sweet, definitely goes on the pile of chiptune releases i plan to buy/donate on when i have money to spare. good to know that XC3N and me arent the only ones doing instrumental chip hiphop.
18 Oct 28, 2014 9:48 am
Re: Noise snare (21 replies, posted in Nintendo Handhelds)
for the sake of being complete, there is still the E-command to make noise-snares sound more convincing; it changes the volume, so you can make a nice envelope. makes one hell of a difference.
19 Oct 26, 2014 7:11 pm
Re: Anyone want to appear on a free compilation? (9 replies, posted in General Discussion)
BAM. track is out.
20 Oct 26, 2014 12:30 pm
Re: Anyone want to appear on a free compilation? (9 replies, posted in General Discussion)
what exactly do you have in mind? do the tracks have to be unreleased, or is it enough if the tracks havent been OFFICIALLY released? until when do we have to send the stuff in in order to make it? when would it be released?
edit: and can the track still be released on an album/EP in the future if it appears on your compilation first?
edit 2: will you master the tracks, or do i have to do that myself? not that that would be a problem, but im not spending time on EQ fiddling etc for nothing.
21 Oct 26, 2014 12:19 pm
Re: Current state of online chip music scene? (149 replies, posted in General Discussion)
Orange Creamsicle wrote:ALLAHU AKBAR! *massively loud LSDj wubs that Orange Dreamsicle dont know how to make*
well, i certainly didnt when i started the last track under this name. i would link you some tracks with more advanced wave channel manipulation, but linking my aliases to each other destroys the mystery.
anyway, orange creamsicle shit is all about grooving beats and clean, bassy bass.
22 Oct 26, 2014 12:28 am
Re: Current state of online chip music scene? (149 replies, posted in General Discussion)
Fanaticism is greater than having a home and gainful employment. /sarcasm
ALLAHU AKBAR! *massively loud LSDj wubs*
23 Oct 25, 2014 5:31 pm
Re: Current state of online chip music scene? (149 replies, posted in General Discussion)
Orange Creamsicle wrote:[...]
i wish i had enough well-managed time and moolah to go :C
Your like 2:30 hs of a drive away, there still are like 3 weeks to it, the coolest dudes will appear and there is a open mic.
So your excuse is not acceptable.
nope. cant even spare 20 bucks for gas. hard times, yo.
and it sure doesnt help that i spent the whole day fucking around on the internet instead of writing my fucking papers.
but uuuuuuuugh open mic, i HAVE to go. damn. need to rob a bank or some shit.
FUCK.
24 Oct 25, 2014 4:02 pm
Re: Current state of online chip music scene? (149 replies, posted in General Discussion)
IMO you never need to find "chip shows" to appreciate the growth of the scene - take your gear to a local open mic and blow some minds (or piss people off, lol) - either one is a great development - electronic music as a whole is at least on a ton of people's minds more than it was before - it a great time to be interested in this stuff I think!
open mics are actually are really good idea, i think i will try that in the near future. maybe make some banners so NOBODY is confused even for a minute about where they can get more of these delicious blips and bloops.
And nice to welcome u to Nuermberg soon.
(And if any of u guys are also in Europe or Germany, come around. LINK )
i wish i had enough well-managed time and moolah to go :C
25 Oct 25, 2014 3:40 pm
Re: New style of Chip rap (29 replies, posted in Collaborations)
chiprap? count me in! im doing instrumental chip-hiphop with LSDj, but there is no reason i couldnt make a more sparse beat in order to make it rap-compatible.
one of my tracks: https://soundcloud.com/dj-orange-creams
kest-candy
(the LSDj tracks on this are old as shit, though - i have learned some new tricks since then)
26 Oct 20, 2014 10:30 am
Re: BGB Gameboy emulator FAQ thread (BGB 1.5.10 released 2022-10-18) (54 replies, posted in Nintendo Handhelds)
tempo issue fixed? sweet as hell.
