337

(20 replies, posted in Collaborations)

Use anything of mine, let me know if you do. It'd be awesome for this music to have a home.

I do actually compose for games so feel free to keep my contact info and hit me up if you get anything else going.

- Jesse

338

(154 replies, posted in General Discussion)

gyms wrote:

real question: how can we expect the medium to move forward and not be taken as some silly niche thing when people still focus on junk like this?

339

(25 replies, posted in General Discussion)

Saskrotch wrote:

figure out what I like / don't like without actually sitting in front of it and watching it happen.

This. I think watching the music happen as you make it links what you hear to what you see and affects how you experience your own music. Seeing how the bread is made. Takes some magic out of the listening experience.

edit
plus one for the John Cage quote

340

(154 replies, posted in General Discussion)

Guilty. I typically tag my other stuff chiptune if it has chiptune elements. My band has some chords and sound effects I created in famitracker interspersed in tracks of our new EP, the hip hop thing I'm currently doing has some chip sounds, my ambient piano album has sega megadrive samples, etc.

While I love pure chip and write it often, I also try to get people to appreciate outside context. I think chipmusic falls victim to purist tendencies.

341

(35 replies, posted in General Discussion)

The responses on this redeemed a little bit of my faith in the internet.

That's a circumstance I'd wish on no one. The bad thing about family is you didn't get to choose them. Get out if it's what's best. They should never be an obstacle.

Pm'd

343

(25 replies, posted in General Discussion)

I know something of mine is ready when I'm listening back to it and I start doing other stuff as it loops. Like twenty minutes later I realize I've been listening to the same thing over and over again without stopping abruptly to fix something.

344

(70 replies, posted in General Discussion)

Monotron wrote:

These topics just make me feel bad that I'm 17 an unemployed still.

Don't feel bad, I'm 23 and unemployed.

Well I compose and sound design for games, which is honestly for all intents and purposes very similar so far.

345

(21 replies, posted in General Discussion)

PM sent. This is cool.

346

(19 replies, posted in Audio Production)

I'm not sure where you went but sight singing does not avoid altered tones. Beginner sight singing does but obviously you branch out from there. There is highly chromatic sung music (look at Ligeti or Webern: http://www.youtube.com/watch?v=JnuAaKiX1sg, http://www.youtube.com/watch?v=W_xGz0YIZdo).

Now your average singer is most comfortable in a predictable key with a limited range of say an octave and a half, but if you can keep track of your pitch and land further ones accurately in your range, there is no problem. I'm not sure where this talk of semitones came from but the only scale that doesn't include them is the whole tone scale. I've never met anyone who's had significantly more trouble with the semitones of a scale before.

*or the whole steps

**augmented seconds (le to ti in harmonic minor) I have though

347

(19 replies, posted in Audio Production)

Sol La Ti Do is "easier" to sing than Sol Le Ti Do. It was typically avoided but in contemporary music this rule has weakened. But the point of both harmonic minor and melodic minor is to raise the leading tone from Te to Ti in the V, making the arrival to i much for definitive. The difference between v to i and V to i is significant but both can be nice.

La or Le ascending (melodic or harmonic minor) is personal preference. Descending in minor Te Le Sol is much more definitive.

btw it's called "harmonic" minor because the V to i is more harmonically conclusive.

If this all seems messy, welcome to music theory.

348

(19 replies, posted in Audio Production)

Bright Primate with the kill, very nice

349

(17 replies, posted in Nintendo Consoles)

I'd just play games with it. You can already compose SNES-like music easily with any computer.

Then again you can also play the games on any computer.

Hm.

350

(51 replies, posted in General Discussion)

Wizwars wrote:

I can also craft fairly decent melodies [...] to beat people up with sound.

351

(51 replies, posted in General Discussion)

Most of the things I wrote as a kid (like 16 until maybe 20) were pretty cool, musically. I'll go back and listen and the fact that I was still early with my grip on music led to some cool out of the box ideas. I try to pop them into my music now a few years later. My biggest issue is probably the eq, reverbs, etc. Very amateurish mixes.

352

(5 replies, posted in Collaborations)

Zef's right. You have to prove to the composers that you're worth their time, it's a two way street. I've been burned plenty of times writing free music for games that died early in development. Learned mostly not to do it for free.