673

(35 replies, posted in Nintendo Handhelds)

Domz wrote:

This is not my design, it is Reiner Ziegler's. I don't have the schematic in front of me but iirc, the only smt in the design is the USB controller.

I went and found the schematic, and yeah, you'd have to redraw a lot of it or build a dedicated breakout for the through-hole IC if you wanted to modify his design to not use the SMT component.

All this did was make we want to learn how to work with SMT parts. Just when I thought I owned enough tools. neutral

674

(1,485 replies, posted in Trading Post)

It's been demonstrated possible to pro-sound an SP, there's just not a lot of room in the case…

Maybe you guys could do it old school with a hanging cord dongle pro-sound?

675

(26 replies, posted in Trading Post)

Did you find one of these? I see a guy here has a craigslist post, I'm about to e-mail him and see if he still has it…

676

(24 replies, posted in Nintendo Handhelds)

8-Bit-Rex wrote:

I write everything on a color and then tranfer it to a DMG. There's danger of slowdowns that way but only if you;re doing really crazy stuff at high bpm. Using a color is just more responsive and quick with navigating and button presses...its a smoother ride.

I didn't think I'd fall in love with my colors, but I really have. big_smile

Then again, it's probably because about the only mod you can fit in them is a 3.5mm pro-sound, so mine are all already "done," but I really still want to mod the shit out of all of my DMGs, so they're "not done yet." I don't care to attempt frontlighting my CGBs, either.

I was going to get a couple more colors on craigslist, but they guy selling them hasn't emailed me back yet… hmm

677

(35 replies, posted in Nintendo Handhelds)

How hard would it really be to modify your design to use through-hole components?

I haven't looked at the USB schematic, but is the whole thing SMT or something?

678

(24 replies, posted in Nintendo Handhelds)

I have only had an issue with this once, and it was when I was trying to optimize an LSDSNG for keyboard live play.

I had the groove turned all the way down to 1/1, and whenever I activated a table, it would freeze LSDj. I turned it back up to 6/6 and that didn't happen again.

Anyway, I'm not sure if the problems are related at all, but I'm curious what the song would do it you changed the groove to, say, 8/8? I'm fuzzy on exactly how the Groove settings and altering the base number of "Ticks" affects a composition, or how one can use it to create wiggle room for things like this.

I've been going through some stuff posted on LSDSNG Swap over the last few days, and stumbled on a track by Chromix written with a 3/3 groove. Assuming 6/6 roughly equates to 4/4 time in standard western music theory, would writing a song with a 3/3 groove be like writing in cut time (2/4 time)?

Anyway, that's just some stuff I've been thinking about lately, and I'm not sure if it relates to the cause of the slowdown problem, but maybe if you play with it you'll find a workaround.

679

(1,485 replies, posted in Trading Post)

Like I said in that other thread, Auxcide, you can probably successfully run your demanding LSDj songs on pro-sound Game Boy Colors.

Not that I'm trying to sell you on that, just that it's worth a try if the SP headphone adapters should ever become completely unavailable for any reason.

680

(36 replies, posted in General Discussion)

Waking Life

SketchMan3 wrote:
BrickBRKer wrote:

Also, the fact that this genre has not yet been completely raped of all credibility by mainstream pop music is also very reassuring.

You better hurry, because "video game sounds" are all over the place in mainstream pop music. It's only a matter of time until one of them gets ahold of an actual Gameboy or NES or Atari or whathaveu

I think we're pretty safe from this for the foreseeable future.

Look at the "mainstream" breakouts from chiptune, who are genre blending: acts like Anamanaguchi and Sabrepulse are getting a lot of success outside of the community and the standard fan base, because they have a way to appeal to people who are put off by a purely chip-centric arrangement and performance.

From the other end, we have acts who bank on the idea of "the 8-bit sound," like everyone's favorite group, Crystal Castles. tongue

Their name is a boring reference lifted direct from an older game without any kind of clever innovation. Their æsthetic is confrontational and lo-fi. Their actual sounds are lifted samples that they aren't using to anywhere near their full potential. I think in the press somewhere, they said they used an Elekom SIDStation, but those spectrograms that were floating around during the litigious period with Covox, et. al. clearly show that they were clips of MP3s looped into beats.

My point with all this is that for a "mainstream" producer to "cash in" on "the 8-bit sound," it's waaay easier to just lift samples than to dick around with original hardware, and the appeal of a purely chip arrangement has yet to grow into a widespread "mainstream" audience.

Good luck!

just messin bro, sry

684

(45 replies, posted in General Discussion)

I love this app. big_smile

herr_prof wrote:

So if you really miss pulsewave, maybe ask about putting together a pulsewave of your own?

Start a rival event to Pulsewave, and walk right up to it in the school cafeteria while wearing your leather jacket and shades (even though that's against dress code!!) and then take a big bite out of its brownie (the only good thing from the school cafeteria!!)

After that, it'll be so pissed that it will break its vow to its mom never to fight and it will come back in full force just to show you what's up.

And then you will have two awesome monthly shows!



This plan is flawless.

Note to self: Always put "on the real" in the subject line or literal conversation segue whenever discussing scene gossip.

For real, though, it'd be cool to know what happened. We haven't had a monthly show in Austin in a couple years. hmm

687

(7 replies, posted in Nintendo Handhelds)

I've built Male DMG-04 to Female PS/2 adapters, that's worked quite well for me. I think it's the cheapest and lowest material way to hook a keyboard up to LSDj, and you get two of them for the price of one link cable.

The trick is that you have to swap pins in the DMG-04 so that the adapter will carry power to the keyboard,

Here's a picture of what my working adapter looks like on the inside:

I recommend checking the pinouts in the LSDj Wiki's keyboard article, and remember that if you are looking into the female PS/2 port, that +5V should be on the left, and that GND, CLK, and SIN should be on the right. That's where I messed up the first time.

I hope that helps.

EDIT:

Oh, you meant "I haven't found any mods online that wire a link cable port and a female PS/2 port together" as in the two ports being in a device, not an adapter from one to the other.

Well, that is essentially how installing a PS/2 port in a DMG-01 works. I just don't think it'll work in a DMG-07.

That's cool, I'm just interested in that kind of thing.

I should hold off on any kind of purchase like that, though. You know, so I can give you money for DMG parts instead. wink