Or perhaps an impulse response (convolution) reverb? You record the profile of a room, and then you can apply that to anything afterwards.

722

(6 replies, posted in General Discussion)

You know what, that might be a good idea.

723

(6 replies, posted in General Discussion)

(Removed snarky remark.)

qb wrote:

His SoundCloud page says that he "is no more".

His Bandcamp says he'll be returning shortly, though.

http://spamtron.bandcamp.com/

If you're looking for something computer-ey, and you have Reaktor, this might be of interest.

http://veqtor.blogspot.se/2008/10/meet-bitfreak.html

YMCK's magical 8bit plug may be able to do it as well.

http://www.ymck.net/en/download/magical8bitplug/

If you mean modular as in analog modular synth, you could buy a Zorlon Cannon. Or build something on your own. From a quick google, say this or this:

http://www.sailormouth.org/fuzprng.html
http://jaunty-electronics.com/blog/2012 … ator-prng/

Just add a voltage controllable squarewave generator.

Something like a geometric progression only lacks cycles because it is theoretically infinite. The reason why a PRNG will repeat is because it's contained in a finite state machine, and it will eventually (in isolation) reach a previous state and start over. For a digital (binary) machine, this is an imminent property -- it is a finite state machine by design, unless it's working poorly or takes aid from non-digital components or random memory state at startup. The state can be made arbitrarily big today, however.

And this is where the practical aspect comes in. It's possible to design a PRNG which is so good that it will never practically repeat within the age of the universe, and will pass any randomness test you can come up with. Obviously, you still need to seed it with "real" randomness to get a properly random stream of numbers, but even a zero initial state of a good PRNG will pass randomness tests done blind, ie without expecting that articular PRNG:

Alley Beach wrote:

tldr thread. the server that jose used for the site is empty and gone. sorry to crush your dreams sad

And you know for a fact he didn't back it up before it went down?

727

(4 replies, posted in Nintendo Handhelds)

The reason the normal headphone jacks turns off the speaker is because the jack contains a switch that detects if a plug is inserted. A prosound jack (a secondary one) typically doesn't have such a switch. An RCA jack certainly won't. I don't know if RCA jacks that can even have such a switch have ever been made. If it really bothers you, cut an old 3.5mm plug from a broken pair of headphones or something and use it as a dummy plug.

728

(7 replies, posted in Nintendo Handhelds)

stargazer wrote:

Totally makes sense. The chipmusic channel is always so busy!

Haha. Well, it's all about psychology. If the channel is called #LSDj, then maybe people will actually come there and discuss LSDj techniques etc.

May I add your own kits here?
http://gbdev.gg8.se/files/musictools/LSDj/Kits/

730

(9 replies, posted in Trading Post)

Are you gonna use them for SGB modded DMGs?

731

(3 replies, posted in Nintendo Handhelds)

http://chipmusic.org/forums/post/142632/#p142632

732

(20 replies, posted in Trading Post)

Retrogamer09 wrote:

Did you end up buying the ez flash IV in a different web site?

Nope. This was a low priority purchase, and I've ended up not getting a GBA flashcart at all, still.

733

(20 replies, posted in Trading Post)

I tried buying an EZ-Flash IV from Ebluar earlier this year. After they hadn't sent it for nearly two months, (because of claimed supplier problems) I asked for a refund, which they promised you could get it if would take them too long. On the plus side, they did promptly refund the order when asked. I don't know if these problems were transient, or if they have always have a long wait list.

734

(7 replies, posted in Nintendo Handhelds)

I (and SketchMan3) thought, why not. Come and talk about LSDj in #LSDj on Esper (the same network as #chipmusic).

735

(48 replies, posted in Nintendo Handhelds)

herr_prof: The second version of NLMIDI (red PCB) is class compliant as well. It should also be able to both send sync and MIDI to mGB, but not any of the other things Arduinoboy can do.

736

(4 replies, posted in Nintendo Handhelds)

Can you trigger this problem with no cartridge inserted? What about pressing only one of the buttons but doing applying a fair bit of force?