BTW, I'm moving this thread to the Handhelds forum. (Also, welcome to CM.org!)
2,050 Jun 5, 2010 2:31 pm
Re: GB E-Merger (Help!) (7 replies, posted in Nintendo Handhelds)
All of the old LPT port Gameboy cartridge devices require direct access to the LPT which USB-LPT adapters typically can't provide. I don't think I recall I've heard a USB-LPT adapter success story, ever.
2,051 Jun 3, 2010 11:08 pm
Re: one more reason to leave MYSPACE (17 replies, posted in General Discussion)
not to brag, but my myspace is completely massive. someone put an autoplay of Darude or something in the comments.
I also listened to the song you uploaded... Whoa! GOTO80 burping into the SID's filter...
Me, I have no problem on my myspace profile. I use Adblock Plus (add-on for Firefox) = no advertise.
goto80 wrote:...someone put an autoplay of Darude or something in the comments.
You can desactive HTML in comments. I hate autoplay too ! So now, all is ok ! No advertise and no autoplay player.
DUUUUDE!! You're missing the point of the joke. (The joke xeing Myspace.)
2,052 Jun 2, 2010 9:09 am
Re: 9999-in-1 - an open source multicart ROM by NO CARRIER (22 replies, posted in Nintendo Consoles)
NO CARRIER: Hmm, so there are NES mappers like that... I guess I should rephrase my question: 999-IN-1 apparently doesn't support just any mapper, right? (Unless the NSF format is constructed to normally reside in a non-fixed bank on mappers that have fixed banks?) How difficult is it to find a suitable donor cart that is theoretically compatible? (Because that's how you do it right? Donor cart+EEPROM socket...)
And yes, I understand the concept of copying code to RAM. I've made a whole little "framework", if you could call it that, for Gameboy to allow code execution in RAM. (Framework=Useful routines and macros to realign jumps and loads, and a simple specification for a general purpose loader.) This is useful for two things: 1) Code that modifies flash memory on supported cartridges. (Such as my LittleFM.) 2) Allows code to be loaded into RAM, after which you can remove the cartridge and have the program keep running. The latter is only really stable on GBC.
2,053 Jun 2, 2010 12:54 am
Re: 9999-in-1 - an open source multicart ROM by NO CARRIER (22 replies, posted in Nintendo Consoles)
On Gameboy, (which doesn't suffer from a mapper hell ) I'm used to having a 16 kB "Bank 0" which cannot be swapped out, and a selectable 16 kB bank. Bank 0 is where the int vectors are at and it's generally expected to be available. Thus, you can't do multi-ROMs without special mapper support. (Only available in flashcart MBC's)
How do NES mappers work in this respect?
2,054 Jun 1, 2010 4:55 pm
Re: Backing up original Bung brand carts (14 replies, posted in Nintendo Handhelds)
Smartboy is a decent product, but they've been known to have some delivery problems in the past because their goods got caught in customs. I think you should ask Kitsch if he's aplnning to restock on smartboys before trying to buy directly from SB.
2,055 May 31, 2010 7:48 pm
Re: Limit on time available for post edition (13 replies, posted in Bugs and Requests)
My original intention was to make a function that logs all edits, so staff can review them afterwards. But like so many other things, I never got to it.
Akira: What's wrong with keeping old trade threads? And why is it more important to purge sales threads than any other threads? It's not like they're in the way of anything. On the contrary, keeping old sales threads saves the track record of each buyer and seller which might be interesting for future buyers/sellers.
2,056 May 31, 2010 6:36 pm
Re: Limit on time available for post edition (13 replies, posted in Bugs and Requests)
Sorry, I closed the wrong topic... Reopened.
2,057 May 30, 2010 5:15 am
Re: Backing up original Bung brand carts (14 replies, posted in Nintendo Handhelds)
Are you sure it's using a serial cable and not a parallel cable? If it connects to the 25-pin port on the computer, then it's using the parallel port. In that case, you're pretty much out of luck. If it's actually using the serial (9-pin) port then it might actually work. There were 25-pin serial ports, but don't be fooled... If your thing connected to a 25-pin port on the computer, it was probably a parallel port device.
That said, the only thing you need their linker device for is to update he flash memory. Backing up the SRAM should be possible from any Gameboy linker device, such as Smartboy or Bleepbloop's first generation linker. The problem is getting ahold of one of those these days.
2,058 May 30, 2010 3:38 am
Re: Commodore PET Synth! (14 replies, posted in Commodore Computers)
if it's piezoelectric i suppose it's analogue...?
Au contraire, mon ami! Most probably you only have access to a register to set the voltage to the piezo to high or low.
This kind of stuff reminds of Mr Beep's ZX Spectrum stuff.
2,059 May 28, 2010 1:35 am
Re: LSDJ kiddies (19 replies, posted in General Discussion)
The break is over, kids! Get back to the classroom!
2,060 May 27, 2010 7:30 pm
Re: Best way to control a gameboy w/ midi (6 replies, posted in Nintendo Handhelds)
mGB is probably the best option for that. LSDj can only be MIDI-controlled through the keyboard mode, which sucks ass.
I'd personally opt for syncing LSDj with a computer master and compose side by side, however. A little more work, but LSDj gives you a good amount of control, that a PC-side sequencer won't be able to give you.
2,061 May 24, 2010 10:39 pm
Re: Mega Man Mania! (A Project) (22 replies, posted in General Discussion)
In the end, are you aiming to release this as modern game (Game Maker, Flash) or, eg as a NES ROM?
2,062 May 23, 2010 8:48 am
Re: Super Mario Crossover! (1 replies, posted in General Discussion)
There's already a thread about that game. Closing this one.
2,063 May 17, 2010 9:27 pm
Re: NSF playback in Flash (48 replies, posted in Nintendo Consoles)
I've now added the player to chipmusic.org. Feel free to try it out. Remember that it's still an alpha version.
2,064 May 17, 2010 2:40 am
Re: need help with arduinoboy / lsdj / ableton / axiom (11 replies, posted in Nintendo Handhelds)
Have you enabled it in the preferences? MIDI/Sync, right there, enable "sync on" for your controller.