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ChipMusic.org / Forums / Posts by firebrandboy
Topics by firebrandboy
Posts found: 113-128 of 241
boomlinde wrote:If you aren't offering artists any money (in case you decide to go for a commercial game release), you could at least give some more detailed information about the game. I think that the offer, and the way you put it, will at best attract a bunch of mediocre artists interested in the publicity opportunity, and you could end up with a haphazard and disjointed collection of bad music. In the end I think it's better if you do it yourself after all, or pay someone good to do a coherent soundtrack.
this should be the default response to these kinds of threads.
skin is not a suitable surface for pixel art.
Subterrestrial wrote:I've done a little generative chiptune work. There is Subterrestrial's Map of the Interior World EP. It was originally released on floppy disk label Diskette Etikette Rekords, but has sold out and is now a free download. I also have another generative chiptune track The Polar Openings as Viewed From Space on a net release of mine.
µB wrote:A few others here have dabbled with it. I once wanted to do a compilation, but that came to naught because I had to deal with RL shit then (sorry everyone).
I don't think anyone held it against you man. RL always comes first!
I'm really looking about insight into process here. Did you take a probabilistic approach? Sonifying mathematical algorithm, etc?
herr_prof wrote:Nerd Rock glasses, also known as GLASSES.
outside of piping -> /dev/dsp which seemed to be quite popular.
hey all, i'm working on some algorithmic chipmusic and wondered if any of you guys knew of any examples of algorithmic chipmusic out in the wild? just looking for some context.
i'm specifically looking for insight into some of the methods employed/process. if you've written some yourself, it would be interesting to hear about this.
Nintendocore -> Chiptune = Transitioning.
barbeque wrote:George wrote:Another friend told me that all of Detroit was the worst place in the world.
I did see a bum last night on my way home from a drum circle lying on the ground in a gas station with a cast on. we pulled up for gas and all he was yelling "I got e pills and tape!"
we drove on.
Class politics in action.
Decktonic wrote:firebrandboy wrote:Reading this thread makes me feel really old. You guys have a lot of disillusionment to go through.
your username is so misleading
Yeah, thought about changing it to nihilistman but I'm not vain like that.
Reading this thread makes me feel really old. You guys have a lot of disillusionment to go through.
I'm a web developer and a student on an AI Masters programme.
(Although, I don't think I'm qualified to answer any more because I barely have a toe in chiptune these days.)
akira^8GB wrote:Pretty sure Maxymiser supports this, though.
This is also correct.
akira^8GB wrote:It's not one channel, it's a monophonic synth with 3 oscillators (not the same, it's using each ST hardware channel as an osc and the noise, so, 4 channels). It's just not multitimbral, it seems
I actually think, by the description, that it sounds really interesting!! I would totally try it if I had an ST. I think the problem is that it uses the basic squarewave sounds and not more complex, software aided synthesis like the SID-like waves.
I used it some years ago and it didn't seem like a solid piece of software. I had many problems with it.
I wonder what they talked about.
ant1 wrote:i guess you'll be able to find someone who doesn't run it like a BUSINESS but just does a few for themselves to probably do one for you..... i'd hope anyway. if this was AMERICA you could anyway
Yeah, fuck the man.
Posts found: 113-128 of 241
ChipMusic.org / Forums / Posts by firebrandboy