A_Rival pumpin up teh jamz hardcore @ X-Bit's PAX Afterparty
One Must Fall? Seriously?! A_Rival you are my hero.
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ChipMusic.org / Forums / Posts by SketchMan3
A_Rival pumpin up teh jamz hardcore @ X-Bit's PAX Afterparty
One Must Fall? Seriously?! A_Rival you are my hero.
chunter wrote:in Ann off-handed way, this is a partly-good sign.
Yeah just what we need, people comparing us to Disney songs now.
"Hey man, I love your Disney Mario music!"It was hard enough for people to take us seriously before. . .
People don't take Disney music seriously? I love me some "Once Upon A Time (In New York City)" and "Sing Sweet Nightingale"...
This app really annoys me for some reason... just... everything about it... ugh. Pretty smart move on their part, though... maybe...
One midi sequencer that is rarely mentioned is The Jazz Midi Sequencer. It uses a piano roll interface, and is pretty powerful for a free tool. While I tend to use Anvil Studio for basic composing if possible (and sometimes break into the Event editor to use the effects that they make you pay extra for), Jazz makes it much easier to use effects like pitch bend, vibrato, LFO effects and what-not. I think it actually has all the standard midi features available to you.
I haven't used any midi trackers, though, so I couldn't really compare them. I still have the old installer zip file for Jazz 4.0.0 and 4.0.3 from before they went open-source compile-it-yourself. Jazz 4.0.0 works great in WINE, if anybody cares. Just have to have Timidity or what-not, of course.
Interface takes some getting used to, but once you do, you'll be flying if you don't mind piano roll.
Very video gamey.
Most video gamey release I've seen yet.
Here's a short one a friend of mine was kind enough to put together from a recent show in Austin!
What do you think of the drums?
Edit: Disregard the slightly flubbed ending.
We'll get to the drums in a second, but I LOVE that whole Mariachi Band refrain you've got going there, lol. It's just lubly. Is that what you were going for? I'm just imagining a group of pixelmans in sombreros with guitars and trumpets made of hexidecimals and waveform patterns... yeeep...
As for the drums, yeah, man, they're great. Seemed like you were struggling to stay in time on the sustained cymbal crashes, though. You must really likes to play fast, haha.
I really enjoyed it, and the drums seemed to mesh with the chippytunes quite nicely.
Oh yeah, I have to mirror Chainsaw Police's praise of the PU sound design. I've just been getting into pulse chan experimentation myself after happening across a recent thread, so my ears are wide open, and this is just so good.
thanks guys
i forgot to mention that this is the first 2-lsdj thing i've ever done and that's why i want cc
Ah... I see. Well you certainly put that 2nd lsdj to good use. To my ears most 2lsdj stuff I've heard feels awkward and forced and unnatural and overnonlimited, but the atmosphere created by that oscillating bass and the spacy arps really just takes my mind away from the technical aspects of the creation of the music.
I don't know the limitations of C64 music, but that is what this feels like to me, in a very good way. It's very comfortable for me to listen to because I keep forgetting that it's 2xLSDJ Gameboy music. I'm looking for a .mod file or something...
Uhmn... that kick... though... It almost sounds like one of those deep "talking" African hand drums. I can't get over it... and the snare is great too. They're like a glass of ice cold water after a brisk tooth-brushing.
As for criticism, I don't know if it's just my headphones or what, but the mix does seem a bit dense at times (could just be my headphones, though), and the wave lead is constantly scratchy. I would have liked to hear it smoothed out at times, (maybe maybe maybe nitpicking for nitpicking's sake).
Oh, and it's too short (But it's loopable so that's okay. I'll just throw it into the playlist 2 or 10 times). /obligatory criticism
This is cool. Never heard the original or the original remix, but this is good, specially for being in your early days. man. I keep hearing Megaman in this...
I hope this new trend of posting singles in the release section was only due to the music section being down.
