I WANNA SEE YOU CALIFORNIANS IS THAT TOO MUCH TO ASK

Realized this wasn't posted so i'm doing it ololo.  This (!!) saturday folks.

CRASHFASTER
RAINBOWDRAGONEYES
BRYFACE
ALICEFFEKT
THE MOTHER FLIPPING KEVIN GNARTINEZ BAND

@ THE DNA LOUNGE THIS SATURDAY MARCH 07 9:00 P.M.
presented by 8bitSF -> in conjunction with BOOTIE S.F.

facebook event with all the info here:  https://www.facebook.com/events/767913589968420/

hey guys,  hope you don't mind indulging me posting a video of my square sounds perf from feb 2014.  full 30 minute set, 1xLSDJ, with some occasional external FX.   credit goes to cTrix and Aday for recording and editing the video. X in O provided the visuals.

i'm particularly glad to be sharing this mainly because pretty much all prior attempts to capture my sets over the last few years, either through video or stills, have gotten botched in one way or another.  actually this video was close to not seeing the light of day either due to the desk recording being interrupted for the 1st 10 mins of my set but cTrix ever the wizard was able to salvage the audio from other sources!  hey i'll take it =P

52

(29 replies, posted in General Discussion)

most of my melody writing ends up being exploratory but i do try to hold to a few core maxims:

1) pay attention to melody contours at different scales of time. if you have a series of, say, 3 notes rising up a melodic scale, think also about how those 3 notes exist in context of the larger melody.  does the larger melody support these 3 notes?  or are these 3 notes meant to provide contrast to a general downward trend in the melody?  in my mind the more interesting melodies consist of what i call "a chunky jambalya" or different melodic motions: some upward, some downward, some groups making a parabolic arc, some motions happening in the span of a quarter note, larger melodic motions containing smaller facets of shorter melodic passages, etc. 

2) try to identify or appoint "nodes" in the melody that ultimately define the melody and try to surface them clearly in the melody.   sometimes the "nodes" simply amount to the notes that you intended to have accents.  sometimes the nodes consist of local maximums in the melody contour, like the highest note in the bar or the line.  but the general idea is that, like a bezier curve with anchor points you can nudge around, if one pushed these nodes back and forth they would still get a sense a melody with an identity.  you will need to de-emphasize the non-important notes - either by lowering their volume, using a gentler timbre, or cutting their note lengths - to make these main melody nodes stick out.  sometimes, to make the nodes more obvious, you need more rests surrounding them.

that's all i can think of so far but i'm sure there are more concepts i employ that i just haven't been able to articulate yet.  there are less tangible aspects too, like how to write melodies that support a particular emotion you're trying to evoke - but the only advice i have in that area is simply to study the artists that can successfully evoke an emotional response, and hypothesize upon how their writing works toward that goal

53

(9 replies, posted in Software & Plug-ins)

apple and oranges sir


just go with whatever program is best at making the song you want to create.  you need pitched samples? milkytracker it up.  need an NES/famicom-specific aesthetic or accuracy?  i don't see why you'd pick milkytracker over famitracker in that case.

54

(46 replies, posted in Nintendo Handhelds)

half off guys, git on it.

http://www.korg.com/us/news/2014/1218/

55

(46 replies, posted in Nintendo Handhelds)

i've played around with it a couple of times the last couple of weeks, here's the result:

http://weeklybeats.com/#/bryface/music/thatll-do
- first experiment, mainly to see how much sound i could "pack in there".  features sound layering, chords, bass sound modulation, 64-step patterns, and generally writing without having to worry about song length limitations and being liberal about copypasting + creating variations of existing patterns. these features were all more-or-less of the question back in the DS-10 days.

https://soundcloud.com/bryface/luminous-corridor
- tried to come up with a convincing acoustic guitar sound here.  in order to do this, i had to use at least 5 separate channels for the overlapping plucking patterns, plus a combination of custom internal effects (chorus + super-short metallic delay + reverb).  admittedly though, the guitar sounds a little more like a hammered dulcimer.  the quick strum at the very end had its own custom pattern length and tempo.


anyway yeah, the DSN-12 does open a few new possibilities, but that's mainly coming from the much-expanded number of channels and creative use of FX.  i guess the main upshot is that you have much more room for songwriting maneuverability, so you can in fact write full complex song arrangements, unlike most DS-10 tunes which sounded more like strings of repetitive 303/808 patterns.

it's a double-edged sword though -- because you have that many more channels at your disposal, songs tend to be less manageable to write as they get more complex.  that's why the above songs tended to be short, i spent that much more time with the first couple of patterns before i was satisifed enough with how they sounded to start making copies of those patterns.

web 3.0 hotness right there mates


say, any chance of another run of either of the new bit shifter shertz?

haha this is so awesome.  the age of the chip music video has truly arrived (i mean it already did but more so this time)

58

(15 replies, posted in General Discussion)

closed

59

(46 replies, posted in Nintendo Handhelds)

i tried using it at a live jam in which the other devices were synced to a MIDI clock.  the BPM consistency seems pretty rock-solid to me - didn't have to adjust the BPM once i had set it to whatever the MIDI clock changed to.

I just want to point out that a lot of the knowledge and techniques shared via this board applies directly also to the KORG DSN-12, the DS-10's recently-released 3DS successor.  So it would be good to preserve the data for something more than just archival purposes.

61

(56 replies, posted in General Discussion)

here's my first LSDJ.  it's so first that i don't even have the lsdsng for it, had to write it in one session and say goodbye to it due to using the trial version of LSDJ which doesn't allow saving:

https://bryface.bandcamp.com/track/chea … t-lsdj-lol

about 3 years later it became this:

https://bryface.bandcamp.com/track/rich-bastard-groove

62

(17 replies, posted in Nintendo Handhelds)

the only possible real-life use i can think of is running sHDtwave, and even that's assuming a venue has a decent enough projector with HDMI inputs.

"DXi is a FM synthesizer application inspired by 80's most popular FM synthesizer. You will enjoy creating sounds as well as playing music with this application."


YOU WILL ENJOY IT

64

(26 replies, posted in Releases)

this album is apogee as balls