33

(50 replies, posted in Sega)

The Flash for the Sega Master System has some pretty cool tracks. Composed by Jeroen Tel-


DaPantz wrote:

Seriously the best one yet, for many many reasons. Visuals, music, workshops, venue, everything was just ridiculous this year.

I feel this way even though I missed the first two days. From what I've heard it was awesome the whole time and there were so many bands I wish I could've seen. But yesterday was completely epic and blew me away. I'm waiting on more media to hit the youtubes.

I had a great time doing the workshop. I hope everyone enjoyed pizza and hanging out!

I recently composed the soundtrack to an iphone/ app store game. Animal Style contributed as well!
http://www.hipstercitycycle.com/

Hipster City Cycle is a pixel-art bike race adventure set on the iconic streets of Philadelphia. Available now for iPhone, iPod touch, and iPad in the App Store!

Your mission is to liberate hipster Binky McKee from the shackles of employment, and help him achieve his humble dream of becoming a penniless cycling legend. Customize your fixie, and take to the streets as you daringly weave through downtown traffic, challenge rival cyclists, chow down on a few cheesesteaks, and track stand your way to city-wide fame.

Nearly two years in the making, Hipster City Cycle is a labor of love featuring four unique hand pixel'd neighborhoods by Keith McKnight and an original chiptune soundtrack by Patrick Todd and Joey Mariano of Cheap Dinosaurs.

I uploaded a couple tracks here. Thanks for taking a look!

I had a blast this weekend! It was seriously awesome.

This is probably the least helpful, non-technical advice, but I find that doing something like resting the NES on top of a folded-up t-shirt or something like that can go a long way in ensuring that your NES doesn't freeze if vibrations from a PA, kick drum, etc, are the cause. But of course this only pertains to live use at shows. smile

8-Bit-Rex wrote:

I know 8bc is taboo around these parts but: http://8bc.org/members/FearofDark/

Listening to Penguins of the Apocalypse right now. This is sick!

Kool Skull wrote:

this is gay. i want an awesome kick in ONE channel that's NOT a sample. why is it that a gameboy is MORE capable than an NES? this must be wrong. and i am confuse on how to get that gabba kick in pulse.. I WANT TO DO THAT BUT ITS NOT WORKING!!! i like fami in theory, but i cant get a good kick yet.. please help sad

I've gotten the impression that pulse kicks are more effective on the game boy than on the NES. Not sure why this is, since I've always understood that the pulse and noise channels should be near identical on the 2 systems, but hey.

But the NES has the triangle wave, something that can make relatively thick kicks with one channel (and also a heavy snare when mixed with noise):

40

(51 replies, posted in General Discussion)

My favorite responses are always the no-BS ones, so kudos to Sam and Ninjeti!

pnada, something the chipmusic community at large is kind of guilty of is having zero patience for questions that imply a lack of knowledge. It's the same in a lot of communities. Maybe people don't have a patience for seeing 'newbish' questions (how do I get the mp3 files out of lsdj?) frequently? I dunno, but I don't care for it. I know that sometimes it's funny, but being straightforward and avoiding condescension always makes the coolest response.

Good communities give good answers.

Anyways, thankfully it's not a nasty place here. This forum rules and so do all the people I know here IRL. Don't be afraid to ask any questions because there's a great wealth of knowledge here and someone can always help. smile

I'm not an experienced LSDJ user, but I imagine studying the capabilities of Live Mode will clarify what sorts of live manipulation are available. It's likely it will prove more limiting than you expected, since it's generally used for triggering pre-sequenced segments (right?). The most basic trick would be to turn a song thats form was verse1 verse2 chorus, to verse 1 chorus verse 2. You can do cooler stuff than that, but yeah. Actually, it's these same limitations that gets you creative thinking, which is something I love about this scene. I have a friend who built foot pedals that replaced the buttons of a gameboy, so he could trigger sections in live mode without stopping on guitar...

Here's a good thread:
http://chipmusic.org/forums/topic/530/l … alsvideos/

an0va wrote:

Wait, the talk starts at 5? I thought it was 7?

Hehe, oh it's just that the food sometimes takes a long time depending on how busy the place is. Plus if you get a couple rounds of drinks, you can easily be there for 2 hours. big_smile

Also, your open mic performance was great! Awesome night.

I'm looking forward to seeing everyone this weekend. It's going to be cool.

I'm probably headed to dock street before anything starts if anyone else is going to be early. http://www.dockstreetbeer.com/
It's just five blocks down the road @ 50th + Baltimore. But I'm probably going to head over no later than 5, cause I wanna be extra certain I'm not missing any of Josh's creative commons talk.

They brew their own beer and have awesome pizza!

43

(93 replies, posted in Nintendo Consoles)

Awesome picks, party time! Those are my favorite MC Kids and Bayou Billy tracks. Journey to Silius is packed with killer songs and Gryomite has some of my favorite black-box music. The instruments in Gyromite are so simple but great.

Subway Sonicbeat wrote:

I wonder how he downloads his snes files. I always got it in separate files.

He probably gets them from here:
http://www.snesmusic.org/

I don't think they've been available as separate files for a while, check out the file you get when you click 'download spc soundtrack':
http://www.snesmusic.org/v2/profile.php … cted=14689

Funny thing is, you actually can unzip SNES music in a manner that's completely how he makes it sound like it should be. The RSN format is basically a zip file of SPCs. You can rename RSN to RAR and unzip to obtain the individual tracks, so his question makes sense. It should've worked.

As funny as 'chiptune file' sounds, it also lets us know exactly what he's talking about. Not that dumb of a question!

He's only confused that the same shouldn't work for NSFs, but if you really wanted 'single track' versions you can make them with NSFEs. Has anyone answered this guy with useful information yet? yikes

edit: http://answers.yahoo.com/question/index … 753AAoXj0s

seaport crow station is incredibly relaxing!
in pursuit rules. smile

47

(93 replies, posted in Nintendo Consoles)

Word! Unrelated, here's some Kujaku Ou 2 (composer unknown)-



I think the latter half is playing too fast (PAL -> NTSC). But yeah, that's probably my favorite NES song of his... smile

For the NES he only did two soundtracks so it's easy enough to find everything he did- Asterix and The Smurfs. I've tagged NSFEs for both of them as well. smile

I've also worked up an organized collection of basically everything Alberto Gonzalez has done (nsfs, vgms, spcs, zx files, etc.). If you're interested send me a PM! He's also recently been posting on nesdev if you wanna see cool stuff like examples of source code, showing how he wrote his music.