You know, I had no idea that was a thing. I thought the releases section was for officially releasing music that would be officially released as being not rough or unfinished, but as an official release of the artist as an artist, regardless of the number of tracks. I guess some people have a more general view of what the word "release" actually entails. That should be in a sticky somewhere, because I was genuinely in the dark about what a "release" actually was. I keep forgetting that this isn't just a community for sharing homemade music with other members. Things are a bit more "official" than that.
I love the pitch bending on that kick, MANNNN. And the arps are really pretty, and everything it's just so smooth and comfy.
I'm imagining a bassline that sounds something like the ending theme of Bonk's Adventure... simple, yet effective. Maybe you're going for something a bit more abrasive, though, I dunno.
This sounds cool. Really liking the bass and the lush smooth sound of everything overall.
invaderbacca wrote:I listened, skipped about thru the song, didnt notice a change. The structure is alright but its hollow. also, theres 3 of you? have you been to a chip show ? 3 of you up there with gameboys is gonna look silly.
No there is only two of us. The middle head is both on top of eachother. And Let me clarify our setup a bit
I am on gameboy, mixer, synthesizer.
Mark my drummer is on a live electronic kit.haha I would love to see a hype crew of three guys with gameboys!
You guys look like brothers or father and son or something, hehe.
self-explanatory - out of curiosity, why exactly do all of you compose or listen to chiptunes as opposed to another genre of music? sound quality? community? nostalgia? because you think everything else just flatout sucks? personally i listen/compose because of the absolutely awesome sounds people make out of amigas/C64s/gameboys/etc. that are one-of-a-kind - you just don't see people making such elaborate and amazing music on what a lot of people would consider barebones hardware.
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I don't listen to chiptunes as opposed to another genre of music. I listen to chiptunes in addition to other genres of music.
I listen to chiptune because it sounds cool and sometimes has catchy melodies. My first introductions to chiptune were always great music (Seiklus OST, demos, Lyle In Cube Sector OST, Donkey Kong Land, Legend of Kage, Nullsleep, Pixel, Rockman Chiptuned, etc...), so I associate chiptune with great music.
I can read music. I actually prefer the sheet music interface over tracker, piano-roll, etc.
I couldn't imagine why a "non-scene" sheet music reading musician wouldn't be able to make sense out of a tracker, since it's just the names of the notes. Seems pretty straight-forward to me.
Don't know if it's been suggested already, but: "Eternal Champions". Better fatalities than MK with the fluid fighting system of the Street Fighter series. Think what you may, but I enjoyed EC way more than MK and SF combined. It's pretty difficult, though.
NBA Jam (wait... there was a Genesis version, right?)
Outrun
Atomic Runner
And, as all the typical recommendations have been taken (Gunstar Heroes, Contra Hard Corps, etc): "Risk". I just love that game. Only on the Genesis though, because I can't stand board games in general.
I'm not feeling the button width. Seems like it'd be awkward to do a simple major chord.
I like the idea of a chiptune keyboard with arps chords and stuff, but i'm not to keen on this design from a practical point of view. The again, I don't even like playing a computer keyboard musically. I much prefer piano keys. Arcade buttons for music just doesn't seem practical. Then again, perhaps a person able to pull off a 100-hit combo would be well-equipped to to use this instrument efficiently.
The look does seem a bit gimmicky, and reeks of "didn't do the research" in terms of designing something that "forward-thinking" chiptune artists would respect, as you can see from above comments. I do find it ironic that people would see using new hardware with video-game controls as completely different from using old hardware with video game controls.
But I suppose this isn't designed for chiptuners, but for non-chiptuners who want to make nasty authentic chipped square-wave sounds without having to do it the old fashioned way.
I personally have no hate for the arcadey design. It looks fun. I'd definitely use it if I got one for free. And the midi would make it cool for hooking up to other consoles, making it more of a pre-built DiY arcade midi controller, what? Nobody hates DiY arcade button controllers, right? But I guess it's bad if it's actually made into a product...
ChipMusic.org / Forums / Posts by SketchMan3