49

(9 replies, posted in Trading Post)

post it on VSE. It will likely go pretty quick at that price point.  Looks in lovely shape.

50

(6 replies, posted in Releases)

I liked this, but the snares sounded 'weird'.  Did you mix it like this on purpose?

51

(5 replies, posted in Trading Post)

and it's gone.

thanks for the interest guys.

52

(5 replies, posted in Trading Post)

sale pending

53

(5 replies, posted in Trading Post)

Selling my MidiNES.  Works 100%, just didn't click with working with it.

Asking what I paid for it, $150 shipped in North America, payment via paypal gift, or pay the fees.

I can post pictures if interested.

I'm new here, but I have had dealings with Akira and JustinThursday, and you can check my feedback on Ebay and shmups(arcade stuff)

Hit me up with questions, not really interested in trades, but possibly interested in custom GBA's.

I got one, but no GBA yet.  I should probably get on that eh?

See you in Toronto. Had a blast at your show at the Wrong Bar a year or 2 back.  I was the guy stage diving the whole time, lol.

56

(35 replies, posted in General Discussion)

I buy CD's if I can get them directly from the artist, either at shows or through their websites, so I know the money is going straight to them.  That being said, once I get it home, I rip it to wav and shelf the CD.

I do it more to support the bands than any physical attachment to the actual discs, although having limited run copies of albums from artists you enjoy is nice.

I'm with herr_prof on the used/older stuff though, unless I can still get it direct from the artists, in which case I am happy to pay for it.

57

(135 replies, posted in Nintendo Handhelds)

nitro2k01 wrote:

Ok, brief explanation on how to do it, but then you're on your own. Create a file that is a 1 bar loop. Convert it to 8 bit unsigned mono and 32768 samples long. Hint on the last part, making it exactly 1 second long and then converting it to 32678 Hz sample rate should at least get you close. You might need to manually trim or add a couple of samples with a hex editor. If you're adding samples, repeat the last sample value in the file or so. (Who ever said this was supposed to easy?)
Run the following Python script. It will convert the file you've created to the 4-bit format the Gameboy so much craves and create a new ROM with your sample.

def fourbit(x):
    return ord(x) & 0xf0

def fatconv(fn):
    f = open(fn + ".raw", "rb")
    x = f.read()
    f.close()

    if len(x) != 32768:
        print "File should be 32768 samples long, yo. 8-bit unsigned mono is where it's at, dawg. Raw with no header. (That's what bshe said.)"
        return

    g = open("amenizer.gb", "rb")
    gb = g.read(16384)
    g.close()


    y=map(fourbit,x)
    y=zip(y[0::2],y[1::2])

    #f = open(fn + "-conv.bin", "wb")
    g = open(fn + "-rom.gb", "wb")
    g.write(gb)

    for i in y:
        #f.write(chr(i[0] | i[1]>>4))
        g.write(chr(i[0] | i[1]>>4))

    f.close()

fatconv("filenamehere")

However, the final version of this application, when it comes out, will surely blow your minds. Just a prediction.

First off, thanks for taking the time to post this.  Now, let's assume I have a basic knowledge of snakes, and even less for coding.  Did a bit of reading last night, and pretty sure I can figure out how to cast this spell.  Only questions I have, quite probably dumb ones, in the incantation above, the part that mentions 'dawg's' and stuff; should I leave that as is, or am I supposed to add my own 'something' to this line, eye of newt, tongue of frog, etc?  Also, at the bottom 'filenamehere'; is this where I would put the name I want the file to have when it is created, or the name of my audio sample?

Are there any other fields above that I need to change or anything?  Last but not least, do I put this in a folder with my sample and just start chanting the above passage and a rom appears?

Looking forward to further investigating the black arts of rom creation and the arcane knowledge held within.

58

(135 replies, posted in Nintendo Handhelds)

Infinity Curve wrote:
nitro2k01 wrote:

Well, I need to write the post about adding samples. However, I'm almost disappointed you didn't end the thing with lowering the pitch slowly to the slowest setting.

I know you are busy, but any word on this?  I will love you long time!

59

(16 replies, posted in Releases)

This is awesome!

60

(1,206 replies, posted in Nintendo Handhelds)

Nice!  What kind of price point on that?

61

(135 replies, posted in Nintendo Handhelds)

nitro2k01 wrote:

Well, I need to write the post about adding samples. However, I'm almost disappointed you didn't end the thing with lowering the pitch slowly to the slowest setting.

I know you are busy, but any word on this?  I will love you long time!

62

(135 replies, posted in Nintendo Handhelds)

I missed the drop on the vocal sample at the end so I just sweeped out the drums and stopped it.  I was half drunk by this point, so I just rolled with it, lol.

63

(135 replies, posted in Nintendo Handhelds)

http://chipmusic.org/infinity+curve/mus … out-jungle

Took the weekend and actually practiced using this so I could put something nice together.  This is all live, including the samples.

Please, please, please expand this to load my own loops.  I will slay that shit!!!

64

(135 replies, posted in Nintendo Handhelds)

So, came home, tried again; didn't work. Tried different game boys; didn't work. Swapped carts around; didn't work. Swapped link cables; didn't work. Put everything back exactly the way I started in the first place; it worked! 

WTF??!!

Still, just glad I got it working. Expect a demo tomorrow evening, this shit is killer for live mixes. PULLLLEEEZZ make this so we can load our own samples.  I would pay for that!