193

(12 replies, posted in Nintendo Handhelds)

pselodux wrote:
martin_demsky wrote:

on nanoloop mono site is not mentioned nintendo link cable, so i dont know if it works

It works. I played a live set with Octatrack as MIDI master -> volca kick -> nanoloop mono a couple of years ago, using the sync out on the volca to drive mono using the link port.


Can you please describe how it works? You have MIDI trigger which just sends note on/off to volca kick, from volca kick is going sync out (3.5mm monaural mini jack, Output level: 5V) to nanoloop mono, how? I just want to make sure that when i link two Gameboys with DMG-04 cable, LSDj as master send something like 4/4 |,,,|,,,|,,,|,,,, signals to nanoloop mono and when i start sequence in the middle of LSDj pattern, then at next pattern nanoloop mono starts. smile

194

(12 replies, posted in Nintendo Handhelds)

In my case it is a little problem, because a lot of my lsdj tunes use stereo panning with arpeggios, because i simply love them, and i dont think that lsdj or nanoloop mono have some intelligent algorithm like have teenage enginnering pocket machines, and when machines detect that are cascaded then create output to mono right side. so rest of my programming can be lost.

on nanoloop mono site is not mentioned nintendo link cable, so i dont know if it works, because lsdj is more tracker and nanoloop more like fruity loops drummachines, but probably it can "think" of new sequence like know teenage pockets, and on next cycle of slave machine sequence will synchronize.

otherwise i will start to practice sync manually with purrfect start button smile

195

(12 replies, posted in Nintendo Handhelds)

I also want to sync my two Gameboys DMG-01, on first is old LSDj 4.4.0 (i never upgraded since purchase from Johan because it works good) and on second is nanoloop mono, in LSDj is sync option off/slave/master/midi/nano/keybd so maybe i will buy on ebay original Nintendo DMG-04 link cable and i will see if that works.

Shitbird you probably mean method like was used in Teenage engineering Pocket operators; when is devices cascaded via ordinary 3,5” stereo jack sync tick is sent by left side, so output is at the end mono signal.

196

(438 replies, posted in Commodore Computers)

Thanks, i looked at your file, you always manage to create something unusual than classic chiptune smile and yes i hear difference when changing that 06, i also changed some other waveforms to noises and muted other channels to hear what is going on. Today i loaded my tune and also this your example to my C64G and it sounds almost same, except of course more analogue, but these fundamental things like filters and gates works almost exactly so i am glad that current Vice C64 version 3.2 is pretty trusty. At third channel 020A is interesting how you set gate on with filter at first sidtab call and on second instrument, which is followed by 00 sidtab call with 00 gate, so tones are slowly falling at SR 6C.

197

(438 replies, posted in Commodore Computers)

Thanks, tomorrow i will study your sid programming, btw if you search on YT some defMON tutorials you will find only one that from Goto80 without live commenting what he does, also that your video is not visible on your channel, so maybe it is working only as a direct link like you posted. I see that you also use 00 00 0F00, i created in my current Demobit tune this as "zero" patch so i can use it where i want between other patches, also for that quick tones with variation of hard reset.

This your piece sounds almost like in Goto80 style smile great, i see you use also two sid configuration like Goto80 used in latest Demobit performance, so sound is very massive, i have only one sid but i am afraid to buy sidfx for second, because my C64 is in great condition and i dont want to damage anything, maybe i rather buy another C64 a sync them via cable wink i noticed that you sometimes use sidTAB call one line before note starts, maybe this guarantee that note is properly triggered.

But as you can see, you must bring to live performance a lot of work because it is live programming of sid chip which is not that easy, basically on average synth you can do these filter/ringmod things easily with some knobs, so C64 is really hard platform to work with even for me, and back in time i mastered even VAST synthesis in Kurzweil synths, but took me one year to create 100 programs/setups. smile

Good luck.

