289

(240 replies, posted in General Discussion)

Lazare wrote:

Also treyfrey is all right, but just a little amateurish

AHAHAHAHAHAHAH HOLY SHIT

srs, someone go get saskrotch, he'd have a field day in this thread

290

(240 replies, posted in General Discussion)

i suppose trey's pretty good with melodic chip.
http://treyfrey.bandcamp.com/releases

› Show Spoiler

291

(181 replies, posted in General Discussion)

well shit. where will i have to fantasize about being next year now

292

(1,052 replies, posted in Graphics, Artwork & Design)

jesus christ keff, you're like the bruce lee of pixelart

Merutochan wrote:

Gordon wrote:

...

294

(50 replies, posted in General Discussion)

gun-nac and megaman 2

295

(18 replies, posted in Bugs and Requests)

it's like 8bc all over again

› Show Spoiler

296

(24 replies, posted in Nintendo Handhelds)

4.6.1, naturally. seriously gotta get a gameboy color or something, this is driving me insane

297

(24 replies, posted in Nintendo Handhelds)

SketchMan3 wrote:

Shoot. I'm going to have to be more careful with my S and TSP commands when I graduate from teh emulator. Some of my snare/kick tables have TSP's all the way down the board big_smile.

F8
F8
FD
F6
F8
F8
F8
F8
etc...

I suppose I could just Hop that last F8 so I don't need all the rest of them, though =S

oh shit a for or just a limited R command would be so useful

herr_prof wrote:

You can also try the song on a faster device, like a gameboy sp.

I wrote:

(other than just getting a more powerful gameboy)

--

8-Bit-Rex wrote:

Be careful with your Noise channel.

Any more than like 2 TSP commands and you'll most likely get dropped notes unless you've gotten lucky with property combinations or you just really know what you're doing.

I've also noticed slowdown sometimes when both pulse channels are playing the exact same note and waveform, but not often.

does that include S commands? my snares use like 5 of them

i laid down an arpy track in LSDJ earlier and i was having issues with LSDJ lagging to the point where the song would literally fail to correctly play.

i'm pretty sure this is an issue with my DMG simply not having enough processing power to do the job, so are there any general tips/tricks for making songs in LSDJ use less resources (other than just getting a more powerful gameboy)?

oh yeaaaah, i remember seeing this game somewhere. probably 4chan.

301

(144 replies, posted in Releases)

1 webshow/weekend would be absolutely boss.

302

(144 replies, posted in Releases)

ChipsChallengeBand wrote:

boaconstructor is my new favorite

303

(144 replies, posted in Releases)

sexfinger was the best part of frostbyte's set

chip is the medium of the music, electronic is the genre.