Very cool!
561 Feb 28, 2013 7:09 pm
Re: So you wanna rock out with MS-DOS/SB16? (161 replies, posted in Other Vintage Computers & Consoles)
562 Feb 28, 2013 6:49 pm
Re: So you wanna rock out with MS-DOS/SB16? (161 replies, posted in Other Vintage Computers & Consoles)
Really good info, here! Glad I found this thread; been rolling over an idea that occurred to me a few days ago. I've got a Netappliance I-Opener that I hacked years ago. It was a fun project but I never used it much. So any way, I started thinking that it might be fun to use it as a dedicated tracker or sequencer.
It's running Win98SE, on a AMD K6 (][ or ]i[) if I recall @300MHz. Don't recall the version I have, but they used a Yamaha audio chipset (I think YMF715 OPL ) on the first versions and a AD1881 on the later ones. But this hardware is all on the Mobo so no option to change.
There is Serial, parallel and USB ports. I was thinking about getting like a Portman PC/S midi interface, just not too sure if it would be better with the serial then with a USB to Midi, driver-wise?
The nice thing about it is the compact 'all-in-one', 7" LCD design, the bad thing is the compact "all-in-one, 7" LCD screen So is there much I can do with it? I'm not looking for a 'main' work station, more of a piece of kit Either FM tracker, synced to a DAW or a sequencer front end for a hardware synth, something dedicated and useful?
563 Feb 28, 2013 4:33 pm
Re: what's the best way to set up an atari 2600 synth? (36 replies, posted in Atari)
Yeah, I'm very interested in a 2600 interface and for once it actually IS a nostalgia thing. Atari is what I played all through my childhood (as in before my teens) and it still seems awesome and magical or something. :')
Yea! I hear you there. The a2600 is like your first girlfriend, she had buck teeth and pony tails, but ....
Don't want to speak for Little Scale, but check this out
http://little-scale.blogspot.com/2008/1
rface.html
Sweet bit of Seb's magic
564 Feb 28, 2013 11:14 am
Re: what's the best way to set up an atari 2600 synth? (36 replies, posted in Atari)
So Little Scale, wile we're on the subject, you got any time line for the a2600 interface. Know you got your hands full at the moment, but if its near term I got'a start saving my pennies!
565 Feb 28, 2013 11:08 am
Re: what's the best way to set up an atari 2600 synth? (36 replies, posted in Atari)
Just ordered a 2600, Synthcart, and touchpad, by the way.
Just a heads up, you'll need two keypads. Also, Highly Liquid used to produce a midi to joy port controller, they have open sourced the code, if your DIY inclined or you could get it from AtariAge store still.
At some point you may want to look into tapping the audio at the TIA chip for a cleaner output, there are how-to all over.Then there are video mods but if your primary goal is sound its not that high a priority. Controlling the Synthcart doesn't really need video once you get the controls down.
The beat tracks on the Synthcart are allot of fun; best of luck!
566 Feb 27, 2013 4:14 am
Re: GenMDM patch question for Renoise users... (7 replies, posted in Sega)
Hi TSC, this thread has been quite for a bit, but I thought I'd jump in anyways. I don't know much about Renoise and Guru, getting started with it for the GenMDM also. But as I understand from the docs, you can't use the automation with Guru; you can use it to do setup and I think manual changes. It seems geared towards sending the initial setup to sound modules.
As far as in-song changes, I think the only tool is the Instr Midi control Meta device but I think you are right that you would have to embed CC values within the tracks. With a VSTi you can use the Instr Automaton Meta device to send parameters to a CC#.
I don't know a lot about it, but it seem to me that Renoise is very sample-centric, and not too MIDI friendly, so I'm feeling that Aly James' VSTi/Midi tool is the best way to handle the GenMDM outside the Ableton world.
Of course Little Scale has some Max/MSP stand alone patches that you can use with the free Max runtime. I really like what I've seen of Renoise but I'm just starting to dig into it, so hey, I may be all wrong.
567 Feb 20, 2013 3:56 am
Re: [SEGA Master System] How to: Make A SEGA Master System MIDI Interface (96 replies, posted in Sega)
Here's a pretty handy guide for replacing capacitors on the game gear
http://members.optusnet.com.au/eviltim/ epair.html
Thanks, Saskrotch. I've seen that page, it's very good. There is a video also, I guess I didn't bookmark it, that was very helpful. There are allot of different boards versions but most guides are general enough and the SMD 'litics are easy to read, so it's not too bad.
568 Feb 20, 2013 3:37 am
Re: [SEGA Master System] How to: Make A SEGA Master System MIDI Interface (96 replies, posted in Sega)
Thanks Seb, I was thinking the softs had a small code footprint, from looking over the source file.
If my research is correct, the 831001s are 128K x 8 devices, having internal mapping logic, on 'Brown' phenolic boards. It seems that other, (newer??) carts were produced with 831000s, 256K x 8 devices with a separate mapper chip, on 'White' FR4 boards. But the board material 'test' is not 100%, some of the 2MBit and 4MBit carts are on phenolic boards also.
