Apeshit wrote:

http://asmretro.com/index.php?route=pro … duct_id=86

a) The LCD housing has to be cut
b) Wires can rip out during handling and are difficult to re-solder
c) The wires interfere with the Gameboy Pocket's ribbon cable.

This new design remedies all of these issues, while still maintaining all the same positive aspects of the VC backlights.

TOTAL game changer here, this is awesome.  i've messed up a couple of front PCBs because i underestimated my ability to screw up the screen ribbons.

now how about a version that removes the need to remove the screen foil?  =P =P =P =P

194

(41 replies, posted in Software & Plug-ins)

a staggering amount of hardware simulations!  i lol'd at the speak & spell smile

likeluke wrote:

hey everybody TOMORROW  NIGHT is in SEATTLE with ELECTRIC CHILDREN

so get the fuuuuuck big_smile big_smile big_smile


thanks chaps for the rockin' show up in van.  (and yes aberdeen is really the only place TO go)











and thanks for signing my tits

this is really too bad, but healthy as well i think.  how many netlabels can (or even ought to) run forever?

here's hoping that this pruning will spur some interesting developments elsewhere.   big ups to the Pause guys for running a netlabel of quality and integrity.

197

(95 replies, posted in Nintendo Handhelds)

real men mix down to mono

198

(12 replies, posted in Past Events)

idea: make one/some of the prizes a C64 or an Atari ST, to encourage future platform diversity smile

Saskrotch wrote:
Bit wish wrote:

it's sort of hard to take constructive criticism when it's delivered with this much scorn.

it's sort of hard to give constructive criticism to something that's delivered with so little effort


and Bit Wish, just so that you don't just write off Saskrotch's remark as some kind of douchebag comment, i'm telling you right now that he and most everyone in this thread is 100% correct.  I read your "article" and it was so haphazardly put together that i couldn't bother taking it seriously enough to analyze it in any detail.  And i'd like to think i'm a pretty tolerant guy when it comes to this stuff.

Okay BW, read this next bit carefully.  I have some suggestions for you that WILL absolutely make your life better, for yourself, and for the rest of us.  I'm saying DO THESE THINGS RIGHT NOW and immediately your experience will improve dramatically.

1) Please, please stop doing any more of your little projects with the expectation that it's of any value to the chipmusic community.  The article was a waste of our time, and even your time -- not because you wrote it, but because from the content of the article you clearly didn't have enough experience or knowledge to contribute anything substantial to the community.   That's where you are right now, but that can change over time.  Therefore....

2) ... Please be quiet for a while, don't post in any topics, and use the next few months to observe and learn.  Many of your posts are inappropriate or don't make any logical sense, and the result is that it's confusing and angering a lot of the other people here.  You clearly don't yet understand yet how to interact well in a community, so take some time to learn before you consider hopping back in.  In the meantime, use this time to listen to more chipmusic, learn more about various techniques and platforms, and try to observe how people here might act in a way that results in good discussion.

3) Focus on writing music.  Write more music.  Over time, write better music.  Post it here.  Post it elsewhere.  Just write more music.  You'll feel better.  You'll also naturally learn something new each time.


I'm serious man.  do all the things above.  You'll thank me later.

i liked this review.  it seemed knowledgeable enough about where anamanabananarama's coming from, and was quick to point out the album's strengths, but was also fair and objective about what parts of the album didn't work as well (like for instance where it might fall short of a typical mainstream music release).

in other words, pretty much consistent with my own feelings about the album. eye like it when text on the internet agrees with me.

i WILL link to this article whenever people ask me 4 or 5 times a month.

zaxxon wrote:

Maybe you should try this:
http://www.youtube.com/watch?v=lWBAqTu7NKY
(It's a video of a guy who added an internal headphone jack)

that really would be the best solution, albeit a scary one (mainly because of the extreme lack of internal space in an SP).  i guess the question also would be whether i'd want to go all the way and try and do an actual prosound of the SP (the ideal goal) or to only do just enough for an integrated headphone-in.  based on my research, each method comes with its various pros and cons.

at the moment, i'm just annoyed that i may have to order yet another headphone adapter...

Anybody ever have any luck trying to get one of these ...

.. fixed by shortening or removing the cable altogether (in other words, the headphone 3.5mm jack is basically connected directly to the base of the GBA connector)?

i've already gone through 3 headphone adapters, and i'm thinking of toying around with at least one of them to see if i can revive them.  that said, i'd be gladly willing to entrust the repair of these to someone who knows what they're doing.

gonna chime in!  if you guys are looking for artists, i'd be willing to swing down to join in on the fun.

i totally love that colour scheme you've got there though, seriously.

ui wrote:

Who did that shitty art!?... heart

YOU DID

[chiptune as a verb]

SHUDDER

my current live setup consists of an instance of ableton live which piles on a chain of software DSP effects onto the incoming audio interface input where my game boys / DS / whatever else is hooked up.   the effects are controlled by an AKAI LPD8 (8 pads and 8 knobs);  each pad is used to toggle on/off one of the software effects in my DSP chain.  the knobs are mapped to whatever parameters i fancy at the time.

typically, i only make use of a small handful of effects, in the following order:
- a general EQ
- a filter for boosting low bass frequencies, which i can toggle whenever i feel my song needs an extra momentary oomph
- a high-pass filter set to control cutoff and amount (i've found that low-pass filters seem to just kill the mood of the venue for some reason)
- a flanger/phaser
- a reverb

i'm sure you can go crazy with whatever other effects you manage to find, depending on how you want to present your music.  i personally don't like to mangle or obfuscate the minute details that i shove into my tunes, so, i keep things simple.

if you don't have access to any of the software/equipment above, i've seen many people get quite a lot of use out of a kaoss pad or a KP-mini.  the newest KP-minis (not even the older rectangular ones) would be a good gateway if you just want a simple yet versatile effector.