193

(76 replies, posted in Graphics, Artwork & Design)

I think I'm going to be lazy and model it in 3D instead of drawing it in perspective.

194

(494 replies, posted in Trading Post)

Vex wrote:

I'd say use a clear sticker for sure and make the logo a bright light blue. Blue against that white would look really really nice. Or lime green. Or even better print out 4 or 5 different color stickers maybe...light blue, lime green, a pink of some sort, black and maybe a few other colors and let people pic for themselfs what sticker they want on it and ship it not attached...maybe?

I second this. I see pink and light blue looking really nice over the front of the cartridge.

EDIT: and sorry if this is a stupid question, but when will these be available? I'm trying to get one of these asap

195

(206 replies, posted in Motion Graphics)

I'd really like to see some live performances/sets that you guys find to be great/inspirational/moving/good sounding/what have you. Recently I've been watching more live performances than listening to mp3s of the original songs. I'll go on and post two I've been obsessed with recently.

196

(76 replies, posted in Graphics, Artwork & Design)

I'll whip something up at work today. Although my question is, how similar does it have to be to the original? Might redesign just a little bit.

197

(76 replies, posted in Graphics, Artwork & Design)

No worries at all. Just make sure you do a good job! Although I'm sure you will smile

198

(76 replies, posted in Graphics, Artwork & Design)

Ffffffffffff You were here first. TAKE IT AWAY SIR

199

(76 replies, posted in Graphics, Artwork & Design)

I could make a vector logo for you if you'd like. That way I could just scale it for you without losing any quality.

200

(10 replies, posted in Trading Post)

I think this thread died out a while ago mate. Jon Elzey's last post on the entire board was September 27th 2011. The one right before your comment.

201

(11 replies, posted in Software & Plug-ins)

I think the only way of speeding up the issue is having more RAM and/or processor power, sadly :\. How much RAM are you working with right now?

202

(11 replies, posted in Software & Plug-ins)

Victory Road wrote:

is your resampling interpolation set to 6-point hermite on export?
also is it still just as slow if you export to wav?

This is the only thing I could think to ask. I've never really had a problem with soundfonts myself, however I rarely use them now. I don't know if having ASIO4All would help with the export at all but it wouldn't hurt to make sure that you're using that for sound instead of your primary soundcard drivers. The only times I've ever had a problem exporting were when I didn't have ASIO4All selected.

203

(26 replies, posted in Releases)

Listening now! Also that shirt still kills.

204

(14 replies, posted in Nintendo Handhelds)

Damn, I see someone has done the same cover I'm working on right now :'(

Decktonic wrote:
HPizzle wrote:

one time someone came up to me at a chip show and was like oh hey you look just like your avatar. does that count? lol

only if you were running and sliding when they said it

That was his response.

206

(5 replies, posted in Motion Graphics)

ui wrote:
SubWooferSpecial wrote:

Great animation! What are you using to make it? I'm assuming you're bringing in PNG sequences into AE.

READ.

WELL SHIT. Ignore everything ever said by me. Also I don't think that was there when I first commented.

207

(5 replies, posted in Motion Graphics)

Great animation! What are you using to make it? I'm assuming you're bringing in PNG sequences into AE.

208

(14 replies, posted in Nintendo Handhelds)

Kris k wrote:

Hoolycrap. Optimize your tables, son!
Sorry, not trying to talk down or anything. Just a word of warning- the game boy CPU has a tendency to sacrifice the noise channel if the sum of all the channels is too much for it to handle, and with a table as complex as this, the chances of it skipping are pretty high. Keep playing around and see if you can get the same sound with something simpler, it'll pay off in the end.
I used to have tracks with tables like this (Radionecrosis used to have a SUPER complex snare table) and it wouldn't work half the time live. Honestly, most of my noise tables don't use more than 3 or maybe 4 transposes, and they're crazy stable.

Oh no, I'm glad you did say something. I'm still kind of new and dumb with all of this. So I took your advice and changed it a bit (don't know if I really cut out enough), sounds pretty close to the original still so I'm happy with it.

TSP---CMD---CMD
EF  | O-L   | E-F5
00   | O-R   | S-F8
00   | O-L   | - 00
00   | O-LR | S-F9
00   | G-00   | K-01

And using it at C6.