27 Oct 20, 2014 10:28 am
Re: Current state of online chip music scene? (149 replies, posted in General Discussion)
Chiptunes are more likely to get attention in a video game soundtrack.
With that said, does anybody here make chiptune music for the purpose of video games? At CMO, I feel there's a desire to distance the two.
does homestuck count? i believe some people who at least have accounts here were involved with that. anyway, homestuck is the thing that introduced me to chipmusic. so yeah. chipmusic is popular as soundtrack for webcomics?
28 Jun 11, 2014 6:43 pm
Re: Reference tracks for mixing/mastering (11 replies, posted in Audio Production)
Definitely use some compression if you're looking for more loudness, but not too much. Give the tracks you feel have too much bass a very gentle eq cut, use a wide Q and preferably less than 3dB either way. Use a compressor with a slower attack >10ms, and try to match the release setting to the rhythm of your song to avoid pumping
Try a multiband compressor as well. Some compression in the bass might help you even out some of the tracks. A good, free one I've found: (http://www.kvraudio.com/product/c3_mult low_slider).
Put a hard limiter on your tracks with the more aggressive drum transients also. You could add 3-6dB of gain easily by just chopping those off.
thanks, im always struggling with compression!
29 Jun 11, 2014 10:29 am
Re: Reference tracks for mixing/mastering (11 replies, posted in Audio Production)
What do you feel is lacking in your track? Is there something specific you're trying to get from a mastering process?
To my ears it sounds like you've already added some compression to the mix, and possibly some EQ? You also seem to have done all the the sequencing as well.
Reference tracks will help, but I really don't hear anything glaringly wrong with the mixes you posted. Determining in more specific terms what you feel your mix is lacking will give you a better idea of how to address it.
i didnt add any compression that i know of, i just adjusted the volume for the pieces separately (e.g. i decreased the volume of the last piece by 2-3 dB). other than that, i just used equalization. also, i had drums/percussion recorded on separate channels, so i could adjust the level of the drums and EQ them separately.
IMO, most tracks have too much bass, but not even the same amount for every track, which also results in a lack of loudness.
other than that, the tracks dont have a BAD sound to me, but they should match up more than they do. and it shouldnt sound muffled or tinny compared to other artist's music, which is what I want to use reference tracks for. and yes, its exactly to avoid "spinning my wheels", since you lose track pretty fast of how it sounds compared to other artist's music unless you use some tracks for reference.
30 Jun 9, 2014 5:04 pm
Re: Reference tracks for mixing/mastering (11 replies, posted in Audio Production)
http://cheapbeatsmusic.bandcamp.com/alb e-geometry
Give this a peek and when you do mixing and mastering this would be an EXCELLENT reference
sounds pretty good, i will try it out with that
31 Jun 9, 2014 5:02 pm
Re: Reference tracks for mixing/mastering (11 replies, posted in Audio Production)
have someone else master it. its worth paying a professional just for the fresh set of ears
1. what helps more is to have some basic ability in mastering first, which i lack
2. do you REALLY believe that i have that kind of money?
3. i really doubt i would find someone who can work well with Game Boy chiptune.
32 Jun 8, 2014 9:10 am
Topic: Reference tracks for mixing/mastering (11 replies, posted in Audio Production)
Im currently in the process of mixing and mastering my EP; since i dont have much experience with that, its pretty mediocre so far IMO. I thought it would be a good idea to use some reference tracks, but im not too sure which actually have good mastering. any suggestions?
im doing 1xLSDj with a DMG, the genre/style can be described as "instrumental chip-hiphop". im looking for a reasonably fat, hiphoppy sound.
this is what the tracks sound like right now: https://soundcloud.com/justtestingtesti p-ep-lemon the compositions and arrangements arent even really finished right now, there are still loads of kinks i will try to sort out before properly releasing the EP.
any other hints and tips for mixing/mastering would be greatly appreciated!