657

(13 replies, posted in Nintendo Handhelds)

PlainFlavored wrote:
Note! wrote:

Just find one that turns on and use it. Worry about the details later.

This, just keep in mind that GBPockets corrupt saves on certain kinds of carts, supposedly.

In addition, I would invest in a good pair of headphones.

This is BS. I use a GBP, prefer it for the better screen, and have never had issues with cart crashes. Of course, I am not prone to run my GB until the batteries are completely and totally dead, which will corrupt saves on any GB.

SO COOL. SO PUMPED!

All right you clowns. big_smile Let's not derail this thing here. Thanks!

If cleaning the cart slot isn't helping and doing nitro2k01's suggestion doesn't help either, you may wish to send your cart to someone to get it looked at for internal failure. Actually, if it's failed, contact Kitsch (assuming you bought it from him), apparently EMS likes to know about this kind of stuff.

If I can get a camera to use I'll try to capture some footage.


"Video Games: Play them... AT NIGHT!"


Here is some info I got from Blargg concerning the layout and usage of the Flash chip:

Here's the layouts I have in mind. I've broken it into the 16K banks
the MMC1 provides, and the two 256K halves that our bank select gives.
The benefit of the arrangement is that loading an NROM game only
requires rewriting one sector. 

MMC + 2 NROM / 6 NROM
16K          256K Bank
Bank    0               1
--------------------------------------------------
0       MMC1            Menu
1       MMC1            2 WRAM backups
2       MMC1            2 WRAM backups
3       MMC1            2 WRAM backups
4       MMC1            NROM 1 PRG
5       MMC1            NROM 1 PRG
6       MMC1            NROM 1 CHR and info
7       MMC1            2 WRAM backups
8       MMC1            NROM 2 PRG
9       MMC1            NROM 2 PRG
A       MMC1            NROM 2 CHR and info
B       MMC1            2 WRAM backups
C       MMC1            Recovery loader and tables
D       MMC1            copy of recovery loader
E       MMC1            copy of recovery loader
F       MMC1            copy of recovery loader

Could also put four NROMs in MMC1 space.

Bit of a large-ish update:

Blargg has been coding along like a man of steel, and hopefully we'll get a chance to demo the new loader, recovery mode (in case of bricking) and game select menu!

In the mean time, I have some new artwork made by Pixls which will be the labels for the NES and Famicom cartridges.

I call vaporware!

I have answered the call! It's not totally finished yet, still needs a big obnoxious "SIEVERT!" on there somewhere, a DMG for the raptor's claws, and maybe a giant laser causing the explosion, but all that can be added easily enough.

667

(224 replies, posted in Nintendo Consoles)

RushJet1 wrote:
Lazerbeat wrote:

some insanity

now i get to ask neil this:

can we have a version of pulsar that can hook up to other NESes through the controller port to sync, and have each one output 7-bit PCM audio with the DPCM channel?  This way we can have a system that plays XM files with effects, up to 32 channels at 32Khz (one channel per NES).  Totally doable.  Have each NES plug into another from its controller 1 port to the other's 2 port and make a ring.

this is a totally great idea, way better than using a pc

neilbaldwin wrote:

I would really, really struggle to add anything extra to Pulsar. It's a constant juggling act - add a bit here, take a bit here. It really is running right on the edge of dying. I'll enable some colour changes on the screen for the next demo to show you how much of the CPU it is taking up big_smile

SurfaceDragon wrote:

This cart will be awesome for Litewall-Version-10c!
I can't wait to see my modified versions of Litewall running on an actual NES.

And it would also be so cool to play Super Mario Bros: The Lost Levels on a real NES!
I've only played Super Mario Bros: The Lost Levels with a NES emulator on xbox.

Now if only someone could hack the Duck Hunt ROM to support simultaneous dual Zapper gameplay.
Dual Light-gun gameplay would be fucking gangster.

Chiller is the only game for the NES that supports dual zappers. Chiller has gruesome graphics but the actual gameplay is kinda weak and repetitive. I've only played chiller once a long time ago.

I guess I just wish there were more light-gun zapper games in general.

Have you guys tried any Light-gun games with the Münchausen cart yet?

OK, one thing at a time:

Lost Levels- I don't know if the ROM is compatible or not, since I don't have it. AFAIK, it's an FDS game, which wouldn't work on the cartridge. Sorry.

Lightgun games- if the game has the right mapper it will play on Munchausen. Duck Hunt, Wild Gunman and Hogan's Alley will certainly work as they are NROM games. I haven't personally tried any yet, but it shouldn't be an issue.

Thanks so much for the update Blargg!

Analog wrote:

prolific! yes, that one is the one that cheap cellphone cables come with. like Erickson's DCU-11. Well, if you can get it for cheap, no need to invest on this kind of cables wink. it costed me like 6 dollars in chile.

How is $1.70? HAHAHA! big_smile

Analog wrote:

are you using a cheap cellphone data cable? a buddy over here on Chile uses it, since it runs like a virtual com port, is ideal for today pc standards; he make a really nice cable for the atari 8bits called sio2vcp. works very similar to the munch.

No, but I am using a USB to serial converter. Prolific chipset. Very cheap and easy to get. Then just interfacing it with some passives and a NES controller plug.

672

(72 replies, posted in General Discussion)

*E wrote:

The haters, they be hatin' (and they also be old wimminz and obnoxious baldies)