Absolutely participating, excellent idea ! Any restrictions, how many to send, time limits, format ?

Thanks !

-p

Thanks DISmantle87, I'm glad you like. I agree, there should be more stuff like this, just need more submissions, that's all smile !

-pXtR

the mist toggles: boneless

http://8it.shiftwave.org


This and following mml tracks will be also released in the form of gameboy cartridges.

Contact the mist toggles via:
email: [email protected]
PM at: chipmusic.org
or via 8!t/pXtR

Thanks infradead, can't adjust pitch and/or speed, they are saved some address in SRAM/SAV-file, but can't find where without docs. Anyway I try another way (or ask author if the sources are available), fill the first 256 bytes and take rest from "real" .sav-file made manually, let's see what happen.

-p

Hi all,

Does anyone have specs or something to nanovoice .sav/SRAM format ? I've made few glitches,
like this:

Sounds like this:

http://chipmusic.org/pxtr/music/nanovoice-glitch-1

All generates long drones, not sure how long. Anyway first 16x16 bytes seems contain one display/riff, sounds/waveforms numbered from 0 to $0F. After that probably waveforms itself, the data is regular, but I've studied it less than hour so hard to say. Anyway thought to ask if someone has more information, to not invent the wheel again ....

Thanks for advance !

-pXtR

6

(34 replies, posted in Collaborations)

I would like to join too. Late ?

7

(21 replies, posted in Nintendo Consoles)

I will, thanks very much Neil !


-p


neilbaldwin wrote:

No problem dude, sounds really interesting. PM/email me if you need any further help.

8

(21 replies, posted in Nintendo Consoles)

Thanks very much, this looks good. Actually I don't need much, I'm going to write some algorithmic stuff directly to NTRQ SRAM-format, this information fulfills all my needs, I'm working only with the first song, I'm especially looking methods for total automation ie. in NTRQ writing a SRAM, converting it to NSF and if needed NSF to WAV and/or MP3. For NTRQ I just needed the start offsets and the sizes to fill the RAM with algorithmic stuff. I start now, let's see what happens, I ask advice if/when I need, difficult to work here, too hot for us (Finland) and a lot of smoke coming from Russia just now (of course much worse for Russian people, we get only a small dose).


Thanks Neil !


-p


neilbaldwin wrote:

Uploaded a first pass to NTRQ's website;

http://blog.ntrq.net/?page_id=12

How much detail do you want?

Actually, if you give me some idea of why you want the file specification I might be able to tailor the information better to suit your needs.

I literally could write another entire manual on the data format!

9

(21 replies, posted in Nintendo Consoles)

Wonderful, thanks Neil, it was probably me asking the same question in NTRQ-blog/forum.
Looking forward, very much !


-p




neilbaldwin wrote:

Actually, someone else asked me this too. I'll put something together and put it on the website.

I need a break from (yet again) rewriting the button handling code for Pulsar :S

10

(21 replies, posted in Nintendo Consoles)

Hi,

Any possiblities to get .sav/SRAM file specs for NTRQ ?

Thanks !

-pXtR

11

(49 replies, posted in Collaborations)

I'm in, just need to know the format you prefer: MP3, WAV, does MOD and/or "ROM-formats" (SMS, NES, GB) work ?

Thanks, this is an excellent idea !


-pXtR

12

(12 replies, posted in Commodore Computers)

Thanks Akira, anyway there are guys who created these trackers and formats, I think they're hardcore, I'm just doing tiny converters from ready-made specs, hopefully some of the converters would become more general ie. that they would be useful to some others too !


-p

Dolby Surrealism - volume, cool sounding C64 programs


Here:

http://8it.shiftwave.org


-pXtR

14

(12 replies, posted in Commodore Computers)

akira^8GB wrote:

What are you planning to do with this? I am very interested, AHX is my main tracker on the Amiga big_smile smile

All compositions here as well most of my recent work elsewhere are composed algorithmically by various ways. Not only writing programs for different 8-bit computers and game consoles, I'm interested of using file formats (trackers, "register dumps" etc.), so far I've written stuff directly to GYM (why not all file formats are that simple smile, VGM, MOD, CMC (Atari Chaos Music Composer-tracker), for Vortex II (imports text files) and Raster Music tracker (imports texts files too). Now I'm studying three systems: NSF (from a bit different perspective, not MML), AHX (because I love the sound) and AY, practically it means a kind of "text to tracker", like txt2ahx-stuff, a single program converting my algorithmic works directly to different formats, just a simple command-line converter without options etc., just do the job, once, with a minimal amount of errors smile.


-p

15

(12 replies, posted in Commodore Computers)

neuroflip wrote:

if you want more info you can take a look at the xmms-ahx plugin sources: http://sourceforge.net/projects/xmms-ahx/
a very cool resource to manage ahx files and replay them using the official ahx bang/replayer from abyss

Thanks neuroflip, downloaded and checking !

-p

16

(12 replies, posted in Commodore Computers)

Excellent, just what I needed, thanks very much !


-p