A video from a Mexican pixel artist...
http://vimeo.com/24902777
513 Jun 22, 2011 5:55 am
Topic: Juego de Roles (Video) - Created by Richo Titan & Galamot Shaku (1 replies, posted in Graphics, Artwork & Design)
514 Jun 20, 2011 4:50 pm
Re: Australia 1 : Serbia 0 (16 replies, posted in General Discussion)
iLKke, you serious! :OOOO???
that's a win!!!... i wish i was in australia!!! XDDD
wish you the best! and as you see, there are many nice ppl there!
50 at once!!! ftw! jajajajajaj....
515 Jun 18, 2011 6:34 am
Re: Pixel Art Tools and Related (130 replies, posted in Graphics, Artwork & Design)
UPDATE
More tools and few artists...
iLKke, i have a quesiton for you, where i can find the Panda's Website/Gallery???
516 Jun 10, 2011 3:50 am
Re: NES NSF Player with Mute Support? (14 replies, posted in Nintendo Consoles)
m00dawg, seens like you cant mute channels in the PowerPak, hachisanju on IRC told me this...
<hachisanju> hm... well you can split your NES into stereo so that you've got your squares in one input and your triangle noise and dpcm in another. then you can control them if you've got two outputs. but one channel you can't do.
<hachisanju> unless your NSF is muted on that channel.
other option is... compile the NSF/SONG into a NES file with a player itself... miau and i, made something like that in a NES-DISK release...
here is the NES file
http://iloveui.com/music/KILLER_BEATS/u
y_miau.nes
You can mute each channel with B and A to select and pads for move. Honestly dont know how hard is to create a generic player to compile songs into a NES file... since i dont know anythign about code.
517 Jun 9, 2011 7:05 pm
Re: NES Game OST Compilation (101 replies, posted in Collaborations)
did i hear Konami/Capcom???... come on guys!!! (((( dont you guys think it's a bit lame been on the 2011?,
i would love to hear some NON Konami/Capcom style OST.... atleast it will propose new stuff on and old sound...
and dont take me like a bad or something, i just wanna hear "new" stuff on NES/Fami. In any case, i would like to hear the final result
518 Jun 9, 2011 3:18 am
Re: NES VJ Brainstorm. (34 replies, posted in Nintendo Consoles)
ui wrote:NES Vjing program that can actually WORKS with the NINTENDO LIGHTGUN!!
Lightgun only works when pointed at CRT screens. You could bring one around for monitoring and use it to point the lightgun at it, but most of the audience will miss how awesome it is, and you'd have to haul a CRT around.
oh, i see.. so it wont work if you point it to a proyected video on a video beam... is there is anyway to "fake it"?, i mean... im sure there is a way to make the Lightgun working in a non CRT screen. Why i said that?, well when i was a child, i remember to shooting around with the GUN and still killing the DUCKS without point it to the TV/CRT Screen, so probabaly is something by the contrast of the colors or a group of colors.
An another technical question is... you can use just the Trigger of the Lightgun like B/A from a normal PAD??? i mean, without point anywhere and still send the information to the nes by using the trigger?
519 Jun 8, 2011 9:02 pm
Re: NES VJ Brainstorm. (34 replies, posted in Nintendo Consoles)
i added this idea to the litewall post while ago, but here is again...
Any coder could work in some NES Vjing program that can actually WORKS with the NINTENDO LIGHTGUN!!... imagine a VJ shooting ppl around while he is Vjing!!!... totally showman/neat way to VJ!!!...
Dont know if that possible, but would be nice to implement a system like that... for example... you have your NES with 2 controls... PAD 1, is a normal control, PAD 2 is the lightgun.... in the pad 1 you do the "setting" and the pad 2 is for changing forms/sizes/colors by shooting somthing in the screen or somewhere... or just made a system like... 1 shoot for jump to another + form /+ color / up-size / + speed, 2 shoots for - form / + color / down-size / - speed and so on...
or you have 2 guns to run/setting/play and VJing...
maybe this is just a crazy idea, but i think is possible and actually will TOTALLY add the SHOWMAN factor to the Vjs and the Vj can actually interactive with the public too and with the artist who's playing instead of been in a lame background playing with images.
im up to generate any kind of graphics for a Vj program for NES/Family...
520 Jun 8, 2011 6:55 pm
Re: Pixel Art Tools and Related (130 replies, posted in Graphics, Artwork & Design)
http://www.swordandsworcery.com/ - ??? (???)
