I like being part of the "second wave". Let's see where this thing leads

Hey,

I want to prosound the existing jack in my DMG but I'm not sure where to take GND from. I want to wire pre-pot L and R to the solder points on the audio daughter board where the 4-wire cable leads, cutting that cable's L and R wires in the process. There is already a GND wire leading to the daughter board. In my logic that should be fine since all GND is ideally the same. I have seen some tutorials however, cutting that existing GND wire from the daughter board and rewiring the GND pin from the volume pot there.

Is that really necessary? Is it different for pre- vs post-pot? Is there a difference? Or do the people instructing me to re-wire GND to the existing jack work off other tutorials for a separate jack and didn't think far enough?

Thanks for any clarifying answers smile

179

(9 replies, posted in Nintendo Handhelds)

So just to be clear, that would only be fixable by replacing the PCB with the CPU on it?

I'm really interested in the section about how to disassemble the DMG but it's not done yet. Does anyone here know a good photo or video guide, especially regarding the best way to dis- and reconnect the ribbon cable? I've read that's the trickiest part and I want to be prepared when my tri-wing arrives.

181

(95 replies, posted in Nintendo Handhelds)

Wizwars wrote:

I've always said, it comes down to personal preference. If you have a GBC and you dig it, rock out. If you want to try something different, get a DMG. But using the ancient Herbert Weixelbaum article to determine which Game Boy you should use is like trying to become proficient at LSDJ by using Nullsleep's tutorial on his website. It's not 2008 anymore.

You're comparing two entirely different things here.
Fact remains fact and since nothing about the Game Boys has changed between the article then and today, the fact will still hold. That it may be an insignificant difference to most people or that it can be mostly remedied through EQing, noise cancellation or other is new information that doesn't change the original article's validity in and of itself though, and if the particular thing discussed in the article is one that I personally care about your new information will likely not change my opinion and others might see it the same as I do.
I'm not saying the Weixelbaum-article is painting the whole picture, but it is a part of the picture that is important to me.

182

(9 replies, posted in Nintendo Handhelds)

Sometimes a bit of rubbing alcohol can already be enough. I've bought a DMG with a Start button that did not work no matter how hard I pressed. When cleaning it some rubbing alcohol got into the gap between the Start button and the case and when trying again later to my delight it worked. So before you take any other measures try cleaning things.

183

(10 replies, posted in Nintendo Handhelds)

One final question. Besides DMG buttons and NES buttons, are there any other buttons that are compatible with the DMG like, say, the CGB buttons?

184

(95 replies, posted in Nintendo Handhelds)

Well in the end what counts most is not if your waves are square or if your tables and patterns are crazy complex, but if you can actually make a decent piece of music... so I guess the entire argument is moot anyway. After all you don't compliment a good cook for his pots and pans either, right? smile

185

(95 replies, posted in Nintendo Handhelds)

Wizwars, I acknowledge your experiences with the GBC and I agree that you can get the sound to be more DMG like with proper processing / EQing etc. I also undertand that the GBC will handle crowded tables at higher speeds better due to its faster/more stable processor.

However what you are not taking into account (or at least not talking about) is that the sound is not only less bassy which can be remedied through EQing but the characteristic of the waveforms is also changed. If you look at the examples and know anything about how different looking waveforms affect the spectrum and if you've listened to the DMG and GBC side by side, you will find that the GBC adds some even harmonics to the square waves, pushing their sound characteristic more towards saw (in this case inverse sawtooth). This may or may not be desired, but it's certainly a difference that no reasonable amount of processing can really undo... and a difference that at least I personally care about.

it only has 2 inputs, is that right? so it will only record two sources simultaneously?

187

(95 replies, posted in Nintendo Handhelds)

They say the newest EMS cartridges fixed the Pocket's battery eating habit.

188

(95 replies, posted in Nintendo Handhelds)

Wizwars wrote:

Prosound modded DMGs are the best.

This statement is opinion, and I declare your opinion false. If I could right now I'd take a big shit on a pile of prosound modded DMGs.

Opinion or not, here are facts
http://www.herbertweixelbaum.com/comparison.htm

1) will o' the wisp
2) ghosts
3) ectoplasm
4) trapped

This would go very well with a track in Lotus III (check track #3 at 6:37) http://www.youtube.com/watch?v=oFusm7Y-sJU#t=6m37s

I could definitely imagine driving an 8 bit car past some opponents to your track.

Thanks for the compliments smile I'm looking forward to getting LSDJ in the mail soon. I'm starting to feel restricted by nanoloop's capabilities (esp. arrangement wise).

Pieces of Eight: I'm using a few of the JS effects, namely LOSER/stereo to widen the drums a bit, Filters/lowpass for the filter sweep in the beginning (though it is not behaving well, might find an alternative) and Filters/sweepinglowpass for the second bass line. ReaComp and ReaEQ are being used on some tracks as well as the master and I'm using Rob Papen RP-Delay and Reverberate, two VSTs I bought when they were significantly discounted on a few of the tracks, too.

I'm sorry, done.