(0 replies, posted in Releases)


Here is my new modern chiptune album smile


here is whole album, is cool


(2 replies, posted in Sega)

Hey, this album is really great, congrats!


(1,619 replies, posted in General Discussion)

Aha, for example our team Cypronia back in time started that realtime strategy Command & Destroy on GBA, but was finished later as DS title, in the beginning coder asked me to compose ordinary 4-channel mods (respectively converted to s3m). If you read that northern sounds article, then you will know that Factor 5 company released MusyX editor (i know from Factor 5 Chris Huelsbeck, they also released some tool for Sega Genesis, afaik it was also on Chris' music CD Sound Factory on 1st data track.

According to that CPU power, GBA have classic Sharp Z80-clone for compatibility with DMG-01, and RISC CPU arm7tdmi, in the past i was familiar with Z80 assembler (learned that in 4 years at high school) and with little stuff like coding diskmags on Amiga (MC 68000), so i also looked at arm7tdmi, but this is another league, so good luck with risc asm.

But GBA sounds classic, i remember game Breath of Fire, this sounds like General MIDI songs, so maybe in BIOS is some midi implementation and little set of samples (of those 128 gm instruments and one drumkit).


(14 replies, posted in General Discussion)


i finally finished that C64 tune, and we are going to beeeer smile

http://www.northernsounds.com/forum/arc … 20765.html

Here is something, btw why you are so interested in GBA? I have my GBA almost 20 years (since 2001) but i don't use it at all, maybe only once i inserted LSDj cartridge to hear differences from original DMG-01.


(14 replies, posted in General Discussion)


here is my latest chiptune (fm synthesis in Deflemask), in last year i produced around 20 tunes, but i really like now NanoStudio 2, so almost all tracks on my youtube channel is from this sequencer. If you like to browse in my channel, you can enjoy one entitled Good night, i got good responses on Facebook's NanoStudio group.


(8 replies, posted in Commodore Computers)


I very like this chiptune from Uridium 2 game on Amiga, and i am wondering how was made. I know that Amiga have only PCM sample playback, but some editors (including synthsounds in OctaMED) offer some sort of probably one-cycle waveforms as digital oscillators and afaik Jason Page used his own editor (custom JP music format), but probably is it not available for public.

Welcome here Garcia, i can help you in specific questions, if you have musical theory knowledge then you will learn all those things quickly from endless web tutorials or youtube videos.

According to that picture, i see you are starting in Deflemask, this is good starting point, make some patterns, keep it playing and modify parameters of instruments, you will hear what is going on, generally in fm synthesis is all about carriers and modulator, higher TL (total level) or MULTI, is harder modulation (more noisy sound). Also in Deflemask is a lot of presets so you will learn what setting is good for example for bassdrum, second most important thing in chiptune is also arpeggio (quickly played chords) because it occupy only one channel (e.g. 037 minor chord, 047 major, you can count it easily looking at keyboard from base note).


P.S.: Here is quick tutorial, it takes probably 5 minutes to read
https://ozzed.net/how-to-make-8-bit-mus … troduction


(14 replies, posted in Software & Plug-ins)

Vivid: yes i know this what you wrote, but i have huge library of 8-bit samples in iff/8svx format from my Amiga days, i think it can be supported loading of samples from Dropbox, iFiles or from native iPadOS file browser, i am not interested in importing samples from that modern synths on iPad. So i have to convert my samples into 16-bit stereo wav files, i will try it in batch processing in SoundForge, but after loading to Vivid tracker it will be again 8-bit mono? Weird.


(14 replies, posted in Software & Plug-ins)

ProTracker and FastTracker II clones are here: https://16-bits.org

I use sometimes that ProTracker, it works exactly as on Amiga, because on iPad that mod tracker Vivid Tracker can't load samples, can be loaded only from premade mod files, so i sometimes prepare these "samples in mod" in that ProTracker.

And that OpenMPT is really good tracker, afaik even veterans like Skaven/Future Crew use it.


(14 replies, posted in Software & Plug-ins)

I still use MED Soundstudio (former OctaMED from Amiga scene), it is great and fonts can be scaled, when game developer need s3m or mod i convert it in Modplug tracker. When composing i dont use any extra command except volume. And now MED Soundstudio is free, somewhere in Facebook is download link in user groups.


(14 replies, posted in General Discussion)

I also want to participate, i started working on new chiptune in Sidtracker 64 on iPad, but it is really in the beginning, because i am working from home now, and surprisingly i have *hitload of work now.


(20 replies, posted in General Discussion)

Very funny thread, i like sequencers, trackers and also live playing, but it is true that in tracker it takes everything more time, at least for me. I bring for example almost everywhere my iPad, where my favourite tools are Deflemask and NanoStudio 2, i record in NS2 everything live on glass and after that i correct some bad played notes, dynamics, or add automatization of envelopes or fiters, it is probably min. 5x time faster than anything in tracker.


(29 replies, posted in General Discussion)

the mist toggles wrote:
martin_demsky wrote:

I would like to have all important soundchips on one board, along with robust sequencer, something like 2x SID, YM2612, Nintendo S-SMP from SNES, Gameboy, that is enough. AY-3-8912 is probably not necessary because SID can do all that, so i can cover anything i want, this is future for me. And one big controller with a lot of knobs like have look mom no computer to modify all parameters in realtime. Dream off smile

not one board, but are you aware of twisted electrons? therapsid, MEGAfm, AY, etc...quite some is covered already in a useful way

Thanks for good tip, that twisted electrons stuff is very interesting, but not very cheap, but that realtime control is probably worth it!