Looks like I've got the basic functionality up and running. nordeof do you have an arduinoboy you can test this on? I don't have nanoloop so I can't do much testing.

Okay I finally have time to look into this more. The code seems pretty straight forward. Nanoloop sends 12 ppqn. MIDI needs 24 ppqn. So basically all you have to do is send two midi clock signals every time you get a Nanoloop clock signal. The code could potentially be easily adapted for an arduinoboy, but I have a question. Does anyone know what pin the Nanoloop clock signal would be coming in on? Would it just be the link port's clock? Or would it be sending that clock via serial out?

Just want to let anyone who wants one for Christmas: order by this Saturday (Dec. 19). Any orders placed after that won't ship until the New Year. Thanks!

Jazzmarazz wrote:

You should change the title to: "FS: arduinoboy kits from $16"
It looks like they are $1 on mobile

Send me a min64 and I'll sell you one for a dollar!

SuperBustySamuraiMonkey wrote:

No no, i mean, one with its side peeled and labeled so i can plug it into an arduino.

Does your kit need to break a cable for them? because if not, i might be upgrading mine!

My kit has a GBC link cable right on it. If you use one of those dual ended cables I posted then you can easily use it with a DMG or a GBC/GBA.

SuperBustySamuraiMonkey wrote:

is someone making dmg cables for this? i lack one

http://www.ebay.com/itm/400690419424

I made a few assembly notes for those wanting to go that route. Download the pdf here: http://catskullelectronics.com/public/a … sembly.pdf

I'd like to try and help contribute to cm.o. Specifically making the site more mobile friendly. Is there an avenue to do this or are contributors not currently allowed?

That's too bad, along with the gb shells. I actually just bought a backlight from handheld legends because literally nobody else sells them except Nonfinite but ehhhhh.

You need to get your shop opened back up ASAP.

Are the handheld legends backlights technically clones of yours?

619

(12 replies, posted in General Discussion)

Darude - Sandstorm

As much as I'd like to go, finals are killing me and I can't neglect my family two saturdays in a row. Next time for sure and good luck!

621

(23 replies, posted in Nintendo Handhelds)

Are you absolutely sure your resistors are the correct values? I recently accidentally used some wrong values and I had erratic behavior. Midi out worked, but it sent nonsense.

I agree it's a long shot.

622

(72 replies, posted in Collaborations)

New deadline is nice, finals are killing me right now.

623

(28 replies, posted in Nintendo Handhelds)

nordloef wrote:

can't get the gb-file to download. I'm on firefox, any idea why?

Oh dang, I didn't test on FF at all. Or any other browsers besides Chrome for that matter.

It's probably something with the way I'm creating the rom file. That was pretty funky to figure out. I'll do a little testing to try and figure out whats going on, but I can't make any promises.

624

(28 replies, posted in Nintendo Handhelds)

jefftheworld wrote:
catskull wrote:

OHHHh sorry. I thought you meant remap memory location 0x104 to memory location 0x133. What you meant was remap memory location 0x104 through 0x133 to somewhere else unspecified.

Sorry for the confusion.

Yeah, sorry I wasn't clear. That's how some unlicensed games got their own logo to scroll without locking up the Game Boy but as far as I can tell there's no way to do it without special mapper hardware on the cartridge.

Yeah my ultimate goal here was to download an .ips patch that could be applied to any rom. That goal died quickly when I realized the logo trick required special hardware. Oh well.