= http://superbrothers.ca/ - Superbrothers (Canada)
thx thx mister iLKke...
UPDATED
More free/commercial tools, more artists, more links and few other things
521 Jun 4, 2011 11:34 pm
Topic: SVG / Scalable Vector Graphics Tools List (wip) (1 replies, posted in Graphics, Artwork & Design)
WHAT'S AN SVG FORMAT?
http://en.wikipedia.org/wiki/Scalable_V
plications (many many SVG tools/related)
If you know any tool that it's not on the list, plz comment with the Name/Link if is possible.
If you find any link is broken or older version or wrong name, plz report it with a post.
Any feedback to improve the list is welcome!... thx
here we go...
› / / / /////// FREE
› / / / /////// COMMERCIALS
(Multi-plataform, Win, MAC, Linux, Unix)
› / / / /////// WEB APPS
(HTML5, Flash, Java)
› / / / /////// HANDLES / PHONES (FREE/COMMERCIALS)
(Android, iPhone, iPod touch, iPad)
› / / / /////// BY CODE (FREE/COMMERCIALS)
› / / / /////// RELATED TOOLS
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
› / / / /////// ARTISTS
› / / / /////// GALLERIES
› / / / /////// LINKS
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
522 Jun 3, 2011 4:21 am
Re: Pixel Art Tools and Related (130 replies, posted in Graphics, Artwork & Design)
UPDATED
Added more web apps and artists....
523 Jun 2, 2011 2:32 am
Re: Super Bat Puncher (New NES Platformer!!!) (52 replies, posted in Nintendo Consoles)
@miau, tehe! :PPP i dont think i have to add anything else, and i think you and lunar know already what i think about you guys! :DDD
but just in case some ppl didnt get my "bad joke".... here is ...
FICKJA!, im stunned!!!! :DDD i saw a beta while ago and i was exited about this project and few of your other projects, this demo release is superv!! it has many pro/quality things!!! as i commented you at irc... and the new music by lunar is tripla-ace!... btw, i want moar miau things from miau!!! also from lunar!!! !!! !!! !!! !!
I hope ppl who dont know you, know from you NOW... as i said like 3 years ago or maybe more... hope you get noticed/famous someday! :DDDD you ficking deserv it!... and yer a monster, just a bit lazyass sometimes! :PPPP....
I think this game is a new inspiration and some fresh air!! for most of us, specially for the botb family!!! jajajaja... (> ioi)> *botb hug.... WE NO NEED HEOSPHOROS LOVE!!!
524 Jun 1, 2011 11:51 pm
Re: Super Bat Puncher (New NES Platformer!!!) (52 replies, posted in Nintendo Consoles)
also, gimme the code fur secrect rooms morderfoker!!!....
525 Jun 1, 2011 11:50 pm
Re: Super Bat Puncher (New NES Platformer!!!) (52 replies, posted in Nintendo Consoles)
this sux!!!... i dont like to punch bats, intro and music are the worst i have ever hear/seen in a nes game... gfx seens to been made for a person who have no matter of quality or have 8 years old!... and in general term is a frustrated bad game
The guy who coded this should be thinking in buying a ticket for u-bahn from earth to the moon and stay there, nobody need ppl like him doing this kind of poor quality stuff!!!!!!
FICK JA!!!.... ihatemiau.com!!!..... (> ^o^)>
526 Jun 1, 2011 8:40 am
Re: NSF playback in Flash (48 replies, posted in Nintendo Consoles)
Ah, true. I'll work on that.
As for a DMC (samples, right?) player, it would be pretty easy if it could be wrapped into an NSF. PPMCK could do that, and then you'd need to assemble it. It might be tricky to roll that all into something that Alchemy could compile. Hmm. Let me think on that one.
Yes i was meaning samples. I think this would be SUPERUSEFULL, if could be imprement in sites like. http://2a03.free.fr/ - http://famitracker.shoodot.net/ or any other. The main idea of that, is to try to create some kind of DMC archive/deposit. So ppl can actually play the samples there and download them! ...
Plz, let us know if you got any update and thx for your enffort
527 Jun 1, 2011 8:30 am
Re: Contact details for Ikuma? (11 replies, posted in General Discussion)
Is this the same Ikuma? https://8bc.org/members/ikuma
i dont think is there is any other Ikuma! :PPP
IKUMAAAAAAA we need you!!!!........
528 May 26, 2011 5:11 pm
Re: CHIP MAESTRO - NES CART MIDI SYNTH (11 replies, posted in Nintendo Consoles)
can i have 1 for x-mas?