I hope this will be streamed.
Powers that be, will this be streamed?
369 Aug 5, 2010 10:43 am
Re: BLIP FESTIVAL TOKYO - September 4-5, 2010 - Tokyo, Japan (209 replies, posted in Past Events)
370 Aug 5, 2010 8:12 am
Re: How can he do it? (46 replies, posted in General Discussion)
Drink scotch with me Heo!
I've got a bottle of laphroig at home.
Islay ftw! I see your Laphroaig and raise you one 16yo Lagavulin.
Drink scotch with us Heo!
371 Aug 4, 2010 5:43 pm
Re: Generative/Procedural music (49 replies, posted in Collaborations)
Alright, two more tracks in! Keep em coming!
372 Aug 4, 2010 11:48 am
Re: Generative/Procedural music (49 replies, posted in Collaborations)
That depends- if the noise builds your melody structure, then that's your random seed (ie, what you hear is not the noise itself but the noise translated into a melody by some algorithm). If that's the case, your track would qualify since if you'd change the noise input, the melody would change. I don't know how the DS10 handles noise generation, but I'll assume it's pseudo-noise, which means its 'randomness' can't be altered, but I'd be willing to stretch the requirements thataway.
373 Aug 4, 2010 8:45 am
Re: Generative/Procedural music (49 replies, posted in Collaborations)
Something lossless like wav or flac, please. I can convert mods myself, but I don't have any console hardware to record modules from, so I'd have to emulate them.
374 Aug 4, 2010 7:32 am
Re: Generative/Procedural music (49 replies, posted in Collaborations)
Does granular stuff with LSDJ kits count?
Could you explain a bit, I'm not familar with it. Is it just granular synthesis? What's the generative part?
I have a track on the DS10 that is based on noise melodies and delay. If you think this fits I'll send it over.
Noise melodies= noise channel stuff, or melodies generated by noise?
I do a thing with CMOS chips where they basically play music by themselves. The algorithm is made by the connection chain of logic functions. If you have space on your compo I've been recording a lot lately and can put something together.
That sounds exactly like what I'm looking for, send away!
In order to avoid further confusion, here's a simple test question to ask whether your track qualifies or not:
[R1...Rn] --> [Blackbox] --> Music
R1...Rn are your Random seeds. If they change, does your track sound different? Usually, if you use a pseudo-random number genreator for parameters, that means your track will sound different every time you play it.
375 Aug 3, 2010 1:27 pm
Re: ATTN: LITTLE-SCALE (3 replies, posted in General Discussion)
HELLO GOOD SIR I REMEMBER CLEARLY I ASKED YOU ABOUT BITRCHIP MATERIAL BUT I HAVENT HEARD BACK FROM YOU IN THAT REGARD ANY UPDATE ON THE SITUATION WOULD BE APPRECIATED THANK YOU KINDLY
IF YOU DONT REMEMBER THATS OK BUT THE YOU BROKE MY HEART SORRY
MUB
376 Aug 1, 2010 12:50 am
Topic: Neat palette cycle animations (12 replies, posted in Graphics, Artwork & Design)
http://www.effectgames.com/demos/canvascycle/?sound=0
Very pleasant DPaint flashback.
377 Jul 30, 2010 8:35 pm
Re: Pokemon Black?! (59 replies, posted in General Discussion)
FWIW, I want this rom hack:
378 Jul 30, 2010 3:09 pm
Re: Pokemon Black?! (59 replies, posted in General Discussion)
Aside from the question if pokemanz belong here or not, I don't like the recent increase in threads mirrored over from 8bc and vice versa. There's no point to it, especially not to OT threads.
And re: number of assholes, don't confuse having a set of standards with elitism. Having the former is a good thing, and I personaly like that people here care about it.
379 Jul 30, 2010 1:08 pm
Re: 48hr pixel art challenge: ilkke's turn! (469 replies, posted in Graphics, Artwork & Design)
I don't really have any business here, but I want this thread to continue; so I challenge whoever is up for it to draw a landscape in CGA palette 1, high intensity.
Colours are:
Black (#000000)
Cyan (#55FFFF)
Magenta (#FF55FF)
White (#FFFFFF)
Dimensions are 320x200
Step forward ye warriors, and dither away!
380 Jul 28, 2010 9:21 pm
Re: Hey Burzum where are you? (27 replies, posted in General Discussion)
Most guitars are also from east asia, but the wood comes from various other places! The quest for white music continues...
Yodeling!
381 Jul 28, 2010 1:18 pm
Re: Hey Burzum where are you? (27 replies, posted in General Discussion)
Needs more super-black metal
382 Jul 27, 2010 1:31 pm
Re: Last.FM charts thread. (33 replies, posted in General Discussion)
You can use the charts builder for this. Upside is, they're storing images server side, so it'll update as it changes. Makes this thread last foooorrrrreeeeevaaaaaaa etc.
http://www.last.fm/tools/charts/basic10
a=oartists
383 Jul 23, 2010 2:57 pm
Re: WIKIPEDIA definitions for chiptune and fakebit (49 replies, posted in Constructive Criticism)
Hmm, if I understood animalstlye's intention right, the idea wasn't to have a genre discussion (which has indeed been done a few times), but how the subject is presented to the outside- to have misunderstandings eliminated right from the start.
The problem is that that's hard to do because we don't have a common nomenclature. To pick up on what irrlichtproject said for example, I remember a short exchange here about what 8-bit in regards to music means (is it processor register size? output wave resolution?)
384 Jul 23, 2010 11:32 am
Re: WIKIPEDIA definitions for chiptune and fakebit (49 replies, posted in Constructive Criticism)
If Chip Music is a set of restrictions... count me out.
It is most certainly not. However, it is hardly debatable that the circumvention techniques created to deal with restrictions make up a big part of its core style. It's at least historically important.
Maybe there really is no chip music. Maybe we're just tracking other styles of music - so really chip music is sort of like a funnel or a filter where we shit out other genres like some disposable waste (presented in a certain kbps).
It's just that what happens with any musical genre in time: It evolves. Breeds with others. Creates offspring with more or less traces of its DNA. I'd draw a circle around the mid-eighties to early nineities and call it the point of origin. When the sample trackers hit, people started to emulate techniques and timbres even when there was no real need for it (minimizing for demos aside). It was mainly for aesthetic reasons. That, for me, is what I'd call the chip music genre. From there people started to branch out, while some continued in "the good old way". I've made this comparison before, but I do think it's similar what happened to House/Acid. In contrast to the chip music scene (which for some reason tries very hard to avoid genre labels) the House guys went the opposite way and labeled anything down to Deep Progressive Minimal House-Tech.
This stuff is fun to talk about. I enjoy hearing what you guys say.
Agreed.
Fakebit (for me) is like an elitist calling card - people should stop using it. That term in effect cheapens the term Chip Music or 8bit, and in general saying "fakebit" too noobs provides a rigid atmosphere for them to compose in because they feel like they have to stay away from the certain ideas that actually might make them grow as a musician.
Then there are at least two different (main) interpretations of the word around. I like it as an easy way to label "Music with chip timbre created through emulation or aproximation which may or may not ignore restrictions of chip hardware and may or may not use effects and samples of modern DAW quality". Rolls a bit easier off the tongue
Anyways, I'd say delete that article for good and maybe insert that word as a jargon term in the chiptune article. As it stands now, the Fakebit article is just silly. Hardly warrants an article of its own.