337

(8 replies, posted in General Discussion)

It's not only that the discussion might go south, it's also that it's off-topic for this place. People on both sides feel strongly about the topic and want to take the discussion where ever they can. Why is it appropriate to discuss it here? Go discuss it on Facebook or which ever other places you wish. Let this place be about chips and music, not games and sexism.

Gaming =/= chip music. And with that, I'l close the thread before it potentially goes south. Go make some music or something.

Bumping because of the release of BGB 1.5. Among other things, the LSDj tempo bug was fixed. All users are recommended to upgrade to the latest version.

https://bgb.bircd.org/

freezedream, if you really, REALLY, want to find out, go to the person's profile and click view posts. This way you can both see how many posts the account has, and when the first post was made, which is hopefully reasonably close to the join date.

341

(13 replies, posted in Nintendo Handhelds)

It's not super clear, though. It's referred to in terms of "designed to resemble the color and light distribution of the Game Boy Light's EL panel as closely as possible" (cm.o) and "Aquamarine backlights will closely resemble the appearance of an electroluminescent panel Game Boy Light" (Kickstarter). The Kickstarter title says "Limited Ed. EL-Panel", which is apparently just a model name? Nowhere does it actually explicitly say which light technology the panel is or isn't. I hope it's not actually an EL panel, since every aspect of EL technology apart from the light evenness sucks.

Moved from general discussion.

343

(13 replies, posted in Nintendo Handhelds)

This belongs in the Nintendo handhelds section. Moved.

344

(3 replies, posted in Bugs and Requests)

Type tag:2xlsdj into the search field. You can also click the tag you want to search for in the tag list of a song.

345

(3 replies, posted in General Discussion)

I'm not omniscient, wish as I may.  But if you see something objectionable, it helps if you press the report button. It's red when you hover it, and gives you a popup confirming that you want to report the post. That, btw, has been a good strategy to prevent people from reporting a post in the belief that they were writing a reply, which used to happen once every other month before that change.

346

(119 replies, posted in Nintendo Handhelds)

Sesska wrote:

hi looks really cool and worth a try, but I can't see any link on the page... is there some kind of a secret ''insiders trick'' to get to the holly ROM ?

See my post above. I think you may be experiencing the same thing I did. Again, good to know it wasn't just me being stupid. tongue

347

(119 replies, posted in Nintendo Handhelds)

KeFF wrote:

Wanna link these here so i don't have to google them myself ;D ?

Click the homepage in the original post, and scroll down.

And speaking of that, I have a criticism of the page layout. I was considering not mentioning it, but I linked the page to someone else and they were confused about the same thing. I thought maybe I was stupid to not realize you could scroll down. Normally when a page has content and then 50% empty space under it, it's a sign that the page ends there. And so I never thought to scroll down, and assumed there was no download available. Because there is a script adjusting the top position of section 2, the rest of the content is always guaranteed to be below the fold, and there's no indication there's more content (other than the scrollbar, if for some reason you would look to the side of the screen). When I realized other people were talking about ROM in the thread, my instinct was to view source and search for .zip and .gb, rather than to scroll down, and found the link. Maybe I'm just old and grumpy, but this is not a functional web design.

348

(119 replies, posted in Nintendo Handhelds)

humbleTUNE wrote:

The emulators I have tried though none seem to save like this, but you can rather save the current state.

You need to set the SRAM size in the header, as well as specify an MBC type that supports SRAM. For a regular flashcart, this doesn't matter since the hardware is the same no matter what, but an emulator has to rely on the ROM header to know what features the ROM wants to use. If a flash cart is using a multi ROM menu, it may also restrict the RAM size and other parameters based on the values in the header.

You can set these values for examples with rgbfix, which I'm assuming you're already using for fixing the header checksum. This is described in Pandocs, see the link below. 1B, MBC5+RAM+BATTERY is a good choice for the MBC type. Set the RAM size parameter as needed.

http://problemkaputt.de/pandocs.htm#thecartridgeheader

You may also want to check for the presence of actual SRAM before showing the save button. This helps it work better if someone decides to make a 32 kB cart of the ROM. You may also want to confirm the data that was written before deciding it worked. In the same vein, you may want to add a checksum or identifier for the data, so it can be validated when loaded, in case something else already exists in SRAM, like a game save, or an LSDj save.

349

(20 replies, posted in Nintendo Handhelds)

Guys, you're one month early...

RAM is not strictly necessary. If you're using a flash chip (which I'm assuming is the intention, rather than a one time programmable chip) you can store song data on the same chip, since teh chip is divided into sectors. As a matter of fact, I may be interested in getting 4 of those boards, bare. I once got the opportunity to pick chips from stuff that was going to be thrown away. Among those were 4 pieces of PA28F400 in a PSOP 44pin package. This is an Intel flash chip with a 16 bit bus, which I thought might come in handy one day. I wouldn't be surprised if the pinout and package type matches, in which case I would be interested in having 4 of those boards for use with those chips.

KeFF wrote:

Even the battery says: Oh shit, cops.

Could that accidentally be read as something like "hey, cunt-cops" in Finnish?

The cartridge connector pads on the end of the cartridge that goes into the gameboy are used by the Gameboy to control the flash chip etc in the cartridge. When you're flashing the cartridge, there's another controller chip in the cartridge that is also trying to control the flash chip etc. When both are connected in the same time, they may interfer.