17

(12 replies, posted in Nintendo Handhelds)

Well, I never got that working but I found a half finished old Arduinoboy, fixed it up and that now works. Not really sure why that works and the teensy boy didn't, but at least it's synched up.

Thanks for all the suggestions!

18

(12 replies, posted in Nintendo Handhelds)

barbeque wrote:
Duck wrote:

I am right in thinking there are three sync modes aren't I? MIDI slave is first, showing nothing? It's not the same as "a"?

So confused as to why I can't get it working...

a is for an incoming analog click to set the timing of the sync and after that is m which is midi out as master. what devices are you trying to slave to your nanoloop? ive had trouble getting my built midi cable to start my digitakt, but works on my tb03. so i just route my tb’s midi out to my digitakt and that works out well.

thanks - yeah it's a Digitakt and ableton through a MIDI interface I can't get to start, so maybe the Digitakt is just a no go because of the voltage.

The annoying thing is that I also can't get the teensyboy to work in nanoloop mode, when I know this is working for someone else..... I might have to have another go at getting an arduinboy I built going and see if that is any more use.

19

(12 replies, posted in Nintendo Handhelds)

I am right in thinking there are three sync modes aren't I? MIDI slave is first, showing nothing? It's not the same as "a"?

So confused as to why I can't get it working...

20

(12 replies, posted in Nintendo Handhelds)

alas this did not solve things.
I have two GBAs, a teensy boy and a newly modified cable and I get absolutely no effect from any of it. Weird.

whoa, that is cool!

22

(12 replies, posted in Nintendo Handhelds)

thanks, that sounds like a very good idea! Will give it a try later.

23

(12 replies, posted in Nintendo Handhelds)

thanks.

having massive issues getting Nanoloop to sync to anything at all tbh- now trying with an arduinoboy with a similar lack of success!

possibly my drum machine wants 5v i guess. no idea whats up with the arduinoboy though

I can't seem to get this to work with a home made MIDI cable. I have it wired up as below, and have checked with multimeter.... seems to have zero effect on anything whether I plug it into my audio interface and try and sync ableton OR into my drum machine.....

I wondered if it might be this:

"The current supplied by the GBA's link port does not quite match the MIDI specification (3.5 mA instead of 5 mA). So far, it worked with all devices tested but there may be devices that require full 5 mA."

but seems odd that I should own two things that object to the voltage when it sounds like it's uncommon.

Has anyone had issues getting this to work/could explain more clearly than the manual does how I am supposed to set off nanoloop so it should work?

I'm in the middle of building an arduinoboy to get round this (at least until I can get a USB midi dongle) but would be even better to only have to carry a MIDI cable with me if I could get

maybe you might have luck inserting another/different clock across X1/X2 too?

a la:

http://getlofi.com/gameboy-dmg-01-pitch-modification/

(or maybe you'll have luck making magic smoke!)

oh. sorry, somehow missed the other post saying the same thing!

Hi - the datasheet for that IC is online here;

https://www.datasheetarchive.com/pdf/do … erm=HT3494

it says it is clocked by a crystal oscillator in the chip, so (I think) there won't be a pitch bend in the way you're expecting.

Maybe you can work something else by starving it of voltage or something.

28

(15 replies, posted in Nintendo Handhelds)

also, if you need more buttons than you have pins, it's super easy to use multiplexer chips to have one pin read loads of signals.

Teensy is a bit more set up to use MIDI off the bat, and there's a really simple guide to using multiplexer chips halfway down this page:

https://www.pjrc.com/teensy/td_midi.html

the controller I shared above is running all those buttons/sliders and faders from one Teensy (and a lot of multiplexers)

29

(15 replies, posted in Nintendo Handhelds)

if you decide to use teensy to make the Midi controller, I found this guys MIDI controller libraries super useful:

this one works now;

https://github.com/tttapa/MIDI_controller

this one's being developed but does more stuff:

https://github.com/tttapa/Control-Surface

Obviously it's good to learn a bit of the code that's going on underneath, but these saved a LOT of coding from scratch when I was building this controller:

https://www.instagram.com/p/BySJNnbHybz/

(I think I agree there's not MUCH point building the arduinoboy and controller in the same box unless that's all you want to use the controller for ever for absolutely 100% certain. Possibly more complicated to hack up the arduinoboy code than it is to code a controller from scratch to talk to an arduinoboy you already know works, and it's not like an extra  teensy is very expensive)

catskull wrote:

Lol wtf? That Cool Spot Gaming link is kinda funny, they're using reflashed bootleg pokemon games which only have 32k sram and thus only hold one song at a time. I used to offer the same thing but stopped because I wasn't comfortable with the quality.

But the real WTF is they're using an LSDJ label I designed YEARS ago, I don't even have the files anymore and though they were totally lost! Kinda cool!

I thought it looked pretty sketchy when I first saw these, but that is pretty odd!

The EMS carts are really expensive now, huh?
I've only ever used the EMS so not sure how the others compare (although I think they're generally more recent solutions and have no internal battery to run out?

there are more details at the bottom of the LSDJ link

https://www.littlesounddj.com/lsd/index.php

including:

"Official Little Sound Dj cartridges have not been produced for a very long time. There are no definite plans to start again, for several reasons. Sorry for the inconvenience!"

now's a good time to get started though as LSDJ is currently getting revamped and updated...

hey - pretty sure they no longer produce official LSDJ carts as carts. What you would need to do is buy a ROM cart of one sort or another

eg:
https://bennvenn.myshopify.com/products … &_ss=r

https://www.retrotowers.co.uk/flash-carts

https://www.retrotowers.co.uk/gb-gamebo … t-card-64m

and buy an LSDJ licence her ($5):

https://www.littlesounddj.com/lsd/index.php

and upload an LSDJ ROM to the ROM cart..

having said that, there are these:

https://www.coolspotgaming.co.uk/produc … -cartridge

BUT - you can't get saves off them easily, or it seems to suggest save more than one song? So not sure how good a solution they are.


p.s. - If you get the GB USB Smart Card 64M  and have an android phone this is a super useful app

https://play.google.com/store/apps/deta … ;hl=en_GB)
otherwise it's a bit of a pain and Everdrive/Drag and Derp are probably a better solution.