198

(438 replies, posted in Commodore Computers)

I have real C64G with 1541-Ultimate II+, Cynthcart, FC III and great cable with grounded audio out and s-video, but i am lazy to turn it on so now is my Demobit song maybe in the middle and in the new year i turn on C64 instead of Vice C64 emulator smile, i have looked again now at Amelinium's video, that tremolo strings are great, i see that gate zeros and 09s are on beginning of the patch, sometimes is used pulse width and speed on sawtooth, but i use it also because i change waveforms on the fly smile

Other things are pretty crazy, but i see smart things like combining waveform type and gate type in first WG column, so second WG column can be used for that 00 which acts as tremolo smile So i finally also understood why in Sid Duzz It i always used in waveform column 41 instead of 40 because here was also gate on at first tick.

199

(18 replies, posted in Nintendo Handhelds)

My advice, remove battery from EMS cart for an hour/or change to new, if still occurs and you have second Gameboy, try cartridge on this, if even on this fails, you have probably only option, send an e-mail to LSDJ author Johan Kotlinski. If all three things fails, there is probably some nasty ghost in the cartridge.

You may also write to manufacturer of the cartridge but i dont know what company is EMS, i have bought mine from nonfinite electronics, and even at kitch bent it is out of stock, so probably support is not available.

200

(1 replies, posted in Other Hardware)

This is not so happy scenario, if you are serious to music, because bluetooth wireless audio compress sound no matter how good is original source, it is hearable even not to audiophile. Second bad is earbuds (you want earbuds, headphones, or earphones?, it is different), believe me, i have had many quality earphones AKG or Jays, but if you dont want use them in sporting activity (running, cycling etc) i don't recommend them, because they not isolate sounds from outside properly, so you always hear noises from "outside". Aside of these earphones, i used normal headphones Koss Porta Pro which have good audio quality, but build quality is not so excellent as AKG's so i damaged some of them. Last two years i use those black Marshall major III headphones and i am 100%-satisfied with them, they also exist in bluetooth version.

201

(438 replies, posted in Commodore Computers)

frantic wrote:

The two WG columns behave identically


Merry christmas also from me smile so this is interesting, finally i understand why it is 2x. I have read that ADSR bug (btw chrome is warning me about this codebase64 as unsafe page) -- the classical hard-restart stops the oscillator so that no sound is heard, then sets ADSR to some value and gate off in preparation to next note, so i can use in these quicker notes with short envelope rather hard restart which include also gate off flag?

$08       = Test bit (kind of "hard restart"): reset tone + Release set
$09       = Also some kind of "hard restart": reset tone + ADS cycle set

So if i want to be exact, i just can use 08 instead of 00?

202

(438 replies, posted in Commodore Computers)

anarkiwi wrote:

Hi all,

Is this intentional? It does seem then that the rightmost 2 ACID digits don't do anything.

Thanks,

I tried it now and i also see it is difficult to understand what it does. In defMON wiki is this:

ACID cutoff set/slide
0000-7FFF cutoff set
8000-BFFF cutoff slide up
C000-FFFF cutoff slide down

so i created patch with lowpass filter at low set value in acid 0020, in next line i enter value 8000, so it is lowest slide up (also DL value i set to 70 to see how long it goes up), when i increase value in c (from acid) it is acting as LFO rate or something like this (wah-wah), so higher value, quicker wahwahing, i value (also from acid) seems to affect, how quickly is cutoff sliding up, in my case is at DL 70 optimal value 5 (it also may be acted as low LFO value, because on synthesizers is mostly LFO or additional envelope used to modulate parameters like filter sweeps), because until next line it goes filter almost to max frequency, and at next line i set C020, also at speed of DL 70 and filter is slowly closing, when i change waveform from pulse to noise, it is even better noticeable what it does (in my case it sounds exactly like Last Ninja III intro sounds haha).

https://youtu.be/NWRLxN_LC-0


Amelinium wrote:

@martin_demsky What I meant is that sound-cluttering might not be related to speed but proper instrument restarting. 1) Be sure not to close the gate multiple times in a row, 2) 0F00 ADSR during restart while gate closed 0000 seems to give best results, 3) increasing delay values in the line(s) responsible for hardrestart (with 09 testbit or without it) might help.

