I totally love this release. Their first album seemed to come out of nowhere and totally blew my mind. In a way it helped fill that starscream void in my life, but at the same time it was unique and new. This release expands on that and sounds much more polished and complete. They jumped the bridge from melodic rock to progressive rock in a nice way. While listening I was reminded of something like dream theater's technicality. Really really great stuff. I would love to support the band more.
But dude, this album art is some of the worst I've seen in a long time. Particularly from a band so polished. When this thread was posted, I wasn't sure if the artist was the same one that I thought they were. I clicked the thread and saw the art and thought there was no way it could be and shrugged it off. Then I saw the positive reviews and decided to give it another shot. I'm glad I did since I loved their first release so much. Their other art was so awesome too, I came really close to buying a shirt but overseas shipping killed the deal. This art not only poorly represents the music, but I feel like it actually repels people from the music. I'm really genuinely curious what the story behind this is. Did they use all the budget on studio time and didn't have any left over for art? Am I crazy and this is actually really good art? I just can't reconcile this in my mind, so I'd really like some closure. It's a pretty weird feeling to love and hate something so much at the same time.
Sorry, I forgot to ask. Which version would you rather have? The pro micro would be able to be powered by a micro usb cable or the gameboy. The shield would be able to be powered by a usb cable, the gameboy, or a 9 -12v barrel connector.
It's a USB Arduinoboy! It's literally the exact same thing as an Arduinoboy, but it does MIDI over USB instead of DIN MIDI. Plug it into any computer and it will show up as a USB MIDI device for in and out. True to it's name, it's seriously teensy! It's even wrapped in a nice plastic shell for protection.
This is a simple little analog (CV) sync adapter for use with LSDJ and Nanoloop on a Nintendo Gameboy. The 3.5mm jack can be used as either an input or an output, selectable with the on board switch.
I've launched a new site! Instead of living on my personal site, the shop now has it's own place! http://catskullelectronics.com/
To celebrate, I'm offering 10% off everything until March 5. This is seriously the only sale or discount you'll likely ever get from me, so take advantage while you can!
Frustrated by the limited availability of Arduinoboy kits and the high cost of those that are available, I've produced my own.
Prices are as follows: Unassembled kit: $16 Assembled kit: $26 Arduino clone: $5 Shipping CONUS: $5
Features: GBC link port for easy use with a dual DMG/CGB link cable. Headers for MIDI jacks and screw terminals for those that want to put it in an enclosure. Three power options: gameboy 5v, Arduino USB, or Arduino 9-12v wall adapter. 100% through hole for easy assembly. An arduinoboy for $16!
NEW! Revision 1.0.1 fixes the link port pinout issue on the last batch.
I've priced this as low as possible so I'm not looking to make a fortune here, I just hope this will get arduinoboys into more hands.
I've been a little bit frustrated with the lack of a good ready to buy Arduinoboy kit. The only US based seller I'm aware of is Xiwi, and it seems like he no longer sells them. The idea is to get an easy to assemble PCB, and all the various parts and sell them for as little as possible.
Here's what I'm looking at right now: "Shield" Kit (unassembled, no Arduino, no link cable): $15 shipped Image for reference only
Pro Mini/Micro Breakout Kit (unassembled, no Arduino, no link cable): $15 shipped image for reference only
Add an extra $5 for an Arduino Add an extra $10 for assembly Add an extra $4 for 1/2 of a link cable
That would total $24 for a kit unassembled or $34 for a ready go to aboy.
So my question is, would anyone be interested at that price point? If not, is it too expensive? Am I an a-hole for even considering selling arduinoboy's?
Have you ever wanted a dedicated cart for all the random music roms you use? Things like mGB, shitwave, and death ray?
Soon, you’ll have the option.
How much will it cost? $10.
Stay tuned for more details.
UPDATE 5/2/2016:
The boards finally showed up! Just waiting on a few final details before they go on sale. In the meantime, here's a quick demo video I made to show it off!
Super simple PS/2 adapter
Here's a little thing I've been working on. It's just a super simple (and cheap) PS/2 adapter for a DMG.
The video says it all:
What do you think about it? Stupid? Cool? Boring? Let me know!
I'm happy to announce that the min64 is now for sale! It's tiny! The idea is that you can leave it in your Commodore all the time. Oh and the best part? It's only $10 with a flashed ROM!
Limited quantities available, so order sooner than later!
There's not a whole lot to say about it really, just a little eprom cart.
Interest check: MIDI thru box with channel manipulation
Hey guys,
I just wanted to see if there was any interest in a MIDI thru box that's capable of adjusting which channels the data is sent on. Here's what I'm thinking:
One MIDI input
Four MIDI outputs
Each output will be able to select which channel it outputs on. So say you input on channel 1, you could have the through box output on channels 2, 3, 4, and 5. Or, you could leave them all on the same channel it came in on, 1.
A MIDI panic button. Kills the note on all four outputs.
That's basically it. How does it sound? Are there any features you'd really like to see it have? Does that sound dumb? Let me know!
I just submitted an application for That's Good by Devo. I started it for a Devo tribute compo forever ago that I don't think ever got released. This should give me a good reason to finally finish a song!
Your headphone jack looks more like a switched mono jack. Maybe I'm wrong.
hahaha are you talking about mine? I didn't even realize I was the one that started this thread two years ago. Needless to say, my SGB prosound is working fine.
I wonder if there is more about the arduino that needs attention. As I mentioned in my first post, the newest IDE finds multiple errors and they are all where it names the samples out as "not declared in this scope". Then I went back and tried reprogramming it with version 1 of the IDE and it seemed to work ok-- since it didn't have errors. Earlier today I tried reprogramming the arduino again in version 1, and i noticed it had 2 usb ports, tried the second one this time and it immediately crashed my computer in a way I've never seen-- black screen and some strange mac warning screen. Anyway, since i'm also a newby at the arduino, it is as simple as opening the sketch and hitting send right? Is there any way to verify the contents of the flash memory on the arduino?
Funny, I've run into similar crashes when programming an arduino from my mac. The screen you saw was a kernel panic right?
By two usb ports, do you mean two serial ports showed up? TTY.usbport and CU.usbport? You should use TTY always though. This page offers more info: https://www.arduino.cc/en/Guide/MacOSX
AFAIK, the arduino IDE will verify itself when you program it.
How are you sending midi data to the arduino?
What model of arduino are you using? Can you post a picture of all of your hardware?
I can say, I've had a rough time getting midi data out of an arduino with my midi gear. I've tried several models and I get absolutely nothing on my FB-01 and a cheap usb midi cable. I also connected it to an analyzer and verified that data was coming out of the arduino's tx line, but I still got nothing on my synth. So really I need as much help as you do hahaha. Like you, I'm at my wit's end. I don't have a master system to try, but I do have a game gear. I'll see if I can get the hardware together to give it a shot.
Just listened to the whole thing. Really great stuff! Reminded me if the Chrono Trigger OST, probably because that has many of the same themes. I wish an NES game had this soundtrack! Favorite track was the wild west one.
looks neat, but if it's just emulated sound why not use a VST or something? you'd have more control that way and would save $80.
It may be a poor argument, but a computer plus ableton or whatever is much more than $80. At the same time, I can see what you're saying. But couldn't you make that same argument for pretty much any synth?