Forgot about these from Brain Tank and Anime Boston.
Shortly after that song at AB, I was threatened with being kicked out.
353 Jan 12, 2013 11:07 pm
Re: Live Footage Exchange (206 replies, posted in Motion Graphics)
354 Jan 11, 2013 9:39 pm
Re: Any way of dealing with this LSDj keyboard quirk? (3 replies, posted in Nintendo Handhelds)
This is just how the LSDj keyboard works. Every frame in which you have a key pressed during realtime play back, it triggers the note.
It's very simplistic compared to something more elegant, like a MIDI compliant device.
You might be able to create something that sounds like sustain using a very clever combination of tables and effects, but I don't think you'll be able to ever easily do what you're describing with the LSDj keyboard by itself.
EDIT: If I had anything close to good advice, it'd just be to keep playing with your patches and tables designed for use with the keyboard in real time. You might come up with something that solves the problem, or something that renders that problem irrelevant for your music.
That's kind of what I'd been working towards. In the past, I'd solved these problems by writing something up in a table that made it easier to deal with. I can't think of any workaround for this issue, though. Oh well.
355 Jan 11, 2013 7:08 am
Topic: Any way of dealing with this LSDj keyboard quirk? (3 replies, posted in Nintendo Handhelds)
Just wondering:
Is there any way of dealing with the fact that holding down a note using the ps/2 keyboard seems to endlessly retrigger it, causing that clicking noise (other than just tapping one key at a time)? Any chance it depends on the version of LSDJ or something? I know that playing the notes using the pre-listen feature and the keyboard sort of makes up for this, but it causes crashes and crazy latency issues that don't occur when running the keyboard with LSDJ the proper way.
356 Jan 10, 2013 10:16 am
Re: Dendy Chronicles - a NES-related web series (50 replies, posted in General Discussion)
I like this guy's style.
357 Jan 10, 2013 6:17 am
Re: Looking for Gameboy music program ideas/requests... (167 replies, posted in Nintendo Handhelds)
i thougth about this for a while last night. A drum machine program geared towards midi implementation, Most gb trackers emphasize instrument separation in the wav pulse, noise channels. This program would take the opposite approach. Various percusive sounds would be built by blending the various channels via different parameters to create complex unique sounds.
Doesn't GB Electric Drum kinda do that (sans MIDI)?
358 Jan 6, 2013 4:07 pm
Re: 2a03.org (20 replies, posted in Nintendo Consoles)
trash80 wrote:what happen
someone set up us the bomb
(sorry, couldn't resist)
Move zig
For great justice.
359 Jan 5, 2013 5:37 pm
Re: Free Gameboy Color Bag/Pocket (19 replies, posted in General Discussion)
And this is where lazerbeat comes and closes the topic as usual
And rightly so.
360 Jan 2, 2013 1:25 am
Re: Live Footage Exchange (206 replies, posted in Motion Graphics)
8BNE did this last summer:
361 Jan 2, 2013 1:02 am
Re: Chipmusic Video Thread (119 replies, posted in Motion Graphics)
Did this bit of wackness once.
Seizure warning.
362 Jan 2, 2013 12:34 am
Re: Plans/Goals For 2013 (65 replies, posted in General Discussion)
Play a shitload of house shows.
\m/
363 Dec 30, 2012 6:32 pm
Re: Question: Can I have two instances of Fami open? (12 replies, posted in Nintendo Consoles)
First thing I thought of was that old 8bc thread where someone asked this and was told to duct tape the two .exe's together.
364 Dec 23, 2012 5:50 pm
Re: Trippy-H ... do you really use it? (22 replies, posted in Nintendo Handhelds)
I think DJ Wrong Homer uses it sometimes too.
365 Dec 23, 2012 2:52 pm
Re: 2013 - Dare To Not Release Music Year (103 replies, posted in General Discussion)
- throw your chipmusic.org out the window
Go to chipmusic.org
Throw computer out window
???
This thread isn't sense-make.
366 Dec 23, 2012 2:44 pm
Re: Trippy-H ... do you really use it? (22 replies, posted in Nintendo Handhelds)
367 Dec 23, 2012 7:22 am
Re: Experiences with this prebuilt arduinoboy? (5 replies, posted in Other Hardware)
I guess I'm just paranoid about glitches/latency stuff before buying.
368 Dec 22, 2012 2:51 pm
Topic: Experiences with this prebuilt arduinoboy? (5 replies, posted in Other Hardware)
Looking to buy, and this seems to be in my price range:
http://www.noisechannel.org/products/arduinoboy-blue
Any pros/cons with it? Does it work properly with mGB/LSDj?
(I don't know much about the nitty gritty of the hardware aspects of chipmusic)