BTW new address of the site is http://82.223.13.41/

djmaximum wrote:

is it just me, or has this software gotten more broken 12 years later? the more I try to use it the angrier I get, continuous background noise when playing you can't get rid of. I've tested on mGBA, VBA-M on retroarch and VBA 1.7.2

Sorry, I'm affraid it's not emulator compatible. You'll need real hardware to run it properly.

Anyway, to get rid of the noise, make sure the TB303 is not playing anything (set volume to zero). It plays a continuous C#3 (iirc) by default.

grab it @ http://www.m4gtracker.com

Updated versions of both M4gTracker and M0-k1 can be downloaded at http://www.m4gtracker.com
Moki features:

-808 still not implemented
-ES-mk2 still not playing steps (all functions usable though, but buggy)

Grab em directly from here:
http://9bd0c74.online-server.cloud/stat … /m0-k1.gba
http://9bd0c74.online-server.cloud/stat … es/m4g.gba

https://drive.google.com/file/d/1R4CU7m … sp=sharing
https://drive.google.com/file/d/1FRfSYc … sp=sharing

6

(0 replies, posted in Releases)

Full EP Release + Bonus Track
FOLDER: https://drive.google.com/open?id=0BzCqU … WU5ZHQ4eUU
RARed EP: https://drive.google.com/file/d/0BzCqUl … sp=sharing

Thank you very much! Any help is much appretiated, as I don't have so much time to test it, and I see you are taking your time. Great n_n thanks a lot!

8

(10 replies, posted in Software & Plug-ins)

Well this will the perfect mate every Renoise setup! big_smile heart

The Laohu wrote:
smiker wrote:

Here you have: http://m4gtracker.xyz/m0-k1.gba/keys.php

PS: I added some cool features, like copy paste, transpose, quick pattern jump...those are listed in that link wink
Have fun!

Awesome, thanks! I downloaded again today and the previous crash seems to have resolved itself. Must have been a bad compile. However, now I was playing with the four buttons to the right of the red LCD and the everything locks up when I pressed OK. Maybe PM me you email or a faster way that I can report these bugs to you?


Sure! Please report them @ [email protected]!
I need to know where it crashed exactly :S

EDIT: I've just noticed what you where talking about; The controlws themselves work through sending messages instead of directly calling the target callback functions; Each program frame 4 messages in the queue are processed, and the rest are left to process in the next program frame.
This allows the sound engine to always have enough time to fill the sound buffer, apply effects, work on tempo, etc. The counterback is, if you fill the queue by pressing too much times in a short period of time those LCD buttons, some messages will be lost, plus the fact the queue is full and have to dispatch all of those messages. I can fix it anyway, but I want to know from your mouth, as I couldnt get a crash bug, just a little 3 sec unresponsive callbacks effect, which dissapeared once those repeated msgs where dispatched.
In your case, that freeze, was It recoverable? I mean, you could continue after that or it simply stopped?

The Laohu wrote:
smiker wrote:

Here you have: http://m4gtracker.xyz/m0-k1.gba/keys.php

PS: I added some cool features, like copy paste, transpose, quick pattern jump...those are listed in that link wink
Have fun!

Awesome, thanks! I downloaded again today and the previous crash seems to have resolved itself. Must have been a bad compile. However, now I was playing with the four buttons to the right of the red LCD and the everything locks up when I pressed OK. Maybe PM me you email or a faster way that I can report these bugs to you?


Sure! Please report them @ [email protected]!
I need to know where it crashed exactly :S

The Laohu wrote:

Any documentation for the M0-K1? Also, it crashes pretty hard if you keep turning the PS knob to the left.

Here you have: http://m4gtracker.xyz/m0-k1.gba/keys.php

PS: I added some cool features, like copy paste, transpose, quick pattern jump...those are listed in that link wink
Have fun!

yikes cooool GREAT work there!
Now I can't stop wondering if AGB has that pin on the cart slot too! big_smile

No credit needed matt, use if you like it, It was just a test to know what you were looking exactly.

About m4g I'll email a beta to everyone who wrote at chipmusic.org and 8bc m4gtracker forum threads as soon as It reaches an almost fully functional state.

Matej wrote:

Can someone pixelate-add dithering to this?

Do you mean this kind of dithering?

wowowow thanks for the bug report Laohu, can you give some details about the cirscumstances when you got that issue? The ROM is being updated 5 or 6 times daily, so maybe you simply got a bad compilation, can you verify it happened in last online version? If so, I'll fix it asap, but it seems to just not happen when I test it on real hardware, and even on no$gba.
The instructions on rom will be available as soon as the Red LCD Screen has working menus, and some basic doc will be extended at http://m4gtracker.xyz after this weekend code time. Thank you very much!

impressive sounds, dude. big_smile