thanks! much appreciated
lots more on the way really soon

smile

https://robotriddims.bandcamp.com/album/ay-z0mb0t

pay what you want chiptune-y dancehall/bass

"The latest release from Robot Riddims brings you an extra special double helping of lofi bass music. A-side "¡Ay Z0mb0t" is a reggae tinged roller, riding a bassline generated by the General Instruments AY-3 chip - last heard providing the beats on the ZX Spectrum.

B-side "Headcharge" is a more uptempo affair, featuring some seriously screwy vocal malfunctions from a nintendo gameboy backed up by brain scorching arps and crunchy 8 bit noise."

herr_prof wrote:

It might not just support 32gb. I never used more than 16 on mine.

possibly..... the SD card behaves the same with Windows 10 though but maybe because it's PSP formatted I guess.

<facepalm>

faulty SD card!

I didn't think the only part of the chain that isn't fifteen years old, homebrew or jailbroken would be the problem, but it is.

Changed cards and it all works as I'd expect - tried to use the 32GB card for something else.... and all the files disappeared....

thanks for your patience.

Thanks both for the help - going to try with 8GB card now instead....

that wont help, the way the file browser works is it loads the entire folder in ram so the songs are available for preview,

Try sorting the list a little, or use shorter / lower quality samples.

Sorry - you're saying it opens the entire of "sampllib"? or just the entire of whatever folder you click through too?

if it's "sampllib" then that's what's going wrong as I have a LOT of samples in there. If it's just the folder you click into, it seems to happen even when i have a few kb of files in there, so think it must be another issue.

if it's the folder, then having 64mb instead of 32mb would at least give a little more leeway!

ah, ok so you think it's crashing because there are too many files per folder for it read?

thanks.
might have to get a 2000 to alleviate it at least a bit!

I am just trying to get LGPT up and running - the actual program is running fine. I even seem (sometimes) to be able to put soundfonts in folders and have them show up and play....

but I don't think I understand how samples are supposed to work.

I have loads of 16 bit samples, which I am trying to load into "samplelib" under the assumption I can then import them to a project.

about 90% of the time I transfer them by usb, try and open a folder and the entire thing just crashes. then when i look back in the folder the files are gone.

should I only be loading folders rather than folder trees?
Is there a size limit on individual folders in samplelib?
Is there a limit on the amount of files you can have in samplelib even?

I was sort of thinking i could cart a huge chip library around with me and just load 32mb of samples into each project... but that doesn't seem to be working. I have loads of (tiny) single cycle waveforms which do at least show up in import.... but don't seem to actually import.
On the other hand, one small folder of samples loaded on it's own now seems to work perfectly....

is a 32GB card just too big? i have an SD to Memory stick duo adapter, or am I doing something stupi/expecting too much?

tearing my hair out a bit..... any help gratefully received....

88

(25 replies, posted in Audio Production)

important question:

post chiptune

or

post-chiptune

the people need to know!

89

(25 replies, posted in Audio Production)

I say either call it "post-post-chiptune" or let other people decide what to call it when they hear it.

Ah OK nevermind, I sort of got it working... Although the program change numbers don't really line up and it seems pretty laggy...

I realise similar questions have been asked a million time, but I always seem to have trouble with this, and this is a new problem on me.....

I can change instruments with program change in real time... so it's definitely getting MIDI.... but no matter what I do no notes play?

I've had it working before, although I always seem to struggle to set it up despite following both the arduinboy github and the instructions on here. I am clearly being an idiot.... but how?

Aruduinoboy in keyboard mode, gameboy on Keyboard sync
I have a blank "00" pattern in the wave column, a blank 00 chain in the chain screen and then I usually put an instrument in the phrase screen and press play...

any clues gratefully received, I'd really like to get this reliably working so i can use it for live, but at the moment it seems random whether it actually works...

Have tried with more than one gameboy and more than one arduinoboy so I think it is something I am doing...

sad

92

(6 replies, posted in Other Hardware)

boom!

in case you were wondering if you could prosound a Super Gameboy 2, then build an arduinoboy inside and powered by a Super Famicom and then hook the entire thing up to a car reversing safety screen, the answer is a definite "yes"

https://www.instagram.com/p/Bjhk1fkH37e … botriddims

it makes sense to me at least....

nice!

I wonder how few cycles you can get away with in fact... (can probably work it out with the magic of maths wink

Jish wrote:

For the length issue couldn't you cut the samples to only include the sustain section of the chord, that way the volume wouldn't change and you'd be able to perfectly loop the chord sample?

good point!

Am interested to hear how this goes.