1,857

(13 replies, posted in Nintendo Consoles)

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1,858

(2 replies, posted in General Discussion)

*E mailed me and asked me to say that 8bc is probably down because Jose is trying to fix the upload problems. So there you go.

1,859

(13 replies, posted in Nintendo Handhelds)

pr0n wrote:

how do you highlight them?

i did that in one of my tracks on accident, but i didn't know how to get rid of it haha

Press B, not once, not twice, but thrice, and magic shall happen!

1,860

(6 replies, posted in Commodore Computers)

GOAT80: I think his point is whether the composite signal coming out of the DIN jack could work even though the RCA (RF) doesn't.

The answer is yes it could, but there's no way to know for sure whether without further investigation. The composite signal could also be broken before it even enters the RF modulator, in which case the DIN signal won't work.

However, I personally think the problem is the RF adapter is your problem. In the 80s there were different ways of doing RF modulation. One way was to modulate the signal externally. If you've gotten ahold of that kind of adapter, it won't work with C64 as it already has an internal RF modulator.

Then there were Nintedo's RF adapters which, if I've understood the matter correctly, modulated the signal internally in the control deck, (Yes! That's what they used to call the NES!) but had a filter inside the box so that the signal wouldn't interfere with other people in the same house connected to the same antenna. Those are great, but they're not tuned to same frequency as the C64 is using, so they will effectively filter out the C64's RF signal.

Yet others just had a switch that you had to had to set to "TV" or "game". To prevent that kind of interference.

I suggest finding a regular antenna cable and trying to shrink the shielding on the right side of the cable, so the plug fits snugly into the RF jack. That should work.

1,861

(13 replies, posted in Nintendo Handhelds)

I've also written a little tutorial on how I record these videos. It contains a couple of small tricks and might be of interest to someone.

http://packetsofknowledge.se/How_I_reco … or_YouTube

1,862

(13 replies, posted in Nintendo Handhelds)

The vault is still down as far as I know, but there's still lsdsng.com. I'm hesitant to put the savs up. Not because I think people will steal or whatever, but because, if anything I want to encourage creativity and experimentation. smile

1,863

(13 replies, posted in Nintendo Handhelds)

gizmo wrote:
nitro2k01 wrote:

EN

What's with those highlighted chains?

Those are the ones I marked in advance that I'd take a closer look at in the video.

1,864

(13 replies, posted in Nintendo Handhelds)

So, I've decided to share with you a few videos of a few LSDj drafts that I'll probably never finish. In each video I also show some of the techniques I've used. I think the songs kind of suck, but perhaps they can inspire someone. The names are just what I've happened to call the files in LSDj, so the names are nonsensical. Feel free to comment or criticize. More will come in a while... (I tend to not finish my songs...)

EN

RNB

J

SSSSS

1,865

(18 replies, posted in Software & Plug-ins)

mk wrote:

Why renoise if there's a native Mac port?

So he can use non-OSX VSTs?

1,866

(2 replies, posted in General Discussion)

Express closerized.

1,867

(10 replies, posted in Nintendo Handhelds)

stargazer wrote:

My experience is that the lsdj saves are persistent. Say I have pokemon in page two and I save, it will be able to load the save unless I go into LSDJ and load a song. Then my pokemon save gets erased, but my LSDJ songs never get erased. I guess LSDJ saves the data in some special way? Long story short, my LSDJ saves are fine but any other saves are not.

The cartridge has 128 kB of RAM while most games only use 32 kB for save data. (That's what cartridges used to have.)
Actually this is sort of true for LSDj as well. It uses the lower 32 kB for for the currently open song, and the remaining 96 kB for the file system. Games will typically only "know" about the lower 32 kB and won't overwrite anything in the upper area. That's why you can still load files.

1,868

(10 replies, posted in Nintendo Handhelds)

Yeah. They share the same save space.

1,869

(10 replies, posted in Nintendo Handhelds)

1) Ask your reseller to return it to EMS. (Apparently they're responsive to that kind of problem.)
2) "Bypass" the problem by putting LSDj in both the banks. I still have no clue how to actually do this. Either there's an option in the transferring program, or you can make a super-big LSDj image that spans into that second bank, eg:

Windows:
copy /b lsdj.gb + lsdj.gb + lsdj.gb + lsdj.gb + lsdj.gb lsdj-big.gb

UNIX:
cat lsdj.gb lsdj.gb lsdj.gb lsdj.gb lsdj.gb > lsdj-big.gb

1,870

(23 replies, posted in Nintendo Handhelds)

nickmaynard wrote:

are there any tools to create a .gbs file on a desktop computer?

A .gbs file is like a part of a .gb file, which contains playback code and data. Most gbs's floating around are probably extracted from games. To make a .gbs you need a playback engine. (Just some technical background.)

xpmck is what you want.

1,871

(23 replies, posted in Nintendo Handhelds)

bucky wrote:

Do you guys think you'd be able to host a mirror of this site?
http://www.angelfire.com/nc/ugetab/
http://www.angelfire.com/nc/ugetab/GBSs/

It's not all gameboy related, but a lot of it is related to gbs files.

If there's a program within there that is worth separating from the rest, for the purposes of what you've got going, it's gbs2gb (you can 'ctrl + f' it to find it). GBS2GB 1.17 allows you to convert gbs files into gb roms for playback on hardware. Without it, I don't know of a good working solution to sample game boy soundtracks from hardware.

Ugetab tragically recently passed away of a brain aneurysm. He was helpful with a lot things and created a bunch of stuff that I used heavily... sad

Thanks for the tip. Will mirror. Do you have any information on his real name and date of death? (I want to put a RIP along with the mirror.)

nickmaynard wrote:
bucky wrote:

I believe it can be done with MML. I would love for a user-friendly, famitracker equivalent for the game boy, but that's a different story... smile

there's that .sav file to html converter website. i always thought that it would be really easy to reverse engineer that into something similar. like, not only could people could swap instruments, kits, songs, etc. through a website and download the .sav's onto their carts but they could also edit the notes/phrases/chains.

That's another one of my project ideas wich may or may not happen in the future, depending on how much time and motivation I will have. smile

1,872

(5 replies, posted in General Discussion)

http://gbdev.gg8.se/2010/08/gameboy-emu … avascript/
http://gbdev.gg8.se/2010/09/yet-another … avascript/