1,233

(50 replies, posted in General Discussion)

12ianma wrote:

earthbound zero is what people who arent in the know call earthbound lol.

uh Earthbound is what people who aren't in the know call Mother 2.

1,234

(50 replies, posted in General Discussion)

12ianma wrote:

earthbound (the proto rom version)

It's called Earthbound 0 (to lames), in japan it's Mother.

Personally, I have a ton of problems getting the rom to work, so I just play the version on the GBA remake/ports of Mother 1+2. It was translated to english by the same fan community that did the Mother 3 translation.

you can get those in a lot of different places. They're not exactly rare, if you don't trust the site, don't use it.

This, however, is kind of blowing my mind: http://www.goldenshop.com.hk/AI-trad/gb … harger.htm

1,236

(50 replies, posted in General Discussion)

Everyone that hasn't mentioned Punch-Out should jump off a bridge.

you're supposed to do this BEFORE the show

_-_- wrote:
Chainsaw Police wrote:

nanoloop is good, but extremely limited to what it can do

Wow. No. The limitation lies not in the software.
Although I agree that there is no software that utilizes the full potential of the GBA hardware, nanoloop is far from limited.

The question is really what would be interesting on the hardware- not how much it could computationally do.

I think nanoloop embodies that in a good way- It takes advantage of how minimal the controls are of the system and presents the user of a intuitive, fun & quick way of composing music. If you want to make something more complex, do so- I find no trouble in creating very lush sounds & music with nanoloop.

Sorry if I'm sounding harsh, I just don't think we should lay blame on tools that can be used in so many ways by so many different people.

he might be talking about how you're limited to a very small amount of writing space per track / per channel.

egr wrote:
Saskrotch wrote:

whatever happened to M4G

No news at all.  Probably not dead but not being updated any time soon.  sad

kind of glad i wasn't one of the people who bought him a GBA flash cart

whatever happened to M4G

1,241

(103 replies, posted in Collaborations)

Auxcide wrote:
Sassy wrote:

i'm 12

I always suspected this.

pokemon is a really good game

1,242

(103 replies, posted in Collaborations)

i'm 12

boomlinde wrote:

Maybe you should put the actual question in the thread title so I don't have to click it to find out I don't want to read it.

yeah, this isn't like sending spam email, you don't have to draw someone in with the subject line like that

So probably 4, if you could implement the LSDJ style dual sample wav channel

GBA is 6 channels, the 4 from the original GB, and 2 DirectSound channels (L+R)

1,246

(54 replies, posted in General Discussion)

i love the olympics cause a lot of times i need a reason to not turn on my tv for like a month

thanks! i'm kind of in a hurry to get the soundtrack out, just because the in game versions are mono and downgraded (because the game was taking like 5 minutes to load with the .wavs i had given him)

honestly, it sounds like if you ruined 4 gameboys just trying to put backlights and prosounds in, you probably won't be able to cobble together a working one out of those 4. get someone else to do it.