The MIDI output feature is one that I will absolutely use! Thanks so much for the work put in.
801 May 1, 2013 2:20 pm
Re: International Workers Day = new maxYMiser release (12 replies, posted in Atari)
802 Feb 9, 2013 1:47 am
Re: Disney Cartoon Featuring Chipmusic (30 replies, posted in General Discussion)
The 8 bit music was pretty fucking lame though, right? not much effort went into it or anything
Oh yeah? Were you there when they were working on it?
803 Feb 8, 2013 9:37 am
Re: Your thoughts on the chip music community (213 replies, posted in General Discussion)
actually, i've only had one negative experience actually with some one who was "famous in the scene" but it wasn't even that bad.
I think everyone who read that immediately thought, "Spill!"
804 Feb 7, 2013 9:25 am
Re: software vs hardware - time to move on? (71 replies, posted in General Discussion)
I still share my music as XM and MOD. VLC can play them and anyone who matters has VLC on their computer.
805 Feb 7, 2013 8:21 am
Re: LED in place of speaker? (10 replies, posted in Nintendo Handhelds)
You'll probably need some sort of op-amp to boost the signal if you want to drive an LED.
806 Feb 3, 2013 10:03 am
Re: Your thoughts on the chip music community (213 replies, posted in General Discussion)
BTW, regarding the C64 reliability issue mentioned in this thread, I currently have 3. One of which I recovered from a skip in 1996 and put it straight in to a box never to be switched on until last year. They're all working perfectly.
They're plenty reliable if you leave them turned off, but the absolutely horrible capacitors and the vulnerable, exposed pins lead to a large percentage of them dying out before their time.
807 Jan 27, 2013 5:28 am
Re: Gameboy Dev Starting Point. (15 replies, posted in Nintendo Handhelds)
trash80 wrote:You'll most likely need a windows machine for compiling, none of us have of yet been able to compile using OSX.
I can compile just fine in Linux.
There's other OS's y'know ;P
Yeah, it's extremely painless under Linux. Why are people having trouble with OSX?
808 Jan 27, 2013 5:24 am
Re: Virtual Boy Music? (32 replies, posted in Nintendo Handhelds)
The problem is that the Virtual Boy dev scene isn't nearly as advanced as the Game Boy one. Also, while there are a few options for easy-to-use flash cartridges, you'd need to write some software to get started.
The "easy" way would be to write a basic playback routine and a separate PC tracker program.
The harder way would be to write a program like LSDJ that utilizes the limited I/O of the Virtual Boy and allows you to write music directly on the device. This would be a bit hard to work with since the Virtual Boy uses almost exclusively 6-bit x 32 sample PCM.
However, it would be an interesting project for someone insane enough to put in all the work.
809 Jan 25, 2013 5:50 pm
Re: Your thoughts on the chip music community (213 replies, posted in General Discussion)
jefftheworld wrote:The C64 sounds great, but it has serious design flaws that cause reliability issues.
What???
Exposed pins that can fry your chip, floating pins, overheating soundchips, really unreliable PSUs (no really, just modify a C128 PSU or build your own, never use an original C64 PSU). It was a brilliantly made system for the time, but it's over 2 decades old and there were some design choices made to keep costs low.
That said, I freaking love my C64! Such a sound, so powerful and a sexy design!
810 Jan 24, 2013 9:59 pm
Re: Your thoughts on the chip music community (213 replies, posted in General Discussion)
I think people use the Game Boy because it's common, durable and has a lot of great software on it. It's also portable, which is a huge advantage when it comes to amateur musicians because a good portion of amateur musicians can't dedicate large chunks of time to composing, so a device that can travel with them allows them to use any chunk of free time to work on music.
The C64 sounds great, but it has serious design flaws that cause reliability issues. It also isn't a self-contained solution and requires a TV or add-on LCD screen to use it as a full-featured sequencer.
The Amiga is amazing and I can't fault it in any way, the software is readily available and easy to learn and the system is mega powerful. I'm not sure why more people don't use it, maybe the hardware is less readily available or more expensive in certain places?
[Insert obscure 8-bit micro or video game console] is under-documented and lacks any software that is accessible to musicians. You basically have to learn assembly to get any music out of this device. It certainly has many advantages and quirks that define it, but it doesn't have mass appeal.
That being said, I use many of the systems that seem less 'in vogue' today (Atari ST, Amiga, PC speaker, OL3, Soundblaster, C64, microcontrollers) and I enjoy working with them. However, I understand why they aren't as popular. If a platform requires that you be both a musician AND a programmer (or very technical minded, at the very least), then it makes sense that the user-base will be smaller.
811 Jan 24, 2013 9:40 pm
Re: Pitch bend trouble (11 replies, posted in Nintendo Handhelds)
For future reference, the Lxx command is the legato command. Placing it next to a note will cause the pitch to slide to that value from the previous value at speed xx. Removing the instrument value is done to prevent the note from riggering again, which is useful if you don't want the ADSR to retrigger. Sometimes you'll want a retrigger, however, so don't think you are required to remove this.
In most cases you'll hear the difference and you can simply pick what sounds best. Deleting the instrument value and leaving out the Lxx command will give you a sort of hammer-on effect. Ie, there will be a single 'trigger' and the pitches will switch instantly.
There is a lot of flexibility that can be had with the Lxx, Pxx and placement of instrument values.
812 Jan 24, 2013 9:11 am
Re: Your thoughts on the chip music community (213 replies, posted in General Discussion)
Lazerbeat wrote:I think quite a lot of us just like making, performing and sharing chipmusic with the world. There is a pretty large age range of people here. Some people in their early teens up to people in their mid 30s
Oh I know man no sweat, I've gathered the whole scene has changed quite a bit from just standard browsing on the web,
It just makes me feel like a chipposaurus rex
So back in the day people didn't like making, performing and sharing chipmusic with the world?
813 Jan 23, 2013 12:33 am
Re: Lightwall: Concept for VJ oriented NES rom (353 replies, posted in Nintendo Consoles)
Jefftheworld, got v10 already?
No, I only had 9.
814 Jan 21, 2013 11:33 am
Re: Why do you call yourself DJ? (43 replies, posted in General Discussion)
I don't really care one way or another. Even beyond chipmusic, I think most non-DJs who call themselves DJs are doing so to evoke an image, not because they don't know what a DJ is.
815 Jan 21, 2013 8:10 am
Re: Why do you call yourself DJ? (43 replies, posted in General Discussion)
I have nothing against DJs, I think it's a fun and important part of music culture. I also don't write off entirely the skillsets used by some DJs; some of them are doing very musical and technical stuff. However, most of DJing is song selection and that's not the same thing as writing music.
That said, I don't call myself a DJ.
816 Jan 21, 2013 4:51 am
Re: EMS 64MB USB Cart in Linux? (52 replies, posted in Nintendo Handhelds)
Have anyone ever tried building this on an ARM Linux platform? I'll try that tomorrow and report back, it'd be great to have this on the raspberry pi project. You could even set up an auto-restore function for those times when a cartridge crashes and corrupts data; just plug the cart into the RasPi and it'll automatically restore a preconfigured sav.