Monitors are designed to sound clean. An amp is designed to sound loud. Have your pick.
1,857 Dec 1, 2010 5:00 am
Re: Amp vs. Studio Monitors: Which is better? (20 replies, posted in Audio Production)
1,858 Nov 30, 2010 4:01 am
Re: Gameboy Color sustain issues? (Nanoloop) (9 replies, posted in Nintendo Handhelds)
This is a hardware bug on some GBC revisions. I think the problem affects instruments using the length parameter. (Pulse and noise instruments - the length parameter for wave instruments is something else.) Setting it to unlimited should solve the problem.
1,859 Nov 26, 2010 1:58 am
Re: This video is not yet processed. (17 replies, posted in General Discussion)
This is goOing sloWW! Only 2% processed!
1,860 Nov 25, 2010 4:45 pm
Re: This video is not yet processed. (17 replies, posted in General Discussion)
What the duck is going on here, ant1?
1,861 Nov 25, 2010 4:33 pm
Re: help (13 replies, posted in Nintendo Consoles)
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1,862 Nov 22, 2010 8:04 pm
Re: 8bc down!? (2 replies, posted in General Discussion)
*E mailed me and asked me to say that 8bc is probably down because Jose is trying to fix the upload problems. So there you go.
1,863 Nov 22, 2010 7:44 pm
Re: Unfinished LSDj drafts (13 replies, posted in Nintendo Handhelds)
how do you highlight them?
i did that in one of my tracks on accident, but i didn't know how to get rid of it haha
Press B, not once, not twice, but thrice, and magic shall happen!
1,864 Nov 22, 2010 2:47 pm
Re: c64 video not working (6 replies, posted in Commodore Computers)
GOAT80: I think his point is whether the composite signal coming out of the DIN jack could work even though the RCA (RF) doesn't.
The answer is yes it could, but there's no way to know for sure whether without further investigation. The composite signal could also be broken before it even enters the RF modulator, in which case the DIN signal won't work.
However, I personally think the problem is the RF adapter is your problem. In the 80s there were different ways of doing RF modulation. One way was to modulate the signal externally. If you've gotten ahold of that kind of adapter, it won't work with C64 as it already has an internal RF modulator.
Then there were Nintedo's RF adapters which, if I've understood the matter correctly, modulated the signal internally in the control deck, (Yes! That's what they used to call the NES!) but had a filter inside the box so that the signal wouldn't interfere with other people in the same house connected to the same antenna. Those are great, but they're not tuned to same frequency as the C64 is using, so they will effectively filter out the C64's RF signal.
Yet others just had a switch that you had to had to set to "TV" or "game". To prevent that kind of interference.
I suggest finding a regular antenna cable and trying to shrink the shielding on the right side of the cable, so the plug fits snugly into the RF jack. That should work.
1,865 Nov 22, 2010 1:33 pm
Re: Unfinished LSDj drafts (13 replies, posted in Nintendo Handhelds)
I've also written a little tutorial on how I record these videos. It contains a couple of small tricks and might be of interest to someone.
1,866 Nov 22, 2010 12:28 pm
Re: Unfinished LSDj drafts (13 replies, posted in Nintendo Handhelds)
The vault is still down as far as I know, but there's still lsdsng.com. I'm hesitant to put the savs up. Not because I think people will steal or whatever, but because, if anything I want to encourage creativity and experimentation.
1,867 Nov 21, 2010 9:27 pm
Re: Unfinished LSDj drafts (13 replies, posted in Nintendo Handhelds)
nitro2k01 wrote:EN
What's with those highlighted chains?
Those are the ones I marked in advance that I'd take a closer look at in the video.
1,868 Nov 21, 2010 7:40 am
Topic: Unfinished LSDj drafts (13 replies, posted in Nintendo Handhelds)
So, I've decided to share with you a few videos of a few LSDj drafts that I'll probably never finish. In each video I also show some of the techniques I've used. I think the songs kind of suck, but perhaps they can inspire someone. The names are just what I've happened to call the files in LSDj, so the names are nonsensical. Feel free to comment or criticize. More will come in a while... (I tend to not finish my songs...)
EN
RNB
J
SSSSS
1,869 Nov 20, 2010 11:30 pm
Re: Crossover mac (18 replies, posted in Software & Plug-ins)
Why renoise if there's a native Mac port?
So he can use non-OSX VSTs?
1,870 Nov 20, 2010 9:05 pm
Re: this tracker > all other trackers (2 replies, posted in General Discussion)
Express closerized.
1,871 Nov 20, 2010 4:11 pm
Re: EMS Cart Blues (10 replies, posted in Nintendo Handhelds)
My experience is that the lsdj saves are persistent. Say I have pokemon in page two and I save, it will be able to load the save unless I go into LSDJ and load a song. Then my pokemon save gets erased, but my LSDJ songs never get erased. I guess LSDJ saves the data in some special way? Long story short, my LSDJ saves are fine but any other saves are not.
The cartridge has 128 kB of RAM while most games only use 32 kB for save data. (That's what cartridges used to have.)
Actually this is sort of true for LSDj as well. It uses the lower 32 kB for for the currently open song, and the remaining 96 kB for the file system. Games will typically only "know" about the lower 32 kB and won't overwrite anything in the upper area. That's why you can still load files.
1,872 Nov 20, 2010 3:38 pm
Re: EMS Cart Blues (10 replies, posted in Nintendo Handhelds)
Yeah. They share the same save space.