Did you try to disable the power saving mode?
145 May 30, 2015 12:38 pm
Re: Super Gameboy / LSDj Sound Issue (4 replies, posted in Nintendo Handhelds)
146 May 20, 2015 9:24 am
Re: Programming services offered (23 replies, posted in General Discussion)
@Biere Gratuite (and cyberic): Okay, that makes sense! I think I have some idea of how that could be done. Thanks for the resources too!
PyLSDJ is really well written with clean classes and objects.
I think you have to look here:
https://github.com/alexras/pylsdj/blob/
j/synth.py
You have a WaveFrames class.
This is where you should put the sample data.
Get in touch with alexras through github or by PMing him, he has been helpfuls with me and has accepted some of my pull requests.
If you fork a github repo, tell me so I will monitor it.
And if you need some testers, please tell!
147 May 17, 2015 10:23 pm
Re: Programming services offered (23 replies, posted in General Discussion)
Please see lsdjmanager by LSDJ creator:
https://github.com/jkotlinski/lsdjmanager
==> 404
Correct url:
https://github.com/jkotlinski/lsdmanager
There is also LSMC/PyLSDJ:
https://github.com/alexras/lsmc which could be a good starting point
148 May 15, 2015 9:32 am
Re: TeensyBoy released (48 replies, posted in Nintendo Handhelds)
It's not *not* normal, but those aren't the default channels. Defaults are PU1 = MIDI channel 1, PU2 = MIDI channel 2, WAV = MIDI channel 3, NOI = MIDI channel 4.
However, the teensyboy firmware loads values for the output channels (and a bunch of other stuff) from EEPROM, so channel 16 etc. must be stored in EEPROM for some reason.
One fix would be to open Arduinoboy1_2_3_teensy.ino and edit:
boolean alwaysUseDefaultSettings = false;
to read:
boolean alwaysUseDefaultSettings = true;Then recompile and upload to the Teensy.
That's assuming the default channels are what you want.
OK Thanks
Can you also confirm that I can force the midi out mode, at the same time, with:
boolean alwaysUseDefaultSettings = true;
0x01, //force mode
0x05, //mode
?
149 May 15, 2015 8:20 am
Re: Arduboy (11 replies, posted in General Discussion)
I'm glad I got people interested in the gamebuino....
It has great potential
Som people added bluetooth support, you can stream samples from the sd card...
Maybe we could continue in another thread...
About tracking, there is no easy way yet.
see here for the demo song we've made: https://www.youtube.com/watch?v=743uCDRQcWY... not that great but it was our first try
we made it with a tool that is unreleased yet, and it is rather a converter than a tracker...
The sources of this 'demo' are available in the github repo
150 May 14, 2015 2:58 pm
Re: Arduboy (11 replies, posted in General Discussion)
cyberic wrote:There is also the gamebuino which has several trackers in progress...
That thing looks so fucking cute. Colour me interested
I got one and I even made some chiptune on it
So if you have questions, go ahead.
(there are other thread about the gamebuino)
151 May 14, 2015 10:04 am
Re: Arduinoboy Midi Out Question (14 replies, posted in Nintendo Handhelds)
If you have any sort of synth with MIDI, try testing your arduinoboy directly with that to confirm or rule out your PC or software configuration.
OK I'll try it with my monotribe and let you know.
152 May 14, 2015 8:20 am
Re: TeensyBoy released (48 replies, posted in Nintendo Handhelds)
In midi out mode, when I send a Nxx from channel 1 (pu1), it goes to channel 16 on my midi interface.
And when I send a Nxx fron channel 4 (NOI), it goes to channel 3... is it normal?
Thx
153 May 14, 2015 8:12 am
Re: Arduinoboy Midi Out Question (14 replies, posted in Nintendo Handhelds)
Shouldn't be any noticeable latency, no.
I will try to measure it...
I simply play a kick on the GB, which also sends a N04 note, which triggers a sample in ableton live
Does ot seem correct to you?
154 May 14, 2015 8:01 am
Re: Arduinoboy Midi Out Question (14 replies, posted in Nintendo Handhelds)
and assign those to tap tempo
what would you have to send to tap tempo?
155 May 14, 2015 7:59 am
Re: Arduinoboy Midi Out Question (14 replies, posted in Nintendo Handhelds)
I recently tried LSDJ midi out as well, and I seem to get a lot of latency.
I tried a nex arduinoboy, then a teensybox, with two different MIDI interfaces.
There really is a noticeable latency.
Is it expected?
Thx
156 May 14, 2015 7:46 am
Re: Arduboy (11 replies, posted in General Discussion)
There is also the gamebuino which has several trackers in progress...
157 May 5, 2015 12:52 pm
Re: Furrtek GB-303 (325 replies, posted in Nintendo Handhelds)
It didn't crash for me, tried it on a gbc only.
Did anyone test the MIDI implementation?
I wonder if we can trigger the drums... will try soon
158 Apr 27, 2015 3:00 pm
Re: Free Mastering Opportunity (23 replies, posted in Audio Production)
PMed!
159 Apr 16, 2015 12:08 pm
Re: NTRQ vs pulsar (16 replies, posted in Nintendo Consoles)
And also, pulsar crashes on my everdrive N8
I used another famicom to NES adapter (krikzz one), and now pulsar is running great on my retroduo!
160 Apr 15, 2015 8:45 pm
Re: Drag and Derp cartridge won't boot on DMG? (15 replies, posted in Nintendo Handhelds)
kitsch, do you think that the corruption problem with the derp and the gb boy is also related to the PCB?