Yeah I think maybe the pressure you put on yourself may get in the way of actually writing the music. I think you need to have fun with the process, as Parallells says. Step through it... pick up the gameboy, start a new chain, put down a note.. what happens next? Where does the motivation go?
433 Feb 17, 2013 11:35 pm
Re: How do I motivate myself to write music? (59 replies, posted in General Discussion)
434 Feb 15, 2013 8:06 pm
Re: Remute's Demoscene- and Cracktro-Mixtape (11 replies, posted in Releases)
This is the jam.
435 Feb 15, 2013 8:04 pm
Re: How do I rate? (9 replies, posted in General Discussion)
You can like it on Facebook. That gives it a high rating. People always appreciate commenting too.
436 Feb 14, 2013 5:13 pm
Re: 8BP127 Radlib - 2 Le Chip 2 Quit (37 replies, posted in Releases)
This Is great! More fm plz. Also,
437 Feb 13, 2013 7:10 pm
Re: New Postal Service Song (28 replies, posted in General Discussion)
breakphase wrote:Or Ms John Soda, (if you haven't heard it)
not feeling that ...... she has a really boring monotone voice. seriously that's a dreadfully dull song - verging on bloody irritating. Music's ok though.
Well it's a similar mix of pop and glitchy dance music, is why I suggest it. There are some better songs from them. I think her voice is ethereal and haunting, but to each their own.
438 Feb 13, 2013 1:51 pm
Re: New Postal Service Song (28 replies, posted in General Discussion)
Instead of holding breath there is Passion Pit or Yeasayer
Or Ms John Soda, (if you haven't heard it)
439 Feb 12, 2013 4:10 pm
Re: Pajjama - Jane Papaya (6 replies, posted in Releases)
Damn this is weird/ cool.
440 Feb 12, 2013 3:53 pm
Re: New Postal Service Song (28 replies, posted in General Discussion)
I think it's different enough to make me happy. Also it's just one track, I'll bet they're tooling with it.
If it wasn't the postal service, like just someone around here, it would be GREAT. I just try to think about it like its something new.
441 Feb 10, 2013 5:26 pm
Re: Who are some female chipmusic artists? (104 replies, posted in General Discussion)
What always amuses me is that threads about female chip artists are dominated by men. It just doesn't work out well.
442 Feb 8, 2013 3:42 am
Re: 8BP126 Poke-1,170 - Virtigo (60 replies, posted in Releases)
oh speaking of autechre: the new release (exai) is boring as hell again. Move of ten, oversteps, untilted, draft 7.30, they're all equally annoying imo and don't add anything fresh.
Thanks for the heads up. I have to at least give it the requisite listen-through.
443 Feb 7, 2013 1:50 pm
Re: software vs hardware - time to move on? (71 replies, posted in General Discussion)
People using trackers to make music: awesome.
People developing new tracker software: awesome.
People expanding the range of legacy hardware that music can be written for: awesome.It's all good.
There's also new hardware being made, but yes I whole heartedly agree with the sentiment.
444 Feb 7, 2013 12:59 pm
Re: Medusa 2 (VSTi for Windows) (38 replies, posted in Software & Plug-ins)
I love the look of it.
445 Feb 6, 2013 6:25 am
Re: software vs hardware - time to move on? (71 replies, posted in General Discussion)
Whoa this is a biggish thread. Also I'm not saying that software is bad or something I just think about these things.
What makes you think so? Stepping noises and clicks is something you have to take care to eliminate when you are developing software synthesizers. In this case it's not some inherent difference between the platforms that make the gameboy more clicky than a PC, but rather the level of abstraction from the natural properties of the sound hardware by the software. This further goes to prove the original point, because the real thing here is that you wouldn't have thought to create clicky wavetables because the software you are using basically won't allow you to do so.
On a modern pc the sound chip would not be constrained to the point of being clicky. You would just feed the wavetable to the drivers, and if it clicks that means you need to debug it. On modern computers I think there is a tendancy to ATEMPT to make the hardware transparent. To pretend that the computer is something else. Clicky is buggy. Yeah that specific type of sound comes from LSDJ specifically, but it wasn't intended to click I'm sure. Anyway yeah the software does effect the technique here. I wouldn't argue that it doesn't. All I'm saying is that hardware is a factor that effects software and software effects composition, which you are kind of saying too.
You can't simply remove the constraints which shape the software, whatever those are. The hardware is at most one of many constraining factors, but definitely in no case the entirety of it. Wherever you'll find a defining point of chipmusic, I don't think it will be some hardware aspect of the production of it.
I wasn't very clear about that. What I meant is that something like wavetables (in the non-waveform sense) or the tracker interface itself are a result of limited hardware resources. I agree there are always constraints.
Anyway I guess chipmusic is a just a particular sound. You know it when you hear it.
I'm tired.
446 Feb 5, 2013 3:16 am
Re: software vs hardware - time to move on? (71 replies, posted in General Discussion)
i don't understand what any of you are defending
Not sure we're defending anything. Just mulling over the question in the OP.
447 Feb 5, 2013 3:02 am
Re: software vs hardware - time to move on? (71 replies, posted in General Discussion)
A clicky waveform can be emulated easily. It could also be made more clicky, which would then make it even more fun, if that's what you like. If you'd identify the "unique" characteristics of e.g the SID and then intensify them in an emulator, would that make it more unique? More chip? Is it more authentic than using external effects? More purist than bending the machine?
That seems more interesting, compared to building all these additional hardware to be able to transgress the original hardware platform. If you want to make a hawt C64 coder pr0n demo today, I'm not even sure it's possible to use the original platform anymore. You have to use emulators and special tools. And then play it on a C64. Yeai/wow/etc.
Hm. I think I'll stop there.
But you wouldn't have thought to create clicky wavetables if you hadn't started with the hardware. It's totally undesirable when you first hear it. But eventually you learn to manipulate it to make something totally different than what you'd have made with clean waveforms.
Yeah, we could just start emulating all of it. Maybe there aren't anymore limits to push with the hardware. Then again, emulation doesn't really sound the same. It's hard to get a "natural" sound out of an emulator. The old hardware wasn't perfect -- it was noisy and error prone. It might sound silly but I do perfer the sound of a dmg, as opposed to any emulation I've heard. Goattracker is a pretty good emulation for c64 though.
Also, yes it's nice to experiment with new software. But then, after you have removed the constraints which shaped the software, you really have to think about what "chipmusic" means. When does it stop being chipmusic? I don't know if we even agree on what that term means.
448 Feb 4, 2013 5:16 pm
Re: software vs hardware - time to move on? (71 replies, posted in General Discussion)
Well, it depends on the platform. You wouldn't create a clicky wavetable on a modern PC, like you would on a gameboy. It's fun to work with unique hardware.