You can replace or layer them.

Personally a big fan of layering stuff, am not a total chiptune purist but I like having the character of gameboy drums reinforced by other drums.

Layering stuff is basically about getting different elements of a kick/snare from each layer.
So if you've got a noise snare for example, it might be lacking a punchy snap on the beginning or some body...
So (for example) maybe find a really snappy snare to put underneath the LSDJ one and change the envelope so you only really hear the snap of it. Balance the volumes up, maybe compress the two together a bit to gel them and hey presto: what sounds like a gameboy snare, but punches through the mix a bit better.

Or maybe your LSDJ kick sounds great in the mid range, but lacks a bit of weight - maybe grab an 808 kick sample and layer it underneath - so EQ the higher end of the 808 and adjust the envelope of the sample so it decays the same way as the LSDJ kick. Again - adjust volume, maybe compress them together (don't make the attack of the compressor too quick or it'll affect the low end) and you get a kick that sounds like it came from LSDJ, but has a load more low end.

the possibilities are kinda endless - the key is to have an aim in mind when you add a layer and to EQ/envelope out anything that isn't helping you add what you want to add. Layering claps under snares often sounds pretty amazing (actually 808 samples are a good way to hear this as the snare sound feels almost like it's lacking the clap in the first place, but the two together sound GREAT.

It would seem (from the Arduinoboy I just wired up) that the link port provides 3.3v rather tham 5v which I assume the Arduinoboy needs... Ah well!

It would seem (from the Arduinoboy I just wired up) that the link port provides 3.3v rather than 5v which I assume the Arduinoboy needs...

Someone on the Internet suggests it only provides 5v with a DMG or GBC game in the slot, but not tested that yet...

Be interested if that makes sense with the GBA midi synth..

Hyperdub did release this too, so they're kinda on topic... ish? wink

https://hyperdub.bandcamp.com/album/diggin-in-the-carts

Am interested to see how the Pocket turns out too.

bit different to putting out a 2LP retrospective of your greatest hits....

https://hyperdub.net/products/analogue- … onsolation

oh, of course. d'oh, I have one of those. Logic obviously not my strong point today.

i'll get busy with the multimeter and work out what's going on.

smile

thanks!

You got me, I was being a bit lazy wink

Thanks really useful to know the GBA should be providing power at least as I've modded it so possible I've caused some calamity there.

I have an arduinoboy that is powered via the dmg link cable...

I now have a GBA I wanted to use with it... I assumed using the gameboy pocket MGB-004 adapter cable would work to connect the GBA to the DMG ended lead from my arduinoboy... it doesn't - no power!

anyone know if this is because:

a) the adapter doesn't pass the power?
b) GBA link cables in general never provide power at all.
c) another reason?

trying to work out if I need to build another arduinoboy (which I was halfway to doing already) with external power OR just solder a new lead....

thanks!

sounds like a good idea to me - if it'll stream wav/aiff at 44.1khz at least, that's probably the obstacle (if it is one!)

brilliant thank you for the help - I think I just had a misunderstanding of how that worked, because it makes total sense now.
There's no way to load all patterns from a row "with tempo" I guess?(maybe that doesn't make sense in case they are saved with a different tempo each?)

thanks - It's loads of fun already!

can you change the tempo a bank is saved at?
it seems to be defaulted to 120, and I can't see it in the manual.

I guess if so, it's a feature so you can always load a pattern and have it pick up the tempo it's running at?

also, there are some tempos you just can't choose right?
Like I don't seem to be able to have 140 for example, only 139 or 142....

thanks...

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(1 replies, posted in Releases)

Perfect Score

A double header of dayglo lo-fi bangers from Robot Riddims, “Perfect Score” hits a streaming service or download store near you on Friday 1st November. The title track rinses every last drop of funk from a Nintendo Gameboy’s noise generator and an array of malfunctioning old video games to whip up a high energy future dancehall victory lap. Meanwhile “Tesla Dance” continues the theme, by using nothing more than samples of electronic interference and noise to create a brutalist ragga riddim influenced by the stripped back sound of late 90s dancehall.

45

(20 replies, posted in Constructive Criticism)

agreed, these are great!

Don't think that is quite correct - you can play wav channel patches with a MIDI keyboard via Arduinoboy (I assume with a PS2 keyboard too, as it's basically the same thing?)

I've got a tune built on a modification of this patch: https://youtu.be/l8QDTW2pciA
that was all played over MIDI.

You use program change messages to select patches by instrument number,  and wav channel patches definitely play OK - I don't think it matters which channel you set up the blank chain in either IIRC (although the entire thing is a little bit temperamental  to get working - or seems to be for me.)

not sure about Kits though tbh, never tried as it always seemed easier just to sample the hits than play them over MIDI.

nice!

great stuff, looking forward to giving this a try!