0x06 for LSDJ MIDI out, not 0x05.
Bear in mind that while force mode = 0x01, pressing the mode button won't do anything.
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ChipMusic.org / Forums / Posts by Knife Crimes
0x06 for LSDJ MIDI out, not 0x05.
Bear in mind that while force mode = 0x01, pressing the mode button won't do anything.
It's not *not* normal, but those aren't the default channels. Defaults are PU1 = MIDI channel 1, PU2 = MIDI channel 2, WAV = MIDI channel 3, NOI = MIDI channel 4.
However, the teensyboy firmware loads values for the output channels (and a bunch of other stuff) from EEPROM, so channel 16 etc. must be stored in EEPROM for some reason.
One fix would be to open Arduinoboy1_2_3_teensy.ino and edit:
boolean alwaysUseDefaultSettings = false;
to read:
boolean alwaysUseDefaultSettings = true;
Then recompile and upload to the Teensy.
That's assuming the default channels are what you want.
pselodux, post back about what Symbian music apps you find! I recently had a go at installing Syntrax by Klaar - their site is long gone but managed to locate a .sis file. Sadly it failed to work on my Nokia E63.
Am I supposed to add copies of the lib mods instead of overwriting them?
I suggest first backing up the original usb_api.cpp and usp_api.h, then replacing/overwriting them with those supplied in Arduinoboy1_2_3_teensy _Rev_2_2.zip.
Also, post the specific error message.
Also, always faced the problem of unability to write down music that I would like to record once.
Don't know musical notation? Get a recorder, any recorder, your phone or whatever. Press record and sing, hum, tap out rhythms. You'll have at least a sketch of your idea that's better than no record at all.
Is it bad to use several grounding points for a device? Especially when it comes to input and output?
It's not bad, it's necessary. If the devices in your signal path don't share a ground reference, you're not gonna get a good audio signal. The 'better performance' you describe is probably a result of signals being greatly attenuated.
GBC link cables I've bought off ebay recently have had 7 conductors including one for the shield - hope you get the same ones!
On closer inspection, the note numbers are explained in the cheat sheet. Check out the yellow table on the left.
Can I just ask what the scale notes column means? I'm not a musical theorist, i understand the last column cos its in LSDJ language, but that one is a little confusticating
The numbers in the scale notes column refer to which notes of the major scale make up a chord. So a 1 is the 1st note of the scale, 3 is the 3rd and so on. If the note number is preceded by a 'b', it's flattened, or shifted down one semitone. If the note number is preceded by a '#' it's sharpened, or shifted up one semitone.
For the C major scale it would be
1=C
2=D
3=E
4=F
5=G
6=A
7=B
8=C
and so on.
Hey,
Try holding B and pressing A as discussed in this thread: http://chipmusic.org/forums/topic/14923 weirdness/
Great stuff! Looking forward to having a go with it.
I would say that A stands for anode. So its negative
Even if this is right, then it's wrong. Anode is positive.
Simplest way to test - apply a voltage, using a resistor in series.
Fresh batteries?
ChipMusic.org / Forums / Posts by Knife Crimes