Looks like I've got the basic functionality up and running. nordeof do you have an arduinoboy you can test this on? I don't have nanoloop so I can't do much testing.
609 Dec 17, 2015 4:40 am
Re: Arduinoboy mod - nanoloop acting as master? (15 replies, posted in Nintendo Handhelds)
610 Dec 17, 2015 4:10 am
Re: Arduinoboy mod - nanoloop acting as master? (15 replies, posted in Nintendo Handhelds)
Okay I finally have time to look into this more. The code seems pretty straight forward. Nanoloop sends 12 ppqn. MIDI needs 24 ppqn. So basically all you have to do is send two midi clock signals every time you get a Nanoloop clock signal. The code could potentially be easily adapted for an arduinoboy, but I have a question. Does anyone know what pin the Nanoloop clock signal would be coming in on? Would it just be the link port's clock? Or would it be sending that clock via serial out?
611 Dec 16, 2015 11:53 pm
Re: catskull electronics update 5/25: Teensyboy! (188 replies, posted in Trading Post)
Just want to let anyone who wants one for Christmas: order by this Saturday (Dec. 19). Any orders placed after that won't ship until the New Year. Thanks!
612 Dec 16, 2015 5:08 pm
Re: catskull electronics update 5/25: Teensyboy! (188 replies, posted in Trading Post)
You should change the title to: "FS: arduinoboy kits from $16"
It looks like they are $1 on mobile
Send me a min64 and I'll sell you one for a dollar!
613 Dec 15, 2015 9:04 pm
Re: catskull electronics update 5/25: Teensyboy! (188 replies, posted in Trading Post)
No no, i mean, one with its side peeled and labeled so i can plug it into an arduino.
Does your kit need to break a cable for them? because if not, i might be upgrading mine!
My kit has a GBC link cable right on it. If you use one of those dual ended cables I posted then you can easily use it with a DMG or a GBC/GBA.
614 Dec 15, 2015 8:37 pm
Re: catskull electronics update 5/25: Teensyboy! (188 replies, posted in Trading Post)
is someone making dmg cables for this? i lack one
615 Dec 15, 2015 4:46 am
Re: catskull electronics update 5/25: Teensyboy! (188 replies, posted in Trading Post)
I made a few assembly notes for those wanting to go that route. Download the pdf here: http://catskullelectronics.com/public/a sembly.pdf
616 Dec 15, 2015 4:44 am
Topic: Contributing the chipmusic.org (1 replies, posted in Bugs and Requests)
I'd like to try and help contribute to cm.o. Specifically making the site more mobile friendly. Is there an avenue to do this or are contributors not currently allowed?
617 Dec 14, 2015 5:54 am
Re: Interest Check: Cheap Density Backlight Bulk Orders (18 replies, posted in Trading Post)
That's too bad, along with the gb shells. I actually just bought a backlight from handheld legends because literally nobody else sells them except Nonfinite but ehhhhh.
You need to get your shop opened back up ASAP.
618 Dec 14, 2015 3:53 am
Re: Interest Check: Cheap Density Backlight Bulk Orders (18 replies, posted in Trading Post)
Are the handheld legends backlights technically clones of yours?
619 Dec 12, 2015 4:13 pm
Re: Does anyone knows this song? (12 replies, posted in General Discussion)
Darude - Sandstorm
620 Dec 11, 2015 10:29 pm
Re: Conquer Monster, Provo,UT, USA - (Dec 12, 7:30pm, all ages) (2 replies, posted in Past Events)
As much as I'd like to go, finals are killing me and I can't neglect my family two saturdays in a row. Next time for sure and good luck!
621 Dec 11, 2015 3:15 am
Re: another LSDJ AB MIDIOUT issue (23 replies, posted in Nintendo Handhelds)
Are you absolutely sure your resistors are the correct values? I recently accidentally used some wrong values and I had erratic behavior. Midi out worked, but it sent nonsense.
I agree it's a long shot.
622 Dec 10, 2015 5:47 pm
Re: 80's remix compo for charity! (72 replies, posted in Collaborations)
New deadline is nice, finals are killing me right now.
623 Dec 8, 2015 9:09 pm
Re: Gameboy ROM header utility (28 replies, posted in Nintendo Handhelds)
can't get the gb-file to download. I'm on firefox, any idea why?
Oh dang, I didn't test on FF at all. Or any other browsers besides Chrome for that matter.
It's probably something with the way I'm creating the rom file. That was pretty funky to figure out. I'll do a little testing to try and figure out whats going on, but I can't make any promises.
624 Dec 8, 2015 4:33 am
Re: Gameboy ROM header utility (28 replies, posted in Nintendo Handhelds)
catskull wrote:OHHHh sorry. I thought you meant remap memory location 0x104 to memory location 0x133. What you meant was remap memory location 0x104 through 0x133 to somewhere else unspecified.
Sorry for the confusion.
Yeah, sorry I wasn't clear. That's how some unlicensed games got their own logo to scroll without locking up the Game Boy but as far as I can tell there's no way to do it without special mapper hardware on the cartridge.
Yeah my ultimate goal here was to download an .ips patch that could be applied to any rom. That goal died quickly when I realized the logo trick required special hardware. Oh well.