Heh, some good stuff here, S' Dragon
369 Aug 18, 2010 5:42 am
Re: Lightwall: Concept for VJ oriented NES rom (353 replies, posted in Nintendo Consoles)
370 Aug 16, 2010 9:07 pm
Re: "Pulsar" demo (224 replies, posted in Nintendo Consoles)
That is seriously wicked! The triangle sounds awesome! Also I take it from what I've seen so far, it wouldn't be too difficult to change the pallet?
nice isn't it....
Yep, interface built with palette changing in mind. I'm going to put something in the options/setup page so you can change them.
Ignore the graphics at the bottom for the time being. I've got this idea of assigning some parameters to a couple-or-three graphic 'knobs' then you can modify them in real time. Nothing you can't do through the hex numbers but quite a nice visual thing.
371 Aug 16, 2010 8:54 pm
Re: "Pulsar" demo (224 replies, posted in Nintendo Consoles)
Are you ready? Pulsar running with audio.
372 Aug 16, 2010 2:54 pm
Re: Blargg Bootstrap USB Cartridge: Famicom prototype & beta 1 built! (374 replies, posted in Nintendo Consoles)
Ha ha, great work gents, absolutely first class.
373 Aug 16, 2010 2:20 pm
Re: "Pulsar" demo (224 replies, posted in Nintendo Consoles)
tRasH cAn maN wrote:Will Pulsar feature a sync option?
When reading the "10 Blargg Bootstrap USB Cartridge" thread it sounds as if it's possible to achieve via a game port.i asked neil about this in another thread -
http://chipmusic.org/forums/topic/1969/ rm/page/2/
Yep, pretty much sums up the current status of sync.
I have been swapping PMs with Batsly about this stuff recently but don't expect any major announcements just yet. I will strive to get this working though as it was exciting to see NTRQ & LSDJ in sync, even though back then it was a little flaky.
Just remembered I don't think I ever posted up the video of it working did I?
I'll fix that later tonight when I get home.
374 Aug 16, 2010 2:18 pm
Re: "Pulsar" demo (224 replies, posted in Nintendo Consoles)
About two years ago, I made this thread on the nesdev forum:
http://nesdev.parodius.com/bbs/viewtopi 2ee886b383
And it's just so mindblowing (and vindicating) to me to see the developments that have occurred since I posted my initial query.
Whoa, that's freaky. I honestly never saw that thread before now though I obviously concur with your "can do" ethos
I now think I'm addicted to writing NES trackers LOL
375 Aug 15, 2010 2:44 pm
Re: "Pulsar" demo (224 replies, posted in Nintendo Consoles)
I've got 4 tracks (voices) working in Pulsar now.
It sounds fucking outrageous!
376 Aug 15, 2010 2:43 pm
Re: "Pulsar" demo (224 replies, posted in Nintendo Consoles)
Hey Neil, if everything goes right I will have a Dingoo in the next few weeks. I can test the program there - i'm not a good beta tester but I can tell if anything goes wrong or even if the sound is terrible, etc. I dunno how the specs of the emulators for dingoo, but probably they manage to save it nice.
Cool. Should have something to test by then
377 Aug 11, 2010 6:06 pm
Re: Post your gig/home setup! (1,620 replies, posted in General Discussion)
Boy, that's the kinda toon yo momma dances to straight before I stuff a dollar in her panties...
378 Aug 11, 2010 5:24 pm
Re: Post your gig/home setup! (1,620 replies, posted in General Discussion)
Where's the set of stairs you throw your drum machine down to make that noise you call music?
/dad mode
379 Aug 9, 2010 10:28 pm
Re: "Pulsar" demo (224 replies, posted in Nintendo Consoles)
I'm incredibly excited! I will be ordering a Powerpak or Powerpak Lite + CopyNES soon. Is the final mapper layout SXROM then? So excited!!! NEIL IS THE MAN!
Yes, I don't see how it can be done without SXROM - it's the only thing that supports 32KB NVRAM.
Hopefully there'll be a mapper update soon for PowerPak.
380 Aug 9, 2010 9:13 pm
Re: "Pulsar" demo (224 replies, posted in Nintendo Consoles)
Got it making noise tonight (playing song/chains/patterns/notes, chain/pattern cloning , ADSR working). I have to say, this thing is going to be the shit!
You lucky, lucky people.
381 Aug 9, 2010 7:23 am
Re: glitchNES 0.2 (29 replies, posted in Nintendo Consoles)
Don, Andrew : absolutely fantastic stuff dudes!
382 Aug 8, 2010 12:10 pm
Re: NTRQ V1.6 (21 replies, posted in Nintendo Consoles)
No problem dude, sounds really interesting. PM/email me if you need any further help.
383 Aug 8, 2010 11:58 am
Re: NTRQ V1.6 (21 replies, posted in Nintendo Consoles)
Funny. I've not loaded up NTRQ for a while. Last time I did I was testing a few things and as is often the case I end up writing a bit of music for testing purposes. Coincidentally I'd been listening to random music while I was working and a Synergy track came on, "Ancestors", and I was reminded of probably my all-time favourite Rob Hubbard music.
Thought it might amuse you.
384 Aug 8, 2010 10:53 am
Re: NTRQ V1.6 (21 replies, posted in Nintendo Consoles)
Uploaded a first pass to NTRQ's website;
http://blog.ntrq.net/?page_id=12
How much detail do you want?
Actually, if you give me some idea of why you want the file specification I might be able to tailor the information better to suit your needs.
I literally could write another entire manual on the data format!