It allows you to place notes with a selection of different instruments / sounds (ie: presets like "guitar", "rez synth", drum kits etc)
It's quite nice, check out this track by Comptroller, made entirely with O-to-i-re -> http://weeklytreats.bandcamp.com/track/stand-up-yukawa

highly relevant

Yeah the GoPro is such a weird choice for this. It's basically the opposite of what it's designed for.

68

(60 replies, posted in Nintendo Handhelds)

Here (or mp3) is the wavetable noise I was writing about earlier. So at first it's not too bad, but once I trigger something on noise/pulse channels it's really loud. It's very annoying to me, since I want to make really short percussive sounds with wavetables. sad

69

(60 replies, posted in Nintendo Handhelds)

Ahh wow! So many new things!

70

(60 replies, posted in Nintendo Handhelds)

Love it.
But - I'm getting a really annoying sound when using wavetables on S-channel. Like a narrow pulse after the envelope finishes.
When only using the S-channel it's faint- fairly ok. But as soon as I trigger something on any other channel the pulse gets really loud. Quite annoying!

Also, step pauses behaves strangely with less steps than 16.
(Strangely but ... very useful! wink)

I tried it (1.6.x) with my AGS-101 and it did freeze as well. Strange!
As for cart insertion, yeah shifting it to a side or pulling it out slightly does the trick (same goes for gamecube gameboy player)

Ok, I'll break it down for you:
What is unique for each version of Nanoloop?
(just listing the most important stuff)

1.x - 1.2
FM synthesis on wave-channel, very unique sound that you won't be able to replicate even with LSDj.
Pulse channels are paired into one, instead you control pitch offset/detune. There is a neat control over stereo distribution.
Some commands can be triggered without a note, you can thus create some nice glide & pan effects.

1.3
Arpeggio feature with pre-determined "chords" - can be cycled very quick which will create some interesting sounds
Note re-trig feature
Has an especially nice pitch envelope, great for making pitched bassdrums.
(Pulse channels are now separated)
(Very stable release)

1.5
This one features a small chip on the cart that feeds a third pulse voice as a detune effect.
This release is quite 'meh' imo!

1.6
AKA "One" - this is the "PCB cart".
Custom arpeggios w/ note retrig function both on pulse and noise (great for quick percussion sounds etc)
"Free" LFO-mode. LFO is not retrigged by each note trig.
Note names instead of blocks
Microtonal-ish feature (slight detuning)
New envelope type: can be super short without decay (quite useful actually)

2.x - 2.2
8 identical channels with FM, noise, subtractive and "8bit-like" synthesis.
Can have different pattern length on each channel
No pitch envelope, but LFO can be used for such a modulation.
Can record song as data stream and render with 16-bit waveforms on PC.

2.3 - 2.6
Back to basics, this adapts the "layout" of classic NL;
S-channel: Chord-mode, LFO/env modulates timbre/filter
R, L-channel: Arpeggio, LFO/env modulates pitch
N channel: noise channel, LFO/env modulates filter
Has FM and subtractive synthesis. Crude 2-OP linear FM - my fav!
Very streamlined interface!
Also different pattern length, ping-pong, reverse and random mode.

2.7
FM-waveforms are now in higher resolution, this removes panning features of L & R-channels due to size limitations.
Note retrig for noise, L, R. (Like 1.6)
Wider stereo effect in noise & S-channel (when using chords)
New envelope mode (softer attack)
Free LFO (see above)
Step-pause function: you can set a step to trigger every 2nd, 3rd, etc time - Very cool!

There are far more things to mention (especially in older versions)
I actually intended to make a nanoloop wiki to list ALL the features, with manuals (remade in PDF for readability) and all that fluff. But I got caught up with other things.

73

(39 replies, posted in Releases)

Does anyone have Orloc's release on Metrodub?

74

(25 replies, posted in Releases)

Lazerbeat wrote:

You know, one thing I love about Jellica is you never really know what his music will sound like but it always sounds like Jellica and it always sounds better than the last thing he did.

Oh wow, exactly!
I love this release.

Eh, this is really simple stuff actually. You're better off making something like this in Pure Data, which is not only *really* free but works with more systems and configurations. Plus, it could not only mix dynamically, but also produce entirely dynamic sound. (there are also many examples of games which utilises pure data just for this purpose)

But on another point, yeah it would be cool to release a piece of music that every time it played generated a new mix of the track.
You should check out Fake Fish Distribution by Icarus. http://www.icarus.nu/FFD/
It's not dynamic like that- it's pre-rendered- but they made 1000 variations of the same tracks using algorithmic mixing, automation, parameter settings and so on.

Also, Batuhan Bozkurt made a release with generative dynamic music. http://www.earslap.com/weblog/music-rel … icism.html
(It executes code rather than playback sound files.)

Fuck 'fuck this shit'

I loooove this! Super nice work.

Replied. Shipping to USA is $27 for SammichFM, $12 for the rest.

Added SammichFM & GenMDM. Catch some FM!

79

(9 replies, posted in Nintendo Handhelds)

7.5V 600mA pos. center is what I am running and it works fine. It's close to the original adapter.
The original is 8V fyi.

I do it in a sort of live coding fashion...
http://vimeo.com/79530892

... similar to (and inspired by) goto80:
http://vimeo.com/91457700