81

(167 replies, posted in Nintendo Handhelds)

Saskrotch wrote:

Something that takes an .lsdsng file, makes it into a .gbs file, and also a gbs player that can control things like tempo, mute / solo tracks, transpose etc.

Yes.

82

(16 replies, posted in Tutorials, Mods & How-To's)

sylcmyk wrote:

br is for brightness, not bass.

I always thought it was bass reduction until now

83

(78 replies, posted in General Discussion)

ovenrake wrote:
squidula wrote:

Personally thought the parts that weren't chip were lame. I couldn't produce like that, but I'm sure he could have come up with more of a contrast. Like chip chip chip chip DROP chip chip instead of chip chip drip chip chip

would have been sick if it was drip drip drip drip drip drip

drip > chip

84

(11 replies, posted in Software & Plug-ins)

I have it on Android, and it's a really fun program

85

(8 replies, posted in Nintendo Handhelds)

ultramega wrote:

I dont think this is something that should be written off. There are a ton of LSDJ composers that would like to see their albums as physical carts, and I bet the GB could handle displaying a logo, switching tracks, and displaying playtime calculated as phrase / loop / bpm. Need a format and a playback routine to see if this is possible, and theres only two people I know of who could accomplish this...

That would be excellent too

86

(8 replies, posted in Nintendo Handhelds)

Jellica wrote:

i dont think so. i think you might want to try carrilion.

http://www.pouet.net/prod.php?which=17337

Hey, thanks

87

(8 replies, posted in Nintendo Handhelds)

Is it possible to use songs made in LSDJ with the Gameboy Dev Kit, or to use them in gameboy roms in any other way?

88

(48 replies, posted in General Discussion)

bryface wrote:

um

lolwut? This shipped?

89

(143 replies, posted in Sega)

What kind of hardware specifications does the Genesis have, and what's the programming like? There's a C compiler, just like for Gameboy... I'm assuming there are flash cartridges people can use? Sorry for asking n00bish questions.

90

(4 replies, posted in Constructive Criticism)

sirciny wrote:

I know nothing about chiptune production, but I think it sounds fabulous for a first. Make more!

I'm on it!

91

(28 replies, posted in Nintendo Handhelds)

DogTag wrote:

I'm just asking, I don't exactly know how it works. So you say that without losing the possibility of controlling the volume, it's not a true pro sound?

I'm not sure. But I know you  can't use headphones with the modded output, only line-level inputs because of the impedance mismatch.

92

(28 replies, posted in Nintendo Handhelds)

DogTag wrote:

This was a big question I had in my mind for some time. So if I wanna do a pro sound mod in which I can still use the volume knob to regulate the volume, then I have to solder on the post pot right?

i thought the point of the mod was to bypass the pot?

93

(28 replies, posted in Nintendo Handhelds)

Sapr wrote:

Ah, yes, I am talking about the plugs. The picture helps a little bit. I don't use the pre pots, though, right?

yes

.

95

(213 replies, posted in General Discussion)

jefftheworld wrote:

I'm not sure why more people don't use it, maybe the hardware is less readily available or more expensive in certain places?

I already had a gameboy when I found chipmusic, so that's what I use

96

(17 replies, posted in General Discussion)

jmr wrote:

"How NES Music Was REALLY Composed"
http://forums.nesdev.com/viewtopic.php?f=6&t=7390

wow, good reads!