81

(28 replies, posted in Past Events)

dude khaosan tokyo ninja hostel all the way

Yeah, if you know any friends and you want to crash somewhere, that definitely helps save on money. 

however, you can easily hostel for around 2,500 yen / night, which should leave you with a nice stash of money left over.  since you're performing, you should 1) contact the other visiting artists and coordinate a place to stay (for the last few years most people have been staying at the Khaosan Tokyo Ninja hostel), and 2) talk to the square sounds staff to see what other options you have.

but seriously though, you're going to have such a blast hanging out with other artists and chip guys anyway that you're going to forget about your worries about having enough money to spend.

83

(28 replies, posted in Past Events)

that's a damn rich lineup guys.  and OH SHIZZZ naruto??!?!

i'll try to make it out there if i still have some money over from me europe travels!

84

(46 replies, posted in Nintendo Handhelds)

very, very excited about this release.  it looks as though DETUNE has been playing closer attention to the DS-10 community's feedback.  some things that i've noticed:

- just being in a digital-only release format (like the M01D) is HUGE.  this means that updates and bugfixes become relatively trivial based on the emerging needs and trends of the community.

- composing looks like it'll become easier as it seems to have borrowed much of the same copy/paste functionality that the M01 had.  scrolling i guess will be done primarly via the circle pad, which allows for a two-handed approach to navigation.  the DS-10 used to have tiny scrollbars that made it kinda difficult to scroll through this kind of data.

- the DS-10 had 16 patterns of song data; the DSN-12 has basically 4x this amount in the form of 4 banks of 16.  not quite as much space as M01 tracks had, but still much more comfortable amount of breathing room, and it's clear that DETUNE recognized that many people weren't using the DS-10 as a glorified MPC, but instead, as a means to try crafting full-blown compositions.

- from this, It seems the live pattern mode will be much more flexible.  the DS-10 allowed only one pattern to be launched at a time; the DSN-12 has what looks like the ability to launch 4 patterns simultaneously, one from each bank of A/B/C/D.  the "lock" button, as before, queues pattern changes until the end of the current pattern, but i wonder if the mute/solo buttons will also get queued?

- the oscilloscope is most likely just for show but it's one of the coolest 3d gimmicks i've seen.  very few 3DS games allow such direct control over what's happening on the screen.  and like Xurlik said, hopefully this opens the door for more possibilities with visuals.

- MUCH finer control over effects.  for the DS-10 you could only choose one of delay, flanger or chorus and you had to apply that one effect to some combination of the 2 synth channels.  for the DSN-12, it looks like you can set 3 different FX "sends".  the first two allow you to choose between 5 different effects;  the third is always a reverb but you can choose between 5 different kinds of reverb.   you can activate, per channel, any combination of the 3 FX sends on the mixer screen:

- you can now set the tempo / pattern length per-pattern, whereas before it was only a song-level property.

- it's too bad they couldn't figure out a way to implement some kind of MML-like representation of note data, like they did with the iYM2151.  i understand though if that introduces an unwanted level of complexity; still, it would have been nice for the option to be there to dig down deeper and have finer control over the note data to do pitchbends and vibratos more easily.  (or maybe the functionality IS there but hasn't been revealed yet?)

"danimal cannon" was taken

86

(7 replies, posted in Releases)

some excellent beats here man.  huge release!

boryface

88

(7 replies, posted in Releases)

SUPERDIG.  always tear up when an artist carves out enough room in a 4ch mod to do occasional jazzyprog stylings.  nice combo of old/newskool styles!

(sews badge on flight jacket for knowing about 2/3 of the artists on that sample list)

89

(24 replies, posted in Nintendo Handhelds)

first good reason to use a patcher

ryan seacrest

never experiment, ever.

92

(26 replies, posted in Collaborations)

oh crap forgot about this!  penciled in calendar

chunter wrote:

Curation doesn't solve the problem if the listener doesn't trust the curator.

well of course the assumption is that the curator(s) is decent enough at reasonably narrowing down what deserves listening to.


but do you think that's a fundamental problem with curation, or is that more a statement about the lacking state of curation nowadays?

also i'll continue writing chip for as long as i remain too lazy to produce a song with non-chip sound design

i can understand how people can feel as if the cookie cutter dancey DMG stuff is taking more prominence, because it's true - but what else do you expect when chipmusic is becoming more and more part of the global collective consciousness?  as people find out more about chiptunes it makes sense that they'll want to dabble in it via the most methods that are the most iconic and are of the least resistance.  ergo, DMG unce everywhere.

in my idealized world the neophytes would have more of an opportunity to be exposed to the history and techniques of good chip writing earlier on, things like single-channel echos and lead writing and tools for more intricate composition, as well as the history and hardware limitations that gave rise to these concepts.  i think that would help to slow the proliferation of uninteresting chip that has all of the detail of a gsxcc rip.

also in my idealized world, the club venue/feel would not be the only expression of a live performance.  when i think about how i would want to cultivate a local chip scene, i'd love to find a way to make it more of a loungey concert where people are encouraged to sit and "chew on the incoming music" with attentive ears.

and that's also why i think curation is becoming more and more important - trusted people who help determine what's the cream of the crop.  you can't really control what music gets released by whom, but you do have a degree of control over determining what the average person's first impression of chipmusic will be like, via the intersection of google searches and reputable chip sites.  if nothing else, it'll at least establish early on that the "default" style of chiptune (the cookie cutter unce kind) is considered mcdonald's quality and there are better treasures to be had..

96

(4 replies, posted in Releases)

looking forward to this