If I understand correctly, to bank switch the 0x8000-0xBFFF page, you need a write to 0xFFFF with D2:0 holding the A16:14 bits. http://cgfm2.emuviews.com/txt/smsmap.txt
and here
http://www.smspower.org/Development/SMSPagingChips
EDIT-: Just noticed that the Charles MacDonald txt, the first link, lists the '1001 as a 128K device and the '5208 mapper is for 128K devices. Where as the second link, @ SMS Power, it notes the 831000 as a 256K device, but I think this is in error, and the 831000 is in fact a 128K device. -EDIT
I'm guessing that the game code is probably the same for both WGP carts, but don't know if it uses mapping; could be that the page banking calls are just handled by a separate chip rather then the internal logic, or it's totally contained in the 0x0000-0x3FFF page. My guess is: cheaper inventory costs, even with two chips on a cart. But hey, I have an NTSC cart, whereas you used a PAL, so maybe that is the difference?!?!
I've got a ThunderBlades cart on a 'brown' board coming, don't know what I'll have but it was worth a shot.
I'll prob pull both chips off the WGP board and socket it. Then I can test with jumpers or the mapper chip with the 27c256.
But first I have to finish re-capping the GG, got the screen and contrast working. but it's still not booting right; hangs right after the 'Lic' screen, no "Sega!".
Got a few more caps to replace before I'll know if I'm done or if I need to dig deeper. Either that or the GearMaster isn't working right; was NOS off ebay, boxed, so I'm hoping it's fine.<Fingers crossed>
569 Feb 20, 2013 1:55 am
Re: [SEGA Master System] How to: Make A SEGA Master System MIDI Interface (96 replies, posted in Sega)
Bumping this for a little info.
Been gathering parts to put an SMSM together on a GG. Got an ebay GG: turns out it needed a little more work then the seller thought. So Ive been on a GG crash course, learning all 'bout the bad caps. Also got a World Grand Prix cart, and started learning 'bout the diff. board versions, Brown vs White boards, and the Sega mappers. The cart that I received has a 315-5208 mapper and a 831000 MPR.
So I believe from my searches, that the footprints for the 831001 is the same as the 831000 ROM, the only difference is the internal mapping logic on the '1001.
If I remove the mapper chip, I think I can jumper a few pins to have the same functionality as the 171-5519 cart board. Now I was also thinking that if I leave the mapper in place, I could use a 32 pin socket (found a How-To Flash Cart for this) and either use a 27C256 or a 27C010. Of course the 1MBit EEPROM would have to be padded for the SMSM firmware, but the mod could be a useful 1Mbit flash cart for developing.
So a few questions for anyone:
!. Am I correct about the 831000 and 831001? The only difference is the internal mapping logic in the '1001? I've found pin-outs for the mapper and the 831001, but not one for the 831000 yet.
2. If I leave the '5208 mapper on the board, will a 27c256 operate? Plugging it into the lower end of a 32pin socket looks fine pin-wise. The mapper seems to map 8 16K pages, and a 27c256 would occupy the two lowest pages, so if the firmware is contained within the first page we don't need any page crossing code for the mapper?
3. What is the size of the SMSM code block? I know it's in a 32K hex file, but is there allot of padding to fill the 32K? Is it <16K?
I'll post how it works out for anyone that's interested.
EDIT- after re-reading some reference sources, the mapper addresses one page at 0x0000-0x3FFFF and bank switches 7 other 16K banks at 0x8000-0xBFFF, controlled by a reg mapped at 0xFFFF. For a total of 128K. -EDIT
570 Feb 19, 2013 11:51 pm
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
Seb, Great News!!! Thanks so much for putting this project together!
I'm SOOOO excited \O/
Aly James, you have major cool points******* Def need to buy you a beer!
571 Feb 12, 2013 11:01 pm
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
swEEET! <WIPING DROOL>
572 Feb 10, 2013 7:40 pm
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
My GenMDM arrived in Michigan on Wednesday this week. I have been having a blast with it. I will be recording videos showing my setup and patches I create.
Currently I am using Renoise. I set up all the patches before starting a song.Here is my first little thing I have made with the GenMDM :
My First GenMDM
Thanks for that! Sounds very nicet.
How do you like Renoise? I am looking into it, as well as Guru. Not sure I understand Guru but it seems like it could be interesting. Anyways, just wanted to hear from a user.
573 Feb 4, 2013 11:25 pm
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
What's MBAY?
Hi Littlescale! MIDIbox AY-3-8912 (10 or YM2149) synthy
574 Feb 4, 2013 11:03 pm
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
of the panels
http://midibox.org/forums/uploads/galle 918542.jpg
Oh that's sweet; do you engrave these yourself? Ive seen the kiosks in the mall that do name plates, maybe I'll talk to 'em about FPs.
On a side note, lately I've been thinking about an MBAY build. How do you like it?
575 Feb 1, 2013 1:34 am
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
update first post. go check it outttt
Love to read your blog, but thanks for the index!
576 Jan 31, 2013 12:54 am
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
hey guys.. just asking if there ever will be a VST version to use with the GenMDM ? i guess this max live stuff cant be run on windows ?
Thanks
Well I'm not the expert, but yes to VST, Ally James is working one now. Check on some of the older posts for his vids.
As to M4L, they will run on Windoz, but you need the Ableton Live with Max for Live softs. For M4L.
If the patch is a MAX patch, you can use the MAX/MSP runtime (Free download).
EDIT-I'm too slow with the 'SUBMIT REPLY' button