I am alll for this. This was awesome. Really loved the recruitment reggae.

HeavyW8bit wrote:

If you can't make it then you can watch the online stream at http://www.twitch.tv/shiftylook

Duly noted big_smile and I got here just in time, too.

geckoyamori wrote:

I used to think I needed to be as smart as Herbie Hancock to make those kinds of jazzy chord progressions. But then I went ahead and did it anyway and found it works pretty well with little to no academic knowledge. Usually I'll start off with a major or minor chord, add another interval above it like a 7th and then invert the hell out of them. I don't follow any particular scale when I'm making the progressions either.

I usually just mix a bunch of whole step intervals into my major/minor chords =S

1,572

(109 replies, posted in Releases)

On my Windows XP machine, Chipdisco's unresizable window doesn't quite fit on my 1024x768 resolution screen, but it fits enough to be usable. Unfortunately, the right side of the interface is cut off, so only about 4/5 of the full interface is visible. I was searching around in the readme and config file for a resolution/resize/font size option (or maybe some keyboard shortcuts), but didn't find anything.

Is there a solution for this?

Also, side-note, is there a reason the readme and config files are not included in the zips? Is it to keep a tab on how many people actually bother to look at them? lol

Gotta go to the jawn real bad

chunter wrote:
Krubbz wrote:

I really want to do prog rock/funk type stuff with lots of interesting chord and time signature changes, but I can't quite seem to make the transitions smooth enough.

Most of those transitions are actually tape splices, so just make awkward ones until you learn which ones work best.

Isn't Tracker composing all just one big virtual tape splicing session anyway?

It varies. Sometimes I set out to write something specific and it happens (recording myself humming helps, just have to remember stay on tune =S), other times I set out to write something and something else happens, and still others I just hit the empty canvas and let whatever happens happen. Usually if I finish it, I like it in some capacity. Usually.

I have a hard time throwing things away, so I usually have a stash of discarded chains at the bottom of my song screen (or multiple "backup" versions of a midi file or what-have-you just in case I decide that a scrapped idea would work somewhere). Sometimes I do end up finding a use for them.

The most annoying thing is when I'm working on a tune that I want to GO somewhere, complete a quarter of the tune, then listen to the unintentional loop that I have so far so often that it starts to feel "right", and I can't remember where I wanted it to go in the first place. Grr. I usually barge through it, but it's not longer fun after that point unless I hit my stride again (if I do). I've been tempted to leave them as they are, but I don't... (but I have a backup of the short version just in case, hurhurhur). That's why I prefer non-loop based composing, because it's more organic, fluid, and liberal. Unfortunately, there's not much of that going around with the chiptune tracker scene.

My method is a lot more difficult and harrying with LSDJ and other such limited phrase/loop/pattern-based programs because I can't just throw in all the ideas and variations I may have due to the fear of running out of space/doing irreversible damage. Feels like I'm playing La Mulana with music, sometimes...

Ahh.... love that classic skater music (Attack) heart heart

With a twist!

1,577

(8 replies, posted in Commodore Computers)

One thing I've been wanting to try with my Gameboy stuff is mixing the stereo recording with a mono mixed version of it to get a lighter panning effect while keeping it "centered". I haven't tried it yet, so I don't know how well it'd work. I'm imagining balance and leveling issues could come into play.

Unless you're going the hardcore-no-post-production route, maybe you could try something like that?

I suppose it wouldn't work properly in a live setting, though.

Decktonic wrote:

a handy mnemonic for remembering how to spell sylcmyk's name:

So, YoLo, Cyan Magenta Yellow blacK

So, You Look Cool, Man. You Kook...

1,579

(14 replies, posted in Constructive Criticism)

I could see STRTLAMP in a metroidvania game or something.

1,580

(16 replies, posted in Motion Graphics)

Wow! *speechless*

And the ending was awesome and cute =3

1,581

(13 replies, posted in Nintendo Handhelds)

It's next to impossible to get rid of horizontal lines.

1,582

(17 replies, posted in Graphics, Artwork & Design)

This is guud stuff big_smile bouncing square thingy is cute.

The giveaway was supposed to be his purple hoodie and red guitar but I guess I failed!

The hoodie needs more hood. Maybe if you animated the hood and made it flop around a tiny bit so it doesn't look he just has massive shoulders. Other than that, it's pretty awesome. He's just slapping away at the guitar isn't he... big_smile


That Astro-Protoman-boy (;D) is pretty shweet. I love those types of lo-res sprites. Probably my favorite style. The hair is awesome. I'd love to play that game if it existed.


Is that the dog from adventure time?

1,583

(65 replies, posted in General Discussion)

If a person is not asking for constructive criticism and you just randomly come out of the blue to criticize his stuff, no matter how right you are, no matter how positive and helpful and useful the criticism may be... if he's not asking for it then it could be considered rude by the person receiving. Sad but true. It's not going to do any good, and if he's not asking for help (or asked by you if he'd like help), then it really does look like an attempt to force him into a different sound and yadda yadda.

It should not be so. A person should be able to accept good words when they see them, but... this is reality.

It didn't seem all that bad to me... the singing and lyrics were bad, but the music didn't have any glaring mistakes. It was generic enough to not be offensive to me. But I have bad taste in electro pop, though...

1,584

(17 replies, posted in Nintendo Consoles)

Me thinks you just right-click the executable and choose "Troubleshoot Compatibility" or "Properties>Compatibility(tab)"