I'M SO EXCITED

Nullsleep wrote:

¯\(°_o)/¯

Yeah, I gotta figure that out, too.

¯\(>_<)/¯

EDIT:

Kris k wrote:

Also, do not drink and piss outside or near our space.

invaderbacca, I think this covers vomiting on yourself, too.

308

(6 replies, posted in Releases)

Before I clicked on the link I was hoping for more of rhinostrich's hard-hitting futuristic cyberpunk face-smashing music. And it delivered!

I only wish this was an EP / LP!

herr_prof wrote:

i find it hard to believe that people who cant hold jobs are poor organizers.

lol

Flit wrote:

Psst...you dudes heard of Arto's NESFunkyFlash?

Also I guess he did Super Pakpak which is hella rad

Oh, cool - I didn't make the connection between Super Pakpak and the FunkyFlash! Super Pakpak is so cool, btw - like Solar Jetman mixed with Worms or something! smile

NO CARRIER wrote:

MAKE THIS HAPPEN GUYS

I didn't say I was organizing it. tempsoundsolutions: Sounds like you should do it, that's a pretty impressive streak. wink

312

(2 replies, posted in General Discussion)

http://nesdev.parodius.com/2A03_pinout.txt

Also, look in general at the NESdev home page for other documents like the one above: http://nesdev.parodius.com/

And, of course, there are the forums.

Good luck!

akira^8GB wrote:

Fuck, I am employed.

Sucks to be you.. wait, nevermind. wink

On IRC earlier:

<animalstyle> we need a chip music employment agency
<Heosphoros> haha that'd be interesting
<animalstyle> for all the dead beats on here
<animalstyle> ;]
<n0carrier> deadbeats is a great name for a chip compilation of unemployed chip musicians
<Heosphoros> hah it would be

MAKE THIS HAPPEN GUYS

bleo wrote:

Lovey fucking evening.  The NYC crew gives me the warm fuzzies all over... warm furries, too.  wink  Thanks to every person who rocked my face with music and/or nice conversation. 

6 x 7 oz. Colt 45's = The Meaning of Life

Those extra 2 oz. make all the difference! wink

316

(52 replies, posted in Nintendo Consoles)

Sorry about that! I don't have the noise on mine. It may be because I modded my x|k prosound NES, which has a separate power supply and other measures to prevent that shit to begin with..

Had a great time. Thanks for putting it together Peter - and thanks to everyone that came out!

318

(52 replies, posted in Nintendo Consoles)

nickmaynard wrote:

anyways, i love it. i'm so pumped.

Cool, man!

Now, load up Gimmick (Japanese version) and listen to one of the best Famicom soundtracks of all time! It uses the FME-07.

Hold Select and then press Start (on title screen) for a sound test, too.

319

(34 replies, posted in Nintendo Consoles)

Lazerbeat wrote:

I could be wrong, but don't the top loading NES/Famicoms not have a lock out chip ergo no blinking?

forgive the horrid grammar.

Yep, that's correct.

320

(34 replies, posted in Nintendo Consoles)

DISmantle87 asked me this question via private message:

Now to my question: I am curious to know, how you make sure you're NES doesn't fail on you during shows and all that? With all the blue/blinking screen the NES often does. Do you have special tips for maintaining a certain stability?

I thought it would be good to post my answer here:

Well, to be honest, I rarely have problems with my systems. However, I should say that I use 3 at a time with a video mixer. So, that means two are mixed in at any one time with a third used to load new ROM's. So, if one does fuck up, I can just mix it out.

However, if you are using one system - make sure you replace the 72 pin connector. That will fix 95% of your problems. Also, make sure you clean every cart before you put it in the NES after the connector is cleaned - or you will just transfer dirt to it. After replacing the connector, carts should fit really tight. I don't even push mine down. That also helps - they can kind of bounce a little if the bass is heavy or drunk people hit your table.

Finally, look up a tutorial for disabling the lockout chip. This can help as well. If you do this, its less likely you'll get blinking / flashing. This usually occurs when the lockout chip in the NES can't connect with one on the cart - and usually happens because of dirt and shit on the contacts of the cart.