1. but what else i can do? afaik only when you close the gate, is sustain and release from envelope performed, so if i want short quick noted in long sequence i must close the gate, aside of that of course i used sometimes patch, preferably originally designed as long lead pulse with variable width and rest of notes is written without instrument number, so first note is hard and other as slide notes, where pulsewidth is changing from first note and rest is only changing oscillator frequency.

2. that means if you use 0F00 in adsr, sr values are zeros and you dont need to close gate?

203

(438 replies, posted in Commodore Computers)

I know what do you mean, even back in 90s during my Amiga times, because there was at least in OctaMED SPD timing (probably Vblank in Protracker), BPM timing (maybe CIA in PT) and also this speed of lines in tracker, but i dont know why in SDI or Sidtracker notes are not missing, this must be some trick to avoid these 2 CPU cycles to start new gate on, maybe hard restart, so overall envelopes of sid arent very fast probably. But thats ok, i am slowly painting picture in my mind what defMON can do beside of that classic trackers mainly in live performance so i focus on that.

204

(438 replies, posted in Commodore Computers)

I tried now that variable shuffle tempo which i did on some songs made in Sid Duzz It (C64) or on Sidtracker 64 (iPad) but i am not fully understand what it does, so i write it from beginning: default delay in tracker is number 2, according to manual it is CPU cycles, i created track with 8/4 or 7/3 (repeating from first to last line of track), designed sound at default BPM value must have very short adsr envelope, because at longer sustain/release is sequencer dropping notes, maybe because gate cycle to release note must be also 2 cycles to start new.

At higher BPM or SPD value is skipping of notes even more noticeable... 2nd track i did contain ordinary drum at 4/4 and i placed around that drums some closed hihats (noise with short release) to see, if shuffle delay at 1st track affects that hihats, and voila, it does, because i did also variation of first track with normal 2 delay value, but display is in some way wrong, because it show bad actually played note.

Btw, i also experimented with those C= + Fkeys to alter tempos, i see and understand what does every F key, but sometime it freezes whole app, song is played but i cannot do anything except reset, so maybe CPU is overloaded smile I also dont understand why BPM value is displayed also in hexa like T  $4CC6, and beside of that, what it mean? Converted to decimal value is 19654.

205

(18 replies, posted in Nintendo Handhelds)

During my time at electrotechnical high school my teacher told me that rom can be written only once, and eprom rewritten also only once (Erasable Programmable Read-Only Memory), so logically rom chips are used for pernament things on computer boot, like core of OS, basic interpreter, core routines to communicate with basic devices like disk drives, tapes, or printers on 8255 parallel port etc.

But i know what U mean Nitro smile))

And sorry for little offtopic, i hope that Kal has found solution to his question.

206

(18 replies, posted in Nintendo Handhelds)

That linked article is excellent, but formulation is not accurate, because ROM cannot be rewritten, maybe eprom or these flash nand technologies. During my time with LSDJ i had once occurance, where one track was not loaded properly, it was mistaked in some patterns, but it was battery in my gameboy, when i changed it to new all was loaded properly, luckily.

207

(18 replies, posted in Nintendo Handhelds)

I have EMS 64M (from Nonfinite electronics) since 2011 and i have no problems with it, even backup battery is still first, at first page is only LSDJ and at second some additional chiptune tools and even games. Little problem was when i upgraded to Windows 10, because drivers are not MS certified and must be installed on that special boot mode for betatesting. I backup my LSDJ tracks monthly and try if everything is loaded fine in emulator BGB

What the heck is ROM check? I personally think that EMS 64M flash cartridge is rock-solid made because i have had no issues with it, but you can *probably* try other Gameboy if same happens, i sometimes also switch cartridges between mine DMGs smile

208

(438 replies, posted in Commodore Computers)

It sounds very interesting, up to now i only viewed multiple times that Goto80's tutorials/performances, latest one from Demobit 2018 performance is made from zero in realtime, but i takes a lot of years of experience in defMON for sure smile