Any and all rhythmic patterns I make in Lsdj have all of those effects.  G, K, and D commands are everything.

Maybe I should be more clear.  I'm pretty familiar with writing weird rhythms, but I have difficulty translating that style into pc trackers where the number of "ticks" per row and the tempo of playback are the same parameter.  When I write in lsdj, I run my groove at F/9, and my tempo in the 200s, use a lot of note delays and retriggers on drums and stuff, and I was wondering if anybody has ideas for getting something that feels like that in "real" trackers.

So.  I have a bit of an issue.  My first tracker was LSDj, and so when I pick up something like Famitracker or Modplug, I have a lot of issues translating parts of my style over.  Specifically, rhythm.  Because tempo and groove are separate entities in lsdj, there's a lot more granularity in modulating them to get whatever it is that I may desire.

I know that one solution to this is to just suck it up and write at speed 1, but that is so tedious that I end up losing track of what I'm trying to do while I'm fiddling with the tracking.

So yeah, does anybody have any helpful advice about what can be done to get a more "natural" feeling rhythmic tracker parts done, specifically where swing is concerned?  I've been starting a lot of .ftms, getting annoyed about being unable to make it not stilted, and then just stopping.

148

(336 replies, posted in Sega)

Ah!  Very much so smile

Another question I must ask though, are you going to implement something similar to groove from lsdj as well?  if so, that'll be pretty interesting to have both of those systems in place.

149

(336 replies, posted in Sega)

Whooops!  I meant note entry screen as opposed to song screen.  Just seems super wrong to me? maybe there's something I'm missing.

150

(336 replies, posted in Sega)

So... umm... I can't help but notice the song screen has 24 steps instead of 16?

Emailed, this is lookin really cool big_smile

152

(14 replies, posted in Releases)

Dope :3

I enjoyed this quite a bit smile  So dirty.

Also, in my experience, it's really only affected kits, and regular cpu intensive stuff (fast vibrato, High tempos, and tables doing crazy stuff), but I'm not sure what else it might affect. 

this thread's pretty helpful http://chipmusic.org/forums/topic/11881 … revisited/

All the testing you need for CPU iterations:

1.  Remove battery cover.
2. Look into hole left by the thing at the top of the cover. 
3. Is it a number bigger than 4 at the end of DMG-0X?
4. You're good.

sandneil wrote:

here it is

https://dl.dropboxusercontent.com/u/140 … 20game.mp3

thanks you can credit me as "neil sand" or "chiptune composer neil sand"

Sandneil, once again showing himself to be the best heart

157

(13 replies, posted in Nintendo Handhelds)

Yeah, I was gonna say wrap wav instruments.

I wrote a song with 15/4, 7/4, 3/4. 4/4. and 5/4 once.  It was fun.

http://thewaveformgenerators.bandcamp.com/track/my-only

159

(136 replies, posted in LittleGPTracker)

herr_prof wrote:

Yiu can do a pfin of any shape and as much granularity as you want via a table and nested groove commands.

You can do almost anything with as much granularity as you want via a table and nested grooves/hops.

I am so unreasonably excited by all of this