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ChipMusic.org / Forums / Posts by Saskrotch
Topics by Saskrotch
Posts found: 705-720 of 2,887
boaconstructor wrote:I think you're getting awfully defensive for somebody who has done nothing wrong..
That's what happens when someone spends two posts saying you ripped someone else off in two consecutive posts. You were basically begging him to be defensive.
Also everyone should take note: if you do anything with the wav channel that isn't a dubstep bass instrument you're ripping off IAYD
not if i get that sweet 2 hour transferrrrr
also is it 3 each or 3 all together
I'll get them battery packs. I got plans.
we're all ripping off crystal castles they are original and respectable artists
damn, the clearance/used everdrives are basically the same price as new ones? :jumps off a cliff:
don't use an ipad on the train
reminds me of early autechre
but basically, as far as GBA native trackers go: there are some, but they're either incomplete (M4G tracker) or don't support more than the original 4 GB channels (FAT/ boyscout or ditty editor, i can't remember which is which)
Mother 3, and a good amount of GBA games, use the Sappy sound engine, which is a shit ton of samples controlled through MIDI files, and played back through the GBA direct sound channels (sort of like a software version of the SNES soundchip) along with the original 4 GB channels.
vargero wrote:Downstate wrote:I shouldn't laugh but come on :
Linkin Park
Evanescence
LP's first two records i would give you
but the other one......'metal' ? are you sure you're not confusing 'metal' for 'really shit' : P
I was joking, what I thought was obvious from the bands
And now you've been outed as being okay with the first two Linkin Park records. A successful trolling indeed!
Aly James wrote:little-scale wrote:I will make the reverse, too!
As in, load up Genesis .VGM files, and stream the address / data combinations to the GenMDM in real time for a USB-based, hardware .VGM player!
(Hopefully)
(Haven't tried it yet)
If you do, could you further add the ability to mute/solo channels ? imagine the nice way to rip dac samples from the hardware.., listen in details to your favorite MD VGMs ...:)
there's already ways to rip samples out of roms though
Fatal Labyrinth wrote:The Turbografx-16/PC Engine has a kinda similar soundchip? It doesn't have a noise channel similar to the Virtual Boy's sixth channel
I'm not sure if I'm misreading this, but TG-16 has two noise channels
Posts found: 705-720 of 2,887
ChipMusic.org / Forums / Posts by Saskrotch