Yes, it is in the concept that the blog should not be limited to ZX Spectrum only. Although most of 1-bit activity now going on this platform, there were some interesting things on other platforms, which haven't got enough attention, and there could be more interesting non-ZX things in the future.
274 Jun 13, 2010 3:42 pm
Topic: 1-bit music news blog (7 replies, posted in General Discussion)
You maybe noticed that recently there are some 1-bit songs started to appear. In case if you are interested in this, or want to learn more, I've decided to start a blog about the 1-bit music, which should be more centralized source of information about all the new music releases, updates of software, etc.
So, welcome to the 1-bit music news blog.
275 May 30, 2010 1:15 am
Re: A very different way of making music on a Commodore Computer (8 replies, posted in Commodore Computers)
There are a lot of similar videos on youtube, involving different retro computers and some electromechanical devices like floppy drivers, printers, scanners, etc. So it is not very original and surely not something new, but still cool nevertheless.
276 May 26, 2010 6:00 pm
Re: GEMS :: sega megadrive game sound engine dev kit released! (8 replies, posted in Sega)
It is MS-DOS app from 1991. It requires special hardware to interface with SMD, and external MIDI sequencer.
277 May 19, 2010 5:28 am
Re: New update on "Z80 Chip Music Site" (12 replies, posted in General Discussion)
Just to clear up things: the player routine in Beep Tracker isn't Tim Follin's, it is made completely by Alone Coder. It uses the same idea, however there is some difference, for example sampled non-interrupting drums (Follin's engine has only interrupting click-like drums + AY 'snare'). Also, Follin's engine had dedicated bass channel. In our discussions with AC he said that he initially tried to do the same configuration, without sampled drums and with bass channel, and it haven't made the sound better.
278 May 18, 2010 5:06 pm
Re: New update on "Z80 Chip Music Site" (12 replies, posted in General Discussion)
Some people likes Alone Coder's works despite the 'flanger-like' effect. I can't see how this sound problem related to possibility of adding the songs - they are supposed to sound like that and not going to change (they were tuned exactly for this engine, with the effect). Well, if there will be new engine someday, and the tunes will be adapted to the engine, you always can replace the songs or add alternative versions.
I wanted to ask this for long time, but had forgot every time: the songs on the website aren't sorted by author for a purpose?
279 May 18, 2010 5:58 am
Re: Soundcloud (186 replies, posted in General Discussion)
280 May 10, 2010 10:37 pm
Re: Dream Programs/apps for chip (105 replies, posted in General Discussion)
I have nothing against sharing the dreams, just don't like the position of the passive waiting.
As developer who made some music software I can say that a lot depends from dedication, not talent or knowledge (talent could be developed, knowledge could be obtained). Even if someone absolutely can't be a programmer, there are other things that could make dream closer to reality. Software/hardware development is not all about writing code or routing wires.
281 May 10, 2010 3:07 pm
Re: Dream Programs/apps for chip (105 replies, posted in General Discussion)
Post your guys thoughts and maybe some programing / homebrewing genius might see it and take up the project if it interests them.
It actually sounds like 'I'll sit doing nothing and waiting when someone else make my dream real'. Not very effective, and not motivating for the someone.
282 May 6, 2010 10:07 pm
Re: Medusa 2 (VSTi for Windows) (38 replies, posted in Software & Plug-ins)
Very nice little synth, also works fine with Psycle.
283 May 6, 2010 10:02 pm
Re: a few interesting 8-bit 'synths' (25 replies, posted in General Discussion)
These are portable computers, some of them also had TV out. These machines usually has very simple sound (if any), single channel beeper or something like that. However, they also have ports, and having parallel port you can connect some sound chip or generate 1-bit sound (if CPU is fast enough, it is often Z80, but I don't know about clock frequency). Nice things for experiments, anyway.
284 Apr 19, 2010 9:48 pm
Re: Favorite instruments to compose on: GO! (43 replies, posted in General Discussion)
One time I've mostly used MIDI keyboard to compose (not record), then guitar, now computer keyboard. This, of course, not mean that I use only one instrument all the time. Computer keyboard is cool because you can play in ~2.5 octaves with just one hand, if you want, also not cool because it always hangs because matrix effect.
Regarding tones, that always changes. Sometimes it is the stock tones with heavy tweaking afterwards, sometimes it is completely new instruments, I could compose music first and then the sound, or vice versa.
285 Apr 9, 2010 7:08 am
Re: NTRQ - Native NES Tracker by Neil Baldwin (373 replies, posted in Nintendo Consoles)
Regarding NSF format. There is a lot of original (not ripped from games) music in this format, even more than ripped. It is standart, widely supported on many platforms. Good or not, it is compatibility. Any new format will have long time problems with getting popularity.
If Neil does not want (by any reason) to make a tool for convert .sav to NSF, I'm pretty sure it will be done by someone else. It is not much more difficult than ripping music from the game.
286 Mar 24, 2010 12:47 pm
Topic: Wrong license name (0 replies, posted in Bugs and Requests)
CC-BY-NC has description from BY-NC-ND, both in upload form and after upload.
287 Mar 24, 2010 12:33 pm
Re: Milkytracker VS Fastracker 2 (4 replies, posted in Software & Plug-ins)
FT2 is not so easy to run on the modern PCs, and DosBox is simply slow. So, if you don't have old enough PC with MS-DOS or Windows 9x, you have to choose from modern trackers. If you've liked FT2, your options are Sk@le or Milky. In my opinion, Milky is more suitable for chip music, because it has sample drawing tool, so you can create all your samples from scratch, instead of ripping from other's modules or generating them in external software.