I think he is just really lazy.
He sent me my product one year later.
And it works without any problem, but yes one year is... a long shipping. Maybe he live in another galaxy...
17 Nov 4, 2017 10:51 am
Re: Is Dj Transformer a reliable person? (5 replies, posted in Nintendo Handhelds)
18 Oct 19, 2017 6:20 pm
Re: Picoloop nanoloop clone (257 replies, posted in Software & Plug-ins)
thx
19 Oct 19, 2017 6:19 pm
Re: GCW Zero with piggy (27 replies, posted in LittleGPTracker)
I can make a binary and share it on dropbox.
But I don't think I'm able to have a working "emulation" environement.
Anyway tell me if you are really interested, I don't think with a gcw zero it will be really difficult.
But if there is no more than two people on heart... It will cost a lot for two people...
So tell me on this thread
20 Oct 18, 2017 7:09 am
Re: GCW Zero with piggy (27 replies, posted in LittleGPTracker)
I have no gcw zero, so I can not tell you if it works...
22 Sep 5, 2017 12:18 pm
Re: Picoloop nanoloop clone (257 replies, posted in Software & Plug-ins)
I'm returning to it after month of work/beer other project
Hope i will be able to publish something.
But not too soon... And yes there will be update
23 Jul 18, 2017 4:47 pm
Re: nanoloop 2.8 (59 replies, posted in Nintendo Handhelds)
Detune could be really cool !
24 Jul 16, 2017 5:34 pm
Re: nanoloop 2.8 (59 replies, posted in Nintendo Handhelds)
I had issue with the sound volume on some pattern on 2.8, but it is not a big issue. I use a lot of really low volume, and I think you rework some stuff which make the volume a little quiet.
I have raised the sound, so not a problem.
But yes the sound is a little bit different on this 2.8 version.
What I like the most on the 2.7 version is the S channel which sound really nice.
I use a lot this channel to make long pad.
If you are able to put some of these channel on other channel, it would be great
Nice job Oliver, I have use more these cart than some other expensive gear, and yes it's a really cool soft !
26 Jun 25, 2017 6:08 pm
Re: ChipMusic.fm (2.0 beta now open, see latest posts) (29 replies, posted in General Discussion)
I like it
27 Jun 8, 2017 6:15 pm
Re: Picoloop nanoloop clone (257 replies, posted in Software & Plug-ins)
I've made a binary with clang on linux.
I had the same compiler error, so it's a clang issue here AND a code which was written with a not too restrictive compiler ( which is cool but not too good ).
Clang is really a strict compiler and lots of 'undefined behaviour' ( const char * vs char * ) which are allowed with -fpermissive on gcc are strictly forbiden on clang.
So I will try to workaround theses issue on linux before trying to make a osx binary.
Today drop the idea to make a picoloop binary by yourself if you use a clang compiler !
It's just too much work before I clean this pedantic issue on clang compiler
So picoloop is not clean enough for this compiler
28 Jun 8, 2017 8:41 am
Re: Picoloop nanoloop clone (257 replies, posted in Software & Plug-ins)
Hmm, ok, so it use clang instead of gnu gcc.
I will install it and try to debug the compilation from my debian laptop, thanks !
I have now access to a mac osx I will dig this.
29 Jun 7, 2017 3:20 pm
Re: Picoloop nanoloop clone (257 replies, posted in Software & Plug-ins)
Yes !
Like Garvalf say, the simpliest way to do the first build is using Makefile.PatternPlayer_raspi1_RtAudio
It will compile lots of .o file and RtAudio, then link all .o file to a big binary.
So, RtAudio on MacOSX should not use this -D__LINUX_ALSA__ -D__LINUX_PULSE__, so remove it from the Makefile, you will use the MACOSX.
Replace the two -D by this one -D__MACOSX_CORE__
Then, I think the compilation could continue until the link.
The link stage will not need this line from the Makefile.PatternPlayer_raspi1_RtAudio :-lasound -lpulse -lpulse-simple
It will need library from macosx and here... I can not help, because I have only use few time a mac osx in my life... But reading the lgpt makefile I think this one should works : -arch i386 -framework SDL -framework Cocoa -framework Carbon
And install the SDL1.2 for macosx from SDL1.2 site.
And sent me via https://gist.github.com/ ( if it work again ).
30 Jun 2, 2017 4:49 pm
Re: Is building chips in FL Studio frowned upon? (23 replies, posted in Software & Plug-ins)
If you listen to a really good piano track, and you discover this track was recorded using a midi software, then send to a vst, and FX, does it sound different ?
Use whatever is good for you and don't lie to yourself
31 Jun 2, 2017 4:12 pm
Re: Picoloop nanoloop clone (257 replies, posted in Software & Plug-ins)
Hmm, it's quite usefull IMHO, so yes
But I can not promise anything.
For me developping this software is like a giant puzzle, you need to put the right piece at the right time and I need to keep the fun, so I don't want to think too much at deadline, because it kill the fun and I don't planned to live from money on this software, my dayjob and my spare time are my top priority
So yes because stereo is usefull and it need to be solved. But when ???
32 Jun 1, 2017 12:47 pm
Re: Picoloop nanoloop clone (257 replies, posted in Software & Plug-ins)
Hi garvalf
Yes, it is doable, really
Like all feature, I take times to do, but really this one is doable.
I have not done it already for some reason, I will explain first the workflow of the sound :
- each "machine" send a mono stream to a monomixer;
- the "monomixer" has an amplifier which boost/reduce the signal and clip it if it is too loud, it has a send effect which goes to the FX, a delay ( here I should be able to replace the delay with wathever ) ;
- a global mixer ( AudioMixer ) receive the 4 monostream and send one new monostream which is the addition of the 4 monostream and apply the global amplification ( esc+up, esc+down) to the AudioEngine ;
- the audioEngine push the sound to the audiocard via the AudioDriver and sync it with the midi, at the same time it write the wav file ;
So to add the 4 wavefile stream feature, I need to :
- remove the audioMixer wich is really useless, today it only add the 4 mono stream together, which can be done elsewere for example in the AudioEngine ;
- use only the MonoMixer and the AudioEngine and create 4 wav file instead of one....
So really, there is not a lot of work to do it..
But, if I do it, i'd like to "be able" to change the effect of the FX menu. Because, ok we have a delay, but we can have a chorus, a bitcrusher, a reverb ( on pc desktop ), or other kind of delay, and at the same time have stereo and stereo effect...
I need to add a bitcrusher or some FX which is really not cpu intensive to have two different effect on all platform.
So yes, it is doable, and it will be done. it does not need a lot of work to do it, really But like all thing, I take long time to think twice about it. Because I don't want to do the work multiple time.
I need to redesign the FX to be able to have different UI which are linked to the FX use on a step ;
The 4 wav stream export need the stereo feature too
Now you better understand the design and how i will implement it
In the end, I think I will keep the FX like this, for now and add the multiple audio stream... Because it will be too much stuff, but I need to switch to stereo sample, I don't have choice... And I will only use 44.1KHz 16 bit stereo.
It's like ten to twenty hours of works I think, so, it can be done