So my one friend who is really into VGM music just showed me this game called Lagrange Point. It is a famicom game that has an expanded sound chip to create FM sounds. Through a little research, I learned that expanded sound chips are only possible on the famicom (thus only in Japan). I find this to be extremely interesting. I am no where near any understanding to be able to even try to see if there is a way one could exploit this for chiptunes, and it also might not be really worth it since you could probably capture all these sounds on a genesis. Does anyone know if someone has tried anything like this for chipmusic? Also its pretty cool music so I thought I would bring it up. Through some more research I also learned that this is not the only japanese game to use this. Castlevania 3 has it, and probably others, but I guess it made the cartridges more expensive.

http://www.youtube.com/watch?v=EjJhN5POc4o

I definitely will be checking these out later. Thanks for making them!

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(617 replies, posted in Releases)

Im recording my first EP over the next week. Which is probably not exciting for most of you... because it will be my first one. But hopefully some of you will like it.

Expect some saxophone infused LSDj.

SNES tracker would be really awesome..

I have been lately thinking about upgrading to a modded DMG with just a simple backlight and prosound mod. I have never tried any hardware modding before, so I have a particular question:

Do you think it is a better idea to mod a DMG yourself, or pay for an already modded one?

I know it probably wouldn't be too hard to figure out how to do the mod's I listed (and the tutorials i have read through seem pretty easy), but I am just worried that I would do a messy job. Has anyone had any bad experiences with either personally modded gameboys, or purchased modded gameboys?

I just fear that the mods may break on me at a bad time. I have heard stories of people's personally modded DMG's failing mid-performance.

I know most of it derivative of other Pokemon games, but the jazzy tunes in Pokemon Pinball is one of my favorite soundtracks. They are just so swingy.

http://www.youtube.com/watch?v=f0TdfxgcTBI

As a amateur chip musician and accordionist, I have a small project that if you did, I would forever be thankful. I want to make an 8bit accordion using 2 PS2 keyboards and two gameboys. It is already  possible to replicate the right hand of an accordion with a PS2 keyboard and lsdj, because the right hand is just a regular clavier keyboard. However, the left hand has a unique set up based around the circle of fifths that you could create a rom for. With my knowledge of lsdj and the gameboys sound chip, i know how you could set this up with a PS2 keyboard, but i don't really know much about programming to make a rom or anything.

I am going to quickly explain how it would work. The top two lines of the keyboard (numbers and QWERTY) would trigger base notes, which could come out of the wav channel. The bottom two lines of the keyboard (ASDFGH and ZXCVBN) would trigger arpeggiating chords. The ASDFGH line triggers major arpeggiating lines and the ZXCVBN would trigger minor arpeggiating lines. My thought is that the ASDFGH line and ZXCVBN line would both be produced with their own pulse channel. This follows the set up for the majority of modern accordions.

If you have any interest in my idea, please let me know because I have thought about this idea way to much and have some additional ideas, and would also be very grateful.