Team Doyobi
209 Jul 10, 2012 8:44 pm
Re: Chiptune in Electronic Music ! (25 replies, posted in General Discussion)
210 Jun 12, 2012 11:10 pm
Re: Help: Nanoloop roms? (20 replies, posted in Nintendo Handhelds)
That Nanoloop rom floating around is 1.2 or older, probably a bit older.
Does NOT work with EMS64 USB
DOES work with earlier EMS carts such as Smart Card 32m
1.3 works with both USB and 32m and the rom can probably easily be found on Google.
(nl13d.gb used to be available from nanoloop.de, same goes for nl15)
There is NO Nanoloop rom that can save your work if you run it on anything besides the actual Nanoloop cart.
(maybe some really hacky stuff can pull that off?)
You're better off buying a real Nanoloop cart. The roms are good for trying it out though.
211 May 17, 2012 2:46 pm
Re: Any Good chipstep artist out there? (167 replies, posted in General Discussion)
I was just thinking the same thing, nordloef.
Guitarstep
212 May 14, 2012 10:01 am
Re: Delete Dis thread plz (178 replies, posted in Collaborations)
_-_- wrote:Don't know what track, but I might be in.
EDIT: Instant Death
lol, is that really your music alias? How do you say it? I haven't been this confused since I discovered ???. Updated the list.
It may be. Depends on the musical outcome.
213 May 13, 2012 5:18 pm
Re: Delete Dis thread plz (178 replies, posted in Collaborations)
Don't know what track, but I might be in.
EDIT: Instant Death
214 Apr 27, 2012 9:26 am
Re: FS: NL 1.3, 1.2 & 1.6 (10 replies, posted in Trading Post)
Aaand all of them are suddenly spoken for.
215 Apr 27, 2012 7:41 am
Re: FS: NL 1.3, 1.2 & 1.6 (10 replies, posted in Trading Post)
Everything is still for sale, even 1.6.
216 Apr 25, 2012 10:53 am
Re: FS: NL 1.3, 1.2 & 1.6 (10 replies, posted in Trading Post)
Bump.
For sale for real.
E-mail me at simon [at] moire [dot] se
217 Apr 24, 2012 2:35 pm
Re: GBA Slideshow Builder - Need help rewriting + compiling (3 replies, posted in Nintendo Handhelds)
I knew I could count on you.
No pun intended.
Thanks!
218 Apr 24, 2012 1:49 pm
Topic: GBA Slideshow Builder - Need help rewriting + compiling (3 replies, posted in Nintendo Handhelds)
Hello!
I don't know much about coding, especially not C, ASM or anything hardware related.
But I really, really need to finish a project before this week ends.
What I need to do is rewrite a small piece of the source rom for the GBA Slideshow Builder, I need it to change picture every second instead of using the buttons to manually advance the slides.
I've got Devkit Advance running, I can compile some things fine, but not the .bin I need to use for this.
There's a file called makefile.mak that I tried making into a .bat (read a tutorial on compiling for the gba), but that didn't work.
CFLAGS = -I c:\gba\include -c -g -O2 -mthumb-interwork -Wall -ffreestanding
ASFLAGS = -mthumb-interwork
LDFLAGS = -L c:\gba\lib -T gbarom2mb
all : ufgbass.bin
ufgbass.bin : ufgbass.elf
objcopy -v -O binary ufgbass.elf ufgbass.bin
ufgbass.elf : main.o
ld $(LDFLAGS) -o ufgbass.elf main.o
main.o : main.c
gcc $(CFLAGS) main.c
I don't know if this is for a different compiler or devkit or something, I have no idea at all.
I just know I need this project to be finished asap and would appreciate help.
And, I need the code to change the slides automatically.
I'm thinking I need to change these lines of code:
// react to joypad presses
while(1)
{
// copy current index
imgNew = imgCurrent;
if (!(PADREG & PAD_RIGHT)) imgNew++;
if (!(PADREG & PAD_LEFT)) imgNew--;
// wrap around if neccesary
if (imgNew < 0) imgNew = imgCount - 1;
if (imgNew >= imgCount) imgNew = 0;
// copy image
if (imgNew != imgCurrent)
{
waitVSync();
copyImage(pScreen, imageinfo.list->start[imgNew]);
imgCurrent = imgNew;
// wait keyDelay frames
for(keyDelayCount = keyDelay; keyDelayCount > 0; keyDelayCount--)
{
// next time use shorter delay
keyDelay = KEYREPEATDELAY;
waitVSync();
// both keys are released ?
if ((PADREG & PAD_RIGHT) && (PADREG & PAD_LEFT))
{
// use initial delay
keyDelay = KEYWAITDELAY;
// break from loop
break;
}
}
}
}
}
Here is a link to the program:
http://www.gameboy-advance.net/emulated
e_show.htm
Here is the sourcerom:
http://moire.se/sourcerom.zip
It would mean alot to me if I could get some help with this.
219 Mar 21, 2012 7:15 pm
Re: Let's pro/con Nanoloop 1.6 (24 replies, posted in Nintendo Handhelds)
+ microtuning
- letters instead of blocks
220 Mar 13, 2012 10:46 am
Re: A Pixel Art Drop Box (1,052 replies, posted in Graphics, Artwork & Design)
221 Mar 13, 2012 9:35 am
Re: no panning when recording gameboy into interface? (24 replies, posted in Other Hardware)
That Roland interface will do just fine!
Sounds like your using stereocables with monojacks.
You need a cable like this:
http://www.amazon.com/Hosa-CMP159-Feet-
y_MI_img_b
EDIT: Oops, already been posted. Oh well.
222 Feb 8, 2012 1:31 pm
Re: FS: NL 1.3, 1.2 & 1.6 (10 replies, posted in Trading Post)
1.6 is already taken, so please stop emaling me about it. Haha.
fforet: Yes. That is the one. The reason for using that shell is because of the very same issue you have with your nl1.2 cart.
Krubbz: Of course! Every version is unique in some way.
1.2 for example is the most different of the bunch, it has got some interesting FM parametres and stereo delay functions that I find very interesting.
223 Feb 7, 2012 9:33 am
Topic: FS: NL 1.3, 1.2 & 1.6 (10 replies, posted in Trading Post)
Sadly, I have to sell these.
1.3 - in good condition w/ sticker on grey common case - Selling for €48
1.2 - in turquoise tamagotchi-shell (for easy battery replacement) w/ official 1.2 sticker as well. - Selling for €60
1.6 - as new - Selling for €20
Located in Sweden, will ship anywhere.
simon [at] moire [dot] se
224 Jan 11, 2012 9:09 pm
Re: Visualizations - what? (11 replies, posted in Tutorials, Mods & How-To's)
Modul8 is pretty simple if you're on a Mac.