Check out chipwrecked
114 Oct 15, 2018 4:12 am
Re: New Handheld - RS-97 (31 replies, posted in LittleGPTracker)
FYI they are available on amazon with Prime shipping: http://a.co/d/cIh2VE2
115 Oct 15, 2018 3:52 am
Re: New Handheld - RS-97 (31 replies, posted in LittleGPTracker)
i'm not sure anyone really understands how the MIDI stuff works in the code lol
Yeah, it's too bad. The code is very well "engineered", abstracted away so portability is easier, but it's so abstracted I can't figure out WTF is going on. Granted I'm no C developer!
116 Oct 15, 2018 3:52 am
Re: New Handheld - RS-97 (31 replies, posted in LittleGPTracker)
I'm kinda confused here. Does the serial GB link works with piggy? Does that mean you can sync it with nanoloop? Has my dream come true?
No, it's not a gameboy link port. Well it is physically the same port, but the protocol is totally different. What I've done is wire it up to an internal UART (serial port), aka RS-232 standard PC serial (which just so happens to be what MIDI uses). So if it were possible to send midi out of this device, the only hope of syncing to nanoloop would be through an arduinoboy or something.
117 Oct 15, 2018 3:49 am
Re: New Handheld - RS-97 (31 replies, posted in LittleGPTracker)
Amazing.Can you test MilkyTracker,GooPlayer,GmuMusic player???Looks like cool handheld for DJing...
MilkyTracker doesn't work.
GooPlayer isn't for open dingux?
GmuMusic doesn't work.
I'm pretty sure these could be made to work if there's enough interest.
118 Oct 15, 2018 3:03 am
Re: New Handheld - RS-97 (31 replies, posted in LittleGPTracker)
Here is the source for the modified lgpt: https://github.com/gameblabla/LittleGPTracker
You can view the latest commit to see the changes he made to get it working. If anyone is familiar with the code and can help debug why midi doesn't work, that would be awesome!
119 Oct 12, 2018 3:43 am
Re: New Handheld - RS-97 (31 replies, posted in LittleGPTracker)
Here's a really bad tutorial on how to mod yours with the serial out:
Take it apart. Remove the LCD. You need to solder to some pads behind the screen.
File a little notch out of the lcd frame for the wires to go:
Cut the traces going to the link port with an exacto knife (I'm not sure why they're there or where they go)
Solder the wires and cover with some tape (I can't remember which pads go to what but I'm pretty sure they're labelled RX/TX on the PCB):
You'll need three wires: RX, TX, and GND. Optionally we could route 3.3v out the link port as well:
Here's my USB to serial adapter thing, I used a link port breakout board I made and just wired it up:
I'll try to remember more stuff but just trying to dump this info for now!
120 Oct 12, 2018 3:34 am
Topic: New Handheld - RS-97 (31 replies, posted in LittleGPTracker)
Just wanted to post here publicly about the RS-97 handheld. It uses the same shell as the Revo K101 GBA clone console, but it is NOT a Revo K101! Here's a few nice features:
OpenDingux compatibility
nice bright high resolution screen (320x480)
plenty of buttons for emulators
rca tv out (can be spotty with some apps)
headphone jack with stereo output
charging via mini usb
internal and external SD micro SD card support (up to 32gb)
emulators for basically every console (I played through warioware GBA and had no issues)
you can actually buy them and they're only $50 (biggest feature IMO)
Initially the distributed lgpt dingoo binary did not work due to the RS-97 having twice the vertical resolution as the dingoo, so the screen was super squished. I'm happy to report I've worked with some of the awesome RS-97 community to add LGPT support. As of now as far as I can tell everything works (the 10k demo song plays totally fine).
The one disappointment is that we have not been able to get MIDI working. The RS-97 includes the GBA link port from the K101, but it's not functional. I modded my console to re-wire a UART to the link port and then connected a USB to Serial adapter on the other end. I can succsessfully get serial debug data out of the console, but as soon as you activate the serial port in LGPT it dies. I can't imagine that it's going to be a ton of work to get it working fully, but it will require a hardware mod and a special gba-midi cable or adapter (pretty trivial to make).
I have purchased two from eBay and they are different hardware revisions but both work fine with LGPT.
Here's some useful links:
Firmware: https://boards.dingoonity.org/ingenic-j ision-2-1/
Pictures:
121 Oct 11, 2018 5:09 pm
Topic: CSR 005 | Lonely Idiot by Imaginary (5 replies, posted in Releases)
Lonely Idiot by Imaginary
10 tracks which explore both where we've been and where we're going.
CD tape only $10. PWYW digital.
122 Oct 2, 2018 10:30 pm
Re: mGB + nanoloop USB-MIDI-adaptor + Logic Pro X (11 replies, posted in Nintendo Handhelds)
Oh yeah, in that case you're probably fine. I don't know what else it could be!
123 Oct 2, 2018 7:32 pm
Re: mGB + nanoloop USB-MIDI-adaptor + Logic Pro X (11 replies, posted in Nintendo Handhelds)
mGB works with the nanoloop midi adapter. Yeah it's 64k, that is correct. It also uses SRAM so just be aware of that if you're using like an EMS cart with LSDJ on another page or something.
Does the adapter show up when you select the midi output in logic? I have a nanoloop midi adapter and can't get it to work either. I was talking to wisefire at SquareSounds Tokyo and he was saying it's way more reliable if you solder a USB cable directly to the adapter. Haven't tried that though!
124 Sep 27, 2018 8:12 pm
Re: Lsdj Suggestion (3 replies, posted in Nintendo Handhelds)
BGB runs great in Wine
125 Sep 25, 2018 7:46 pm
Re: Piggy on Linux (25 replies, posted in LittleGPTracker)
Stupid question: what's the appeal of running piggy on a pi? I'm seriously wondering if there's an advantage over say a PSP or something. Is it just the ability to easily do midi stuff?
127 Sep 19, 2018 12:32 pm
Re: catskull 32k cartridges with Transferer2 (5 replies, posted in Nintendo Handhelds)
I guess I already have the driver kext for the CH340 on my machines then, that serial chip is everywhere!
128 Sep 12, 2018 11:11 pm
Re: Reviving the Chiptune scene? (114 replies, posted in General Discussion)
catskull wrote:IDK how shitpost.NSF exists and someone thinks chiptune is dead
exactly, i wasn't sayin it was dead. I got a lil emotional there haha, and I am admitting it's me with the problem. If I don't like the way things are, then make a way.
Oh yeah! Wasn't responding to you specifically, just makin a general goof. Thought I agree, the migration to facebook groups is unfortunate but understandable. They have the unique ability to hide everything you want to see and show everything you want hidden (even try and find a post from a few days ago? good luck!) But I get it, it's just where everyone is.