my chiptunes are still very simple, short, basic, and not very melodical because I haven't really mastered any other musical instrument. I do see the chiptune as a very complex, successful and pleasing form of art, and I believe the old veterans are people that should be seen as role models for us, less skilled chiptuners (or no skill, in my case). As someone here has probably already stated, maybe the standard for chipmusic is too low. I think that there's a feeling among new players to make their songs be untz untz untz chiptunes. I've written about 8 or 9 tracks in LSDJ and most of them were like that. I saw what was happening and came to the conclusion that I naturally went for untz untz untz types of songs because they're the easiest to make. I've stopped doing untz untz untz and want to go into chip-ambient music because it creates more diversity among the music being made, and that's what's ultimately going to be the deciding line in the community: Whether to make simple untz untz untz songs or actually go off into the different genres of chiptunes and even create more genres that will expand knowledge of what is possible with LSDJ or C64 and etc.

What would be a great idea is a centralized source of LSDJ tutorials. I know that there's LSDJguides and such other tutorial and information pages out there, but it's all scattered and theres no real order to it. The tutorials for "making your first chiptune" are plentiful, but the all end right there, and only give a very basic synthesis of the information needed. The closest thing to an actual in-depth tutorial out there in my opinion is andaruGO's gameboy school. He never really continued his work on it, though. What would be a nice change is to gather a team of chiptuners and make a Youtube channel that would be dedicated to make lessons starting from square 1 and show the screens and navigation in LSDJ, and go on to make in-depth explanation of each sound channel, how it works, what roles in can play in a song, etc, and then go into teaching advanced techniques and groove changes and things like that. That way, there's a way for chiptunes to be taught as a form of art, in the proper ways of playing it, and there is a source for information for new chiptuners to use instead of bothering the forums.

those are my two cents on the topic.

NationalBroadcastNetwork wrote:

Start with basic theory and songwriting. Always remember. Musician first. Chip Musician second. I've said this before, but it should be repeated. Start out minimal just writing a melody and progression on one basic instrument. Guitar or piano if you have one and can play one. If not, use the basic osc setting on your gameboy and just write out a melody and key changes that you like. If the basic bones of your song sounds like crap, no cool instrument setting or effect is going to make it sound good. Once you have the basic framework of the song, then you can add all the bells and whistles and cool instruments.

Here's are examples of some good minimalist chiptunes.

http://pixelrecall.bandcamp.com/track/l … ance-party
http://disasterpeace.com/track/adventure

Here are a couple brilliant non-chip minimalist songs.
https://www.youtube.com/watch?v=vLx9PHz9HKE
https://www.youtube.com/watch?v=GMezwtB1oCU
https://www.youtube.com/watch?feature=p … zk#t=2346s
Practice doing songs with simple structures like that first. Pay attention to the changes that make the song "go somewhere." Again, once you have a good foundation for a song, then experiment with different sounds and waveforms.


thank you. invaluable advice right here. I think my problem was that I had the fixation on making a really complex and long song from the start. I'm going to make songs that go from 00 to 02 on the song screen, and work mainly on pulse channels to get practice on the music theory of it.

my main priority right now for instruments is to find stuff like a heartbeat-like sound, a long sustained note for the background, like the strings in tower of heaven, a noise channel instrument that would sound like waves crashing on the beach, good arpeggios (i already have a good one form LSDJguides) and lead instruments that make echos and other etherial sounds that give the sense of a large space.

большое чиптюна, человек. чувствует, как Калинка!

thanks for the advice guys. I think I'll stop trying to write my own music for a while and just experiment around, find instruments that suit me, and sit around chiptuning just fucking around with it. I HAVE done some basic music theory practice and i have taken down notes that I use if I get stuck.

this is where i want my music to go, eventually. I'm going for an ambient style of chiptunes, if anyone has tried that. The song isn't a chiptune, but one of my recent favorites nevertheless.
http://www.youtube.com/watch?v=SITjEw-jqlo

I love LSDJ, and I love them chiptunes. I have a huge problem though: none of my chiptunes go anywhere! the closest I've been to finishing a chiptune was when I followed a tutorial by andaruGO and that one is only about halfway done. I get the kickdrums and the percussion in, but when it comes to making the rest of the song, I just fall short of ideas and the ideas that I do get trouble me because my instruments don't end up how I need them. What should I do? I get discouraged now and I'm not really doing anything with my gameboy.

i write my music on vinyl.

40

(39 replies, posted in Nintendo Handhelds)

Eco banjo from andaruGO. I' still new to chiptuning so i don't know many instruments yet but this one has some nice feel to it
PULSE 2 channel (PU1 for kick)
Envelope: F2
Wave: 12.5%

Table:
TSP - row 0: F4. row 1: F7
Second command column: R command with EE parameters on row 0.

most of you probably use this or something like this by now, though

Eneloop XX series AAA batteries. That is all.

42

(40 replies, posted in Nintendo Handhelds)

bryface wrote:

i've done pretty well with this so far

If I wasn't in the middle of a college computer lab at the moment I'd be laughing pretty hard right now.

DogTag wrote:

Hi guys

I've today tried to make a kind of cover of the song "The Grid" by Daft Punk (Tron BSO).
Here's the result:
https://dl.dropbox.com/u/56714160/The%20Grid.mp3

My problem is that, as you can hear, it's all full of noises, bumps and stuff which make the song disgusting to hear. Other than that, probably my lack of experience on these things helps a bit.
But anyway, could you give me advice on this?

add a less subtle decay to the beginning percussion, and make it slower. so the instrument should start strong, and have a strong, slow fade. with LSDJ, you'll have to use the limitations to your advantage.

https://mail-attachment.googleuserconte … ccmr4Ezb6w

That's my iPhone

Rad_Gravity wrote:
disassembler wrote:

Me three!

Me 4. big_smile

ME 5 PLOX

how can i get this on my computer? i don't have an iphone. (wont buy an iphone for lsdj patchbook)

herr_prof wrote:

Thanks for reminding me to hit my crafty friend to make me one.. anyone else interested if she is into it? Ill post a picture when its done.

PLEASE DO.

SuperBustySamuraiMonkey wrote:
Lazerbeat wrote:

Yes it is considered insensitive by the moderation team.

Political correction sucks. Ill acept it, but it sucks.

Lo que yo hago es gritar las porquerias en otra lengua.