Well, as far as I know, there has only ever been one minus vote, even though it's not mentioned in the master list. The idea is that if it ever happens (again), there should be a description why the trader received negative feedback, so people can read it and make up their own mind.
1,601 Oct 12, 2011 10:48 pm
Re: Alternate feedback system? (10 replies, posted in Bugs and Requests)
1,602 Oct 11, 2011 11:48 am
Re: EMS won't load on just one gameboy (7 replies, posted in Nintendo Handhelds)
How does it feel when you insert the EMS cartridge on one 'boy or the other? Does one feel like a slightly snugger fit than the other?
1,603 Oct 10, 2011 8:26 am
Re: experimental music from very short C programs (34 replies, posted in General Discussion)
µB: That one and any one that contains a string is "cheating". Instead of generating the sound algorithmically, the content is sequenced and stored as a string. While certainly still cool, I think it's no longer made in the same original spirit. You're no longer just letting the numbers speak.
1,604 Oct 8, 2011 9:02 pm
Re: Monotribe is MIDI-controllable! (37 replies, posted in Other Hardware)
Did you put a resistor on the signal wire, though? That's highly recommended for protection...
1,605 Oct 8, 2011 1:22 am
Re: Volume Potentiometer on the Gameboy (14 replies, posted in Nintendo Consoles)
It seems like it's got the right height, but a 16 mm diameter seems a bit much. (Don't have an opened boy around so I can't check, but it looks like it's smaller than that from the outside.)
1,606 Oct 6, 2011 8:58 pm
Re: Volume Potentiometer on the Gameboy (14 replies, posted in Nintendo Consoles)
You're probably going to have a hard time finding one that fits the form factor and pinout. It's just a simple voltage divider, so a wide range of values with the same form factor would work.
I'd probably recommend a transplant from a broken boy, or using this one for pre-pot (no-pot) prosound only.
1,607 Oct 6, 2011 8:54 pm
Re: Need advice on safety of a unofficial DMG ac adapter (13 replies, posted in Nintendo Handhelds)
1,608 Oct 6, 2011 1:46 am
Re: Noisy Game Boy (DMG-01) (17 replies, posted in Nintendo Handhelds)
Chainsaw Police: That's something different. That just means that you're getting bad contact for a short while when you move it around. The same would happen if the same plug was attached to a battery pack.
1,609 Oct 3, 2011 1:11 am
Re: EMS Cart Glitches (16 replies, posted in Nintendo Handhelds)
Terbografx: Did this happened when you loaded the songs, or could it happen anytime?
Timbob: Sounds like something the value for global transpose or some instrument transpose. Either you did it accidentally, or there was a glitch. (Those happen...)
1,610 Oct 1, 2011 9:13 pm
Re: experimental music from very short C programs (34 replies, posted in General Discussion)
Oh wait, I'm an idiot. I skipped the boring part and only looked at the code.
1,611 Oct 1, 2011 9:11 pm
Re: experimental music from very short C programs (34 replies, posted in General Discussion)
odinpants: Correct me if I'm wrong, but if you set DDRB to B00001111, doesn't that mean you're only outputting the 4 lower bits?
1,612 Sep 30, 2011 9:25 pm
Re: experimental music from very short C programs (34 replies, posted in General Discussion)
Finally a home for bad PRNGs!
Actually, I misread the code. Rather than being LFSRs, these things produce their out value only from the index from the counter. There is no feedback, so by default, the code works in divisions of two of the sample frequency (/2, /4, /8 and so on.) It might still qualify as a PRNG (pseudo-random number generator) given a random-like enough function. In particular, you'd need to mix in some multiplication, division or modulo by some "good" number, preferably add or even prime.
And anyway, I'm writing a huge-ass post about the theory behind all this. Hopefully it'll be done before the weekend ends.
1,613 Sep 29, 2011 6:08 pm
Re: experimental music from very short C programs (34 replies, posted in General Discussion)
Not circular. That operation is actually usually called a rotation.
1,614 Sep 29, 2011 4:21 pm
Re: experimental music from very short C programs (34 replies, posted in General Discussion)
µB: t is an int, 32 or 64 bits or so. The clever thing here is that they define t as the argument to main, which shaves away a few bytes of source code (Normally int t; or so). putchar also takes an int, but as far as I understand it, it truncates the output to 8 bits, which is what gets sent to stdout and then into /dev/audio.
This is really a form of extended linear feedback shift register, a bit like, you guessed it, shitwave. And this might serve as inspiration for a new version of just that in the future.
1,615 Sep 28, 2011 12:41 am
Re: Monotribe is MIDI-controllable! (37 replies, posted in Other Hardware)
I had some verbal diarrhea, and the result is available here: Syncing monotribe to LSDj using the sync jack (no MIDI)
Also, TraceKaiser, did you ever get your 'tribe working properly again?
1,616 Sep 25, 2011 10:59 pm
Re: Arduinoboy midi-in problem (8 replies, posted in Nintendo Handhelds)
Check the connection for the SIN pin, as indicated below. It's needed for transferring data, but not for simple sync. This line is used for feeding data to the Gameboy. When unconnected, the Gameboy just receives all bits as high. This is fine for sync, whereLSDj just needs to know a transfer took place, but not for MIDI/keyboard modes where you need the actual data.
As far as I can tell from your description, everything else is working fine. Edit 2: Or not... But your problem is in the connection of the link